Search found 106 matches

by Sir.Arnold
Mon Jun 24, 2024 1:23 am
Forum: Flashpoint Campaigns Southern Storm
Topic: BUG:APC auto cannon not fire enemy APC
Replies: 7
Views: 356

Re: BUG:APC auto cannon not fire enemy APC

Test AP=20 Save.rar
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save is here
All other situations and conditions are the same as the previous test, except for an AP value of 20
by Sir.Arnold
Mon Jun 24, 2024 1:21 am
Forum: Flashpoint Campaigns Southern Storm
Topic: BUG:APC auto cannon not fire enemy APC
Replies: 7
Views: 356

Re: BUG:APC auto cannon not fire enemy APC

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This is another example. All other situations and conditions are the same as the previous test, except that the AP value of M2 Bradley's Auto Cannon is 20. The results are as follows: M2 Bradley quickly fired at BMP-2 and eliminated BMP-2
by Sir.Arnold
Mon Jun 24, 2024 1:07 am
Forum: Flashpoint Campaigns Southern Storm
Topic: BUG:APC auto cannon not fire enemy APC
Replies: 7
Views: 356

Re: BUG:APC auto cannon not fire enemy APC

I can confirm 100% that this is related to the weapon's AP value, because if you increase the AP value of the Auto Cannon to 20, under the same conditions, M2 Bradley will immediately eliminate BMP-2 The reason why I removed ATGM is because the HEAT value of ATGM far exceeds 20. In the same situatio...
by Sir.Arnold
Sun Jun 23, 2024 7:03 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: BUG:APC auto cannon not fire enemy APC
Replies: 7
Views: 356

Re: BUG:APC auto cannon not fire enemy APC

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I removed the ATGM of the APC and also removed the infantry to test the Auto Cannon, and the result was that M2 Bradley would not fire even if BMP-2 was detected, even if it was only 500 meters away

Test Save.rar
(293.42 KiB) Downloaded 9 times
save is here
by Sir.Arnold
Sat Jun 22, 2024 6:05 am
Forum: Flashpoint Campaigns Southern Storm
Topic: BUG:APC auto cannon not fire enemy APC
Replies: 7
Views: 356

BUG:APC auto cannon not fire enemy APC

Our APC is 1000 meters away from the enemy APC, AP value is 10. The enemy APC armor did not reach 10, but our APC did not fire with an auto cannon. just watched the enemy APC until the end of the turn Note that both APC have not moved, but remain in place. Once one moves, they will immediately be at...
by Sir.Arnold
Tue Jan 04, 2022 7:39 am
Forum: Gary Grigsby's War in the East 2
Topic: Is there a tool that can modify save?
Replies: 1
Views: 124

Is there a tool that can modify save?

I encountered some problems when changing the data. If you modify the production data and TOE data, the only way to make it work is to start a new game, so I asked if there is a tool to modify the save, so the test won't be so troublesome.
by Sir.Arnold
Sun Dec 19, 2021 10:08 am
Forum: Gary Grigsby's War in the East 2
Topic: Soviet Motorized Units Morale bug
Replies: 9
Views: 180

Soviet Motorized Units Morale bug

<r> In 1945, the national morale of Soviet Motorized Units should be 70 (basic 60 morale, Motorized Units 10 morale)<br/> but only 65 in the game<br/> <br/> Is the official wrong?????<br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/81362/AC61A9E926F54BB08065B53512F83638.jpg"><s>[img]...
by Sir.Arnold
Sun Dec 19, 2021 4:00 am
Forum: Scenario Design and Modding
Topic: WITE1 production Mod
Replies: 2
Views: 457

RE: WITE1 production Mod

<r> Effect picture<br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/81362/7C8E5C44D1224AF594DC3D8967B681CE.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/81362/7C8E5C44D1224AF594DC3D8967B681CE.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ... B68...
by Sir.Arnold
Sun Dec 19, 2021 3:57 am
Forum: Scenario Design and Modding
Topic: WITE1 production Mod
Replies: 2
Views: 457

WITE1 production Mod

The function of this mod is very simple.

