Search found 10 matches

by Nade
Wed Aug 10, 2022 9:27 pm
Forum: Distant Worlds 2
Topic: Ressource capacities on colonies
Replies: 1
Views: 346

Ressource capacities on colonies

I noticed that some resources are at the capacity limit on my colony. Now i can not figure out what seems to be increasing or lowering that cap. I loaded up some older save files and all i get is that the capacity seems to go up over time despite that my upgraded space station in orbit has actually ...
by Nade
Tue Aug 09, 2022 8:18 pm
Forum: Distant Worlds 2
Topic: Option to hide fighter module stats in the reasearch screen?
Replies: 1
Views: 260

Option to hide fighter module stats in the reasearch screen?

I was looking if there is an option to hide the information on ftr modules when browsing the research screen and i could not find one.
I always look at the wrong module and for now i am not that interested in the ftr components anyways and would like them to be hidable.
by Nade
Sat Jul 09, 2022 4:38 pm
Forum: Distant Worlds 2
Topic: Music Behaviour
Replies: 4
Views: 575

Re: Music Behaviour

Well it somewhat works in the sense that one track will indeed continue from where it started if you setup one file in each folder. It falls apart when there are multiple songs, i mean bibi blocksberg is awesome... but maybe not for hours on end ;)

The clip you created however shows very nicely ...
by Nade
Sat Jul 02, 2022 12:25 pm
Forum: Distant Worlds 2
Topic: Music Behaviour
Replies: 4
Views: 575

Music Behaviour

I was wondering if there is some way to get a similar experience how music was handled in DW2 as it was in DWU. I am not a fan of the track skipping that is happening when i just go and check the map for example.

I would like to hear different music when combat happens and let the previous track ...
by Nade
Sat Jan 22, 2022 3:38 am
Forum: Distant Worlds 1 Series
Topic: Ship roles
Replies: 3
Views: 430

Ship roles

<t> I was wondering what the ai exactly does when set to auto on different ship roles,<br/>
<br/>
Right now my only military ship type are destroyers and every mining station seems to get 1 Destroyer patrolling while resort bases get 3. My Large space port is swarmed with like 20 tough...<br ...
by Nade
Thu Dec 30, 2021 2:38 pm
Forum: Distant Worlds 1 Series
Topic: Fleet behaviour
Replies: 5
Views: 484

RE: Fleet behaviour

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Aeson<br/>
<br/>
<br/>
- In the selection panel in the lower left corner of the screen, you can set the current engagement stance of the selected vessel using the button in the lower right corner.<br/>
<COLOR color="#0000FF"><s>[color=#0000FF]</s><br/>
That ...
by Nade
Thu Dec 30, 2021 11:37 am
Forum: Distant Worlds 1 Series
Topic: Fleet behaviour
Replies: 5
Views: 484

RE: Fleet behaviour

<t> Okay, however unless i am remembering totally wrong, my ships used to react to pirates AND monsters in other games. Ships in range would respond if anything got attacked.<br/>
<br/>
I have not played a lot to be honest but in my time i was hardly at war at all, pirates and monsters however ...
by Nade
Thu Dec 30, 2021 1:43 am
Forum: Distant Worlds 1 Series
Topic: Fleet behaviour
Replies: 5
Views: 484

Fleet behaviour

<t> My situation:<br/>
<br/>
I have 3 colonies in my home system and i build a fleet for each of them consisting of a couple frigates. Additionally there is a 4th fleet that i use for attacking.<br/>
<br/>
The "Defense" fleets are auto and have their respective colony as home set. The posture is ...
by Nade
Sun Sep 05, 2021 2:49 pm
Forum: Distant Worlds 1 Series
Topic: Retrofiting space ports to larger designs
Replies: 4
Views: 254

RE: Retrofiting space ports to larger designs

<t> I tend to build a lot of starports so my ships are able to refuel and repair.<br/>
<br/>
I would design gladly design a defense base with these functionalities if i knew how...<br/>
Ship repairs seem somewhat manageable later in to the game with the repair module. No idea about refueling ...
by Nade
Wed Sep 01, 2021 6:37 pm
Forum: Distant Worlds 1 Series
Topic: Retrofiting space ports to larger designs
Replies: 4
Views: 254

Retrofiting space ports to larger designs

<t> What i would like is to create my own space port designs and let the ai handle the retrofitting. Especially the move from small to medium to large depending on population on a given planet.<br/>
Now, i had one game where that actually worked, (or it was in my dreams of a better DWU) and i can ...

Go to advanced search