Search found 12 matches

by TrailScout
Tue Jan 10, 2023 7:28 pm
Forum: Advanced Tactics Support
Topic: Game Crash at Research Deletion
Replies: 5
Views: 801

Re: Game Crash at Research Deletion

Ill take the break and the patch all day every day to get to sort those lists!!

UNITS and TOE…Please please please let me sort them too! LOL

Thanks for all yall do to keep the improvements coming.
by TrailScout
Tue Jan 10, 2023 1:22 pm
Forum: Advanced Tactics Support
Topic: Game Crash at Research Deletion
Replies: 5
Views: 801

Re: Game Crash at Research Deletion

Am at work so cant tell you the version. But Im using the latest Rising Dawn Beta.

When I am in the editor and try to remove a research item the game crashes.

I will also see if it crashes with other master files.


More info to Follow.
by TrailScout
Mon Jan 09, 2023 11:45 pm
Forum: Advanced Tactics Support
Topic: Game Crash at Research Deletion
Replies: 5
Views: 801

Game Crash at Research Deletion

Hi,

I am running the New Dawn Rising Phoenix. When I try to delete a Research Field the game crashes. Has anyone else ran into this?
by TrailScout
Sat Jan 07, 2023 6:45 pm
Forum: Mods and Scenarios
Topic: Code Help
Replies: 13
Views: 1212

Re: Code Help

Got it! Thanks

Ok. I'm working on my next problem. Ill work at it and get close before I ask for specific help.

I now need to

1.Scan Map for location. (Easy)
2. Determine if the location is adjacent to a Sea Hex (Using the CheckLandscapeAdjacent)
3. If so then deploy a Naval Unit either on the ...
by TrailScout
Fri Jan 06, 2023 1:12 pm
Forum: Advanced Tactics Series
Topic: ATG on IPad vs Porn
Replies: 1
Views: 1033

ATG on IPad vs Porn

Wish this would run on an IPAD! That way I could waste my down time at work on ATG and Modding instead of porn! :lol:

J/K…Not really…

Any Chances it ever will?
by TrailScout
Fri Jan 06, 2023 1:07 pm
Forum: Mods and Scenarios
Topic: Code Help
Replies: 13
Views: 1212

Re: Code Help

Ahhhh… I see what you did there! I was not aware that you could put a TempVar in place of the regime # and reference the new tempvar (3).

I cant wait to get home and try this! I’ll be thinking about it all day at work LOL

Thank you!!
by TrailScout
Fri Jan 06, 2023 4:37 am
Forum: Mods and Scenarios
Topic: Code Help
Replies: 13
Views: 1212

Re: Code Help

Correct, I was going to have it Run at the End of Random Events.
by TrailScout
Fri Jan 06, 2023 2:08 am
Forum: Mods and Scenarios
Topic: Code Help
Replies: 13
Views: 1212

Re: Code Help

I was able to get it to place the Predefined Unit I wanted to on the proper location and the proper regime. :D

Place PDUnit 3.png

predefined3.png

However when it places the Unit on a "French" Hex the unit it places is German. (Because the SFT I built the unit with is German) :(

How do I ...
by TrailScout
Thu Jan 05, 2023 5:50 pm
Forum: Mods and Scenarios
Topic: Code Help
Replies: 13
Views: 1212

Re: Code Help

Thanks,

I’ll run some tests after work!
by TrailScout
Thu Jan 05, 2023 3:40 pm
Forum: Mods and Scenarios
Topic: Code Help
Replies: 13
Views: 1212

Re: Code Help

Yes I am running this from inside the editor at this point, It will go live later.

Line 6 is supposed to change the people of predefined unit to the same as the regime (TempVar3) before it is placed.
Line 7 should then place the unit.

The goal is to Scan the Map. Identify Cities. Place a ...
by TrailScout
Wed Jan 04, 2023 11:33 pm
Forum: Mods and Scenarios
Topic: Code Help
Replies: 13
Views: 1212

Code Help

Why?! Why?! Why? For the love of Pete Why isn't this working?
Place a predefined Unit on Cities. It Should be So Simple!

Tell me whats wrong please.
SS Place City.png
SS Place City.png (199.07 KiB) Viewed 1212 times
by TrailScout
Wed Apr 07, 2021 11:56 pm
Forum: Advanced Tactics Series
Topic: Back At it!
Replies: 2
Views: 401

Back At it!

After Years away, I bought a new copy and am ready to Mod and Die! [:D]

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