Search found 16 matches

by Eretzu
Sun May 02, 2021 12:34 pm
Forum: Shadow Empire
Topic: Client Minors and Allied Majors contradict each other
Replies: 5
Views: 224

RE: Client Minors and Allied Majors contradict each other

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Zanotirn<br/>
<br/>
In my experience there is something wrong with the way AI invades your protectorates/clients ...
<e>[/quote]</e></QUOTE>
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I had a game where I was a protector of two minors both with a border to an AI major. Then the major declared ...
by Eretzu
Wed Apr 28, 2021 3:40 pm
Forum: Shadow Empire
Topic: where are all my BP and RP coming from?
Replies: 3
Views: 602

RE: where are all my BP and RP coming from?

Also cults can give bonus points too
by Eretzu
Wed Apr 28, 2021 8:50 am
Forum: Suggestions and Feedback
Topic: Autocannons (or 20-40 mm "howitzers") and ATGMs (or RPGs) on Buggies and APCs/IFVs
Replies: 14
Views: 318

RE: Autocannons (or 20-40 mm "howitzers") and ATGMs (or RPGs) on Buggies and APCs/IFVs

<t> Bump, was gonna create a new thread, good that I did a search.<br/>
<br/>
Second this! My main gripe is that currently there is no offensive option for buggy (and apc). This means that having a buggy as a lonely border guard hunting stragglers in suboptimal as MG has a penalty to soft attack ...
by Eretzu
Wed Apr 28, 2021 5:49 am
Forum: Shadow Empire
Topic: Prospector push, archeology effort, should I use them?
Replies: 4
Views: 228

Prospector push, archeology effort, should I use them?

<t> I feel that currently even a small amount of BP spent on prospecting is enough to reveal the deposits, so why/when should I use the prospecting push? Mind you, for now I have never got to >3 zones so is the prospecting push better when you have like 10 zones?<br/>
<br/>
Similar question with ...
by Eretzu
Wed Apr 28, 2021 5:44 am
Forum: Suggestions and Feedback
Topic: arms production
Replies: 7
Views: 208

RE: arms production

<t> Honestly if units would be created part by part, I would prefer that you first design the parts and the combine them.<br/>
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So for example for tank: (design includes production, just not wanting to repeat it.)<br/>
1. design chassis <br/>
2. design weapon<br/>
3. design engine (maybe ...
by Eretzu
Thu Apr 15, 2021 11:15 am
Forum: Tech Support
Topic: [1.08.05] Major AI starts war, but does not fight
Replies: 2
Views: 177

RE: [1.08.05] Major AI starts war, but does not fight

Sent 3 emails regarding this: Examples 1/2/3

Hope they do not fill your inbox :/
by Eretzu
Thu Apr 15, 2021 5:56 am
Forum: Tech Support
Topic: [1.08.05] Major AI starts war, but does not fight
Replies: 2
Views: 177

[1.08.05] Major AI starts war, but does not fight

<t> So basically in my recent game, I was protector of two minor farmers. Then another AI major attacks one, then another of my protectorates. In both cases the AI has minor if any offensive actions and actually seems to run away. Basically when I move my troops next to his, he moves his troops one ...
by Eretzu
Tue Apr 13, 2021 3:11 pm
Forum: Suggestions and Feedback
Topic: Expose the Character die roles to the player
Replies: 5
Views: 354

RE: Expose the Character die roles to the player

Kinda on topic: I would like to know when the advisor has rolled / will roll and preferably also to see when advisor has won the roll.

Now the UI is a bit annoying as it is unclear if advisor helps in stratagem / event rolls as only one roll is shown.
by Eretzu
Tue Apr 13, 2021 3:06 pm
Forum: Suggestions and Feedback
Topic: Making smaler artillery (and tank guns) interesting
Replies: 10
Views: 606

RE: Making smaler artillery (and tank guns) interesting

<t> There is also one aspect I had with the field cannons, but did not make it clear enough.<br/>
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Currently artillery gets "Ranged indirect modifier" applied to its firepower. As I see this modifier basically halves the original fire power. (Then later this modified firepower gets further ...
by Eretzu
Fri Apr 09, 2021 10:38 am
Forum: Suggestions and Feedback
Topic: Give Models after the first additional chance to roll high structural design
Replies: 27
Views: 739

RE: Give Models after the first additional chance to roll high structural design

<t> I think it would make sense to hide the structural roll before doing some actual field testing.<br/>
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It feels stupid that you just design a tank and immediately can see that you need a new model, instead of a new model.<br/>
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At the same time I think that the scale of 70-130 is ...
by Eretzu
Fri Apr 09, 2021 10:07 am
Forum: Suggestions and Feedback
Topic: Model design inertia
Replies: 2
Views: 135

Model design inertia

<t> Currently I can create a light tank with 25mm howitzer, 100mm armor and heavy diesel engine. Then I can redesign it to use 60mm HVG, 5mm armor and light diesel engine with no issue.<br/>
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My suggestion is that there is some kind of inertia with designing. Specifically one should be able ...
by Eretzu
Fri Apr 09, 2021 8:30 am
Forum: Suggestions and Feedback
Topic: Reorder the stats in management->leaders
Replies: 0
Views: 85

Reorder the stats in management->leaders

<t> Currently in the individual leader screen the stats are shown in order: INT, WAR, CHA<br/>
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In the management->leaders with all stats enabled the order is: WAR, CHA, INT<br/>
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This is a pain as one can get a bit confused especially when opening a leader through the management.<br ...
by Eretzu
Wed Apr 07, 2021 12:57 pm
Forum: Suggestions and Feedback
Topic: Add direct fire howitzers, make guns use artillery movement, move mod for guns and artillery
Replies: 1
Views: 206

Add direct fire howitzers, make guns use artillery movement, move mod for guns and artillery

<r> Here are a few suggestions regarding artillery and guns. I am playing on openbeta (steam), latest version so for example the artillery acts a bit differently there (it has its own movement).<br/>
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1. Add howitzer guns (anti-tank guns, that use howitzer as weapon)<br/>
Currently we have ...
by Eretzu
Mon Apr 05, 2021 6:16 am
Forum: War Room
Topic: Observation: Defence gets rolled once per battle turn [No it does not]
Replies: 6
Views: 449

RE: Observation: Defence gets rolled once per battle turn

I actually might be reading it wrong, seems that the report does not show what was actually rolled. :/
by Eretzu
Mon Apr 05, 2021 6:07 am
Forum: War Room
Topic: Observation: Defence gets rolled once per battle turn [No it does not]
Replies: 6
Views: 449

RE: Observation: Defence gets rolled once per battle turn

<r> True, they do consume ammo on counter attack, the GR tank just has so much ammo and as it does not counter-attack at unknown enemies so it did not run out of ammo because of that.<br/>
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For the defence roll, I took pictures as proof. The top row is round one, the bottom row is round 4 ...
by Eretzu
Sun Apr 04, 2021 6:32 pm
Forum: War Room
Topic: Observation: Defence gets rolled once per battle turn [No it does not]
Replies: 6
Views: 449

Observation: Defence gets rolled once per battle turn [No it does not]

<r> So this post is partly mechanics and suggestion post, just posting it here as I am not sure if this is intended.<br/>
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So I had a game (on the latest open beta) where early on I got a GR Romulus (some super tank). Then I got attacked by insectoids and got absolutely demolished as the ...

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