It changes the production mode of most equipment to the mode of WITE1, and cancels built unit limit.
by Sir.Arnold
Sat Dec 18, 2021 3:37 pm
Forum: Tech Support
Topic: 1.02.12 not fix Soviet AT gun production bug
Replies: 2
Views: 126

RE: 1.02.12 not fix Soviet AT gun production bug

This is save. I hope it helps
by Sir.Arnold
Sat Dec 18, 2021 3:35 pm
Forum: Tech Support
Topic: 1.02.12 not fix Soviet AT gun production bug
Replies: 2
Views: 126

1.02.12 not fix Soviet AT gun production bug

<r> I don't know what the official has corrected. This bug has not been repaired. The picture shows that a total of 425 guns were produced in the last turn, 426 in this turn, only one gun was produced in this turn<br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/81362/20F82D9116774BFD...
by Sir.Arnold
Tue Dec 14, 2021 10:32 pm
Forum: Gary Grigsby's War in the East 2
Topic: Suggestions for manually creating depot routes
Replies: 33
Views: 570

RE: Suggestions for manually creating depot routes

In a word, there are some small problems in the depot system. Now it depends on whether the official wants to correct these problems
by Sir.Arnold
Tue Dec 14, 2021 10:28 pm
Forum: Gary Grigsby's War in the East 2
Topic: Recent Artillery Changes...
Replies: 47
Views: 493

RE: Recent Artillery Changes...

After the artillery changes that were made in the official patch the game is the most balanced its ever been. +1

I also agree with the official opinion. After all, 1.01 15 is a beta version, not an official version, compared with 1.01 09, 1.02.11 no big deviation.
by Sir.Arnold
Fri Dec 10, 2021 8:04 pm
Forum: Gary Grigsby's War in the East 2
Topic: Suggestions for manually creating depot routes
Replies: 33
Views: 570

RE: Suggestions for manually creating depot routes

ORIGINAL: Joel Billings

No, the system is as intended, with priority being the mechanism by which players can influence the shipments.

Another thing, is there a solution to the production bug of the Soviet 76.2mm AT Gun?
by Sir.Arnold
Fri Dec 10, 2021 4:01 pm
Forum: Gary Grigsby's War in the East 2
Topic: Suggestions for manually creating depot routes
Replies: 33
Views: 570

Suggestions for manually creating depot routes

<t> The depot route is currently established automatically<br/> <br/> Players can only rough control the supply transportation route by adjusting the supply priority<br/> <br/> This sometimes leads to small problems<br/> <br/> Does the production team have a plan that allows players to manually crea...
by Sir.Arnold
Tue Dec 07, 2021 4:36 pm
Forum: Gary Grigsby's War in the East 2
Topic: The Soviet Union has no playability now
Replies: 123
Views: 5467

RE: The Soviet Union has no playability now

<r> <QUOTE><s>[quote]</s>ORIGINAL: Joel Billings<br/> <br/> Yes, please let's all keep it civil. We are looking into this. There were changes made to combat that increased the disruption caused by indirect fire. It's not hard to tweak it back, but we need to run some tests to see how that interacts ...
by Sir.Arnold
Tue Dec 07, 2021 4:30 pm
Forum: Gary Grigsby's War in the East 2
Topic: The Soviet Union has no playability now
Replies: 123
Views: 5467

RE: The Soviet Union has no playability now

All in all, this is just a game, not real history

Instead of focusing on quarreling, I intend to use it to make money and make my real life better

Wish you a good life
by Sir.Arnold
Tue Dec 07, 2021 4:17 pm
Forum: Gary Grigsby's War in the East 2
Topic: The Soviet Union has no playability now
Replies: 123
Views: 5467

RE: The Soviet Union has no playability now

Please forgive me if there is any inappropriate language

anyway I don't want to argue any more. Wait for the next version to adjust
by Sir.Arnold
Tue Dec 07, 2021 4:05 pm
Forum: Gary Grigsby's War in the East 2
Topic: The Soviet Union has no playability now
Replies: 123
Views: 5467

RE: The Soviet Union has no playability now

<r> <QUOTE><s>[quote]</s>ORIGINAL: Thogode<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: xhoel<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Sir.Arnold<br/> <br/> Then they will know what the Soviet players are talking about<br/> And how ignorant they are of the Soviet Union in 1941<br/> <br/> Look at how i...
by Sir.Arnold
Tue Dec 07, 2021 3:58 pm
Forum: Gary Grigsby's War in the East 2
Topic: The Soviet Union has no playability now
Replies: 123
Views: 5467

RE: The Soviet Union has no playability now

<t> If it is necessary to adjust the artillery in version 1.01.15, then at least make the terrain more efficient, which is good for both sides<br/> <br/> And cancel the Soviet ammunition restriction, because the artillery has changed greatly after version 1.01.15. You guys are based on this restrict...

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