Search found 30 matches

by Soulcollector
Mon Feb 24, 2025 5:16 pm
Forum: Scenario Design and Modding
Topic: Where to place Mod folders?
Replies: 1
Views: 670

Where to place Mod folders?

Hi,

in the other SC games (WiE, WaW) there was a folder "community pack"/"Mods" I placed the Sipres mod there. In WitP there no such folder. Or at least I can not find it. So where do I place my counter mods?
by Soulcollector
Wed Dec 11, 2024 9:36 am
Forum: After Action Reports
Topic: What does affect the scorecard?
Replies: 7
Views: 881

What does affect the scorecard?

I don´t know if you already noticed. Since one of the latest updates there is a scorecard at the end of the game (at least when you play against the AI).
What does affect that score? What are "breakpoints" for higher scores? I played 4 times against the AI and always have the exact same score.
by Soulcollector
Wed Dec 11, 2024 9:27 am
Forum: Strategic Command WWII War in Europe
Topic: What date does Yugoslavia normally activate for the Allies?
Replies: 1
Views: 1108

Re: What date does Yugoslavia normally activate for the Allies?

Historically the coup was on march 27.

Axis has a turn on march 23. If I remember correctly, at the end of the turn (or the during the replay of the allies turn) there is a note, that there was a coup. At the next Axis turn (April 15?) Yogaslawia is at 99% mobilization to the allies. So at the ...
by Soulcollector
Fri Nov 08, 2024 9:43 am
Forum: Strategic Command WWII War in Europe
Topic: SC WWII WiE - Update v1.30.00
Replies: 51
Views: 8861

Re: SC WWII WiE - Update v1.30.00

I´ve noticed, that with the latest Update there is a two Hex Overlay with the "too many Units within Warsaw/Bacau" script.
The two Hexes 189.85 and 190.85 (Lupkowpass) from Presov to Lemberg count for both the Warsaw script and the Bacau script. So when you have a Unit there, it may trigger both ...
by Soulcollector
Sun Sep 11, 2022 8:56 pm
Forum: Strategic Command WWII War in Europe
Topic: Bug with switching subs
Replies: 1
Views: 341

Bug with switching subs

During my last game I had two subs. One in port, the other next to it. I switched the units to upgrade the "next-to-port" sub. The "port" sub was switched out. It was in silent/diving mode. Then I changed the mode from diving/silent to raider and got all action points (20) back for that turn!
I ...
by Soulcollector
Thu Sep 08, 2022 9:43 pm
Forum: Strategic Command: American Civil War
Topic: Garibaldi in 1.03
Replies: 20
Views: 3036

Re: Garibaldi in 1.03

Well he may never commanded more than 25000 men. But neither did any of the US generals before the war! They all had to evolve in skill during the war. These number of troops were not seen since Napoleon about 50 years ago on another continent.

So I would agree that he may not be commanding general ...
by Soulcollector
Thu Sep 08, 2022 8:45 am
Forum: Strategic Command: American Civil War
Topic: Garibaldi in 1.03
Replies: 20
Views: 3036

Re: Garibaldi in 1.03



Anyways...was he really that brilliant of a general?
Heck he was fighting low rent Austrian and Neopolitan forces for gosh sakes. Or was his genius in whipping up low-rent Sardinian and other Italian factions into something resembling an Army...which the Union would need in the beginning of this ...
by Soulcollector
Wed Sep 07, 2022 4:47 pm
Forum: Strategic Command: American Civil War
Topic: Garibaldi in 1.03
Replies: 20
Views: 3036

Re: Garibaldi in 1.03

Edorf wrote: Wed Sep 07, 2022 4:11 pm I’m not really sure why this Garibaldi is even in the game or why it is important? *



* as he never fought in the war
This is one of that nice "what if" scenarios. Like spain in WW2. I really like the idea, but like all these things there should be consequences.
by Soulcollector
Wed Sep 07, 2022 1:38 pm
Forum: Strategic Command: American Civil War
Topic: Garibaldi in 1.03
Replies: 20
Views: 3036

Re: Garibaldi in 1.03

I think the choice to take Garibaldi should be riskier (?) for the Union. Maybe some other events (Trent incident) can now push british mobilization 10-15% and others 5-8%. Or when the Union takes Garibaldi then the CSA chances for diplo are pushed from 3 to 5% per chit investetd.
by Soulcollector
Fri Sep 02, 2022 1:04 pm
Forum: Strategic Command: American Civil War
Topic: Strategic Command: American Civil War - v1.03.00 Update
Replies: 12
Views: 1763

Re: Strategic Command: American Civil War - v1.03.00 Update

I just want to thank all people, who worked on the german (and french) translation! Thank you very much! Vielen Dank (merci beaucoup)!
by Soulcollector
Tue Aug 30, 2022 11:58 pm
Forum: Scenario Design and Modding
Topic: some screenshots with new counters
Replies: 20
Views: 8229

Re: some screenshots with new counters

Hey thanks, I really like these counters. But is it possible to change the colour of the letters on the navy counters? White on skyblue... My eyes can't read that until I crawl into the screen. Maybe you could change it to a dark gray or sth. like that?
by Soulcollector
Tue Aug 30, 2022 10:05 pm
Forum: Strategic Command WWII War in Europe
Topic: Victory conditions
Replies: 4
Views: 653

Re: Victory conditions

For a deceisive Victory you also need to conquer all adjacent hexes to london. Unfortunatly it is not clearly stated in the manual.
by Soulcollector
Thu Aug 25, 2022 8:26 pm
Forum: Strategic Command WWII War in Europe
Topic: AI doesn´t respond to blocking Halifax port
Replies: 1
Views: 324

AI doesn´t respond to blocking Halifax port

I did this several times against the AI. I bring out my subs to block Halifax and shut down the canadian route to Britain. The AI does nothing at all about it. Especially when the canadians join on turn 2. When the join the first turn, they try to attack me with 1 destroyer. But always, when they´re ...
by Soulcollector
Tue Aug 23, 2022 5:07 pm
Forum: Strategic Command: American Civil War
Topic: Are riverboats too powerful?
Replies: 24
Views: 1916

Re: Are riverboats too powerful?

I think gunboats should reduce morale and maybe entranchment (per upgrade). There more like mobile artillery units.
by Soulcollector
Thu Aug 04, 2022 8:15 am
Forum: Strategic Command: American Civil War
Topic: Gunboats Properties
Replies: 2
Views: 212

Re: Gunboats Properties


Hi, I have noticed with Union Gunboats that when you upgrade to level 1 naval research Inf attack goes up from 2 to 2.5 etc. After upgrade and you look at properties of same gunboat it only shows Inf attack of 2 instead of 2.5 etc. I think remembering that the only figure altered that stays up, is ...
by Soulcollector
Mon Aug 01, 2022 11:19 pm
Forum: Strategic Command: American Civil War
Topic: Balance 2 META Thread
Replies: 13
Views: 1103

Re: Balance 2 META Thread

There may be no easy solutions for rebalancing the game (especially in MP). But here are some suggestions from my side:

If the Union takes a port, then the MPP from that port should be "rerouted". So if there is any other port open, then the CSA still gets half the MPP. Also fortifications should ...
by Soulcollector
Fri Jul 29, 2022 4:12 am
Forum: Strategic Command WWII: World at War
Topic: Resolved: submarines are in need of a lot of help
Replies: 70
Views: 5308

Re: Resolved: submarines are in need of a lot of help

I don´t think Subs need to do more MPP damage on convoy routes, it grows with tech and I think thats fine. But I would recommend that Subs should be better at damaging amphibious transports. These little bastards evade damage far too often. Maybe that can be reduced (8%/amph tech level against ...
by Soulcollector
Mon Jul 04, 2022 9:55 pm
Forum: Tech Support
Topic: Update program will not find game
Replies: 4
Views: 407

Re: Update program will not find game

I´ve got the same message when I try to check for updates. I installed the game in the default path. If you got a solution from the support team I would be glad to hear it.
by Soulcollector
Mon Jul 04, 2022 4:01 pm
Forum: Strategic Command: American Civil War
Topic: American Civil War: Map Mods and HQ Ratings
Replies: 10
Views: 5890

Re: American Civil War: Map Mods and HQ Ratings

ElvisJJonesRambo wrote: Mon Jul 04, 2022 3:55 pm How does one load the NATO version of counters? I only see 2 to choose from.
When you open the options menu, then there is a checkbox for 3D units. Uncheck it and you see NATO counters.
by Soulcollector
Sun Jul 03, 2022 11:36 pm
Forum: Strategic Command: American Civil War
Topic: Possible War Map Idea
Replies: 33
Views: 2410

Re: Possible War Map Idea



Nicely done map that helps people who dont know all the states. :)


I suppose for those not intimately familiar with US geography, one could come up with a postal code version of the war map. Simple but legible. But then you gotta know your postal codes. :D



State Postal Codes.jpg


That ...

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