Search found 511 matches

by JanSako
Sat Jul 11, 2026 3:43 pm
Forum: After Action Reports
Topic: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod
Replies: 127
Views: 9263

Re: Bo...oops in the South Pacific - LST (A) vs SierraJuliet (J) Bottlenecks Mod

Sweeps to not lose fighters to AAA.

Two approaches to strato-sweeps:

- get above them if you have radar and you can (your planes have the ceiling). Unlikely to work well without radar because you won't have enough time between the raid being detected & the engagement.

- put a bait squadron ...
by JanSako
Sat Jun 27, 2026 1:36 pm
Forum: After Action Reports
Topic: A Good Place to Start - Matthew (A) v Fokko (J) - Bottlenecks Mod
Replies: 607
Views: 69430

Re: A Good Place to Start - Matthew (A) v Fokko (J) - Bottlenecks Mod

:lol:
I wish I could just add a reaction to the post itself.
Than you for this one, sir!
by JanSako
Tue May 05, 2026 2:55 pm
Forum: After Action Reports
Topic: A Good Place to Start - Matthew (A) v Fokko (J) - Bottlenecks Mod
Replies: 607
Views: 69430

Re: A Good Place to Start - Matthew (A) v Fokko (J) - Bottlenecks Mod

The % is out of 'currently flyable', so if 100% are not in position, then 50% will not be either.
If 50% is set to rest, the pilots were basically given the day off in the daily orders & that is that. The mechanics are working on the airframes to maintain etc. so those planes are simply not ...
by JanSako
Wed Apr 08, 2026 11:36 pm
Forum: After Action Reports
Topic: Bottlenecks occur in surprising places
Replies: 189
Views: 11464

Re: Bottlenecks occur in surprising places

Last time I played Bottlenecks I did it like this:
2026-04-09_00-32-32.png
2026-04-09_00-32-32.png (1.32 MiB) Viewed 787 times
Push them off the railroad & make everything into a large POW camp/free fire area for bomber trainees.
by JanSako
Mon Mar 23, 2026 9:49 am
Forum: After Action Reports
Topic: Bottlenecks occur in surprising places
Replies: 189
Views: 11464

Re: Bottlenecks occur in surprising places

@SJ
A note about production- It matters a lot where do you expand the LI production. I my past Bottlenecks games I faced 2 main issues in Industry:
- getting enough RES into Home Islands to run the existing industry there (IIRC it was around 200 000k/day needed)
- the fuel cost of doing so (made ...
by JanSako
Wed Feb 25, 2026 9:03 pm
Forum: War in the Pacific: Admiral's Edition
Topic: WitPTracker News
Replies: 68
Views: 6782

Re: WitPTracker News



@floydg - (I want a bow emoji to express my gratitude for this tool)

Thank you for coming back to it!

I would love the ability to look back at Sigint records. Here is the scenario:
I am getting ready to invade a base & want to know what units were reported by Sigint to be present in the past ...
by JanSako
Tue Feb 24, 2026 10:29 am
Forum: War in the Pacific: Admiral's Edition
Topic: WitPTracker News
Replies: 68
Views: 6782

Re: WitPTracker News

@floydg - (I want a bow emoji to express my gratitude for this tool)

Thank you for coming back to it!

I would love the ability to look back at Sigint records. Here is the scenario:
I am getting ready to invade a base & want to know what units were reported by Sigint to be present in the past. For ...
by JanSako
Thu Feb 12, 2026 12:36 am
Forum: Scenario Design and Modding
Topic: Empire V5.0a and Age Of Steel V2.0a - August 2026
Replies: 110
Views: 10208

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026


Jansako,

I am not sure if a newly created plane unit will come on the map.

I also added an upgrade path to a newer plane for some existing units. Now that is a possibility that the new plane may be able to be built. I think that happened in my old game, but it was so late in 45... and I cannot ...
by JanSako
Tue Feb 10, 2026 11:20 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0a and Age Of Steel V2.0a - August 2026
Replies: 110
Views: 10208

Re: Empire V5.0 and Age Of Steel V2.0 - January 2026

@Cav
For Japan, they will never be available to build, but are available if an arriving unit has the plane. Again, this is hard-coded; it's not me.

As a workaround, would it be possible to create a small (size 1 or something) unit that would arrive with the airplane, to make it available to build ...
by JanSako
Sun Feb 08, 2026 4:45 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Kido Butai just.. wont leave
Replies: 13
Views: 1389

Re: Kido Butai just.. wont leave

You probably broke the script by defeating the invasion. I am unsure if it can be 'restarted' again any other way than rewinding & letting it take the base.
by JanSako
Wed Jan 21, 2026 4:40 pm
Forum: War in the Pacific: Admiral's Edition
Topic: House Rules - which are non-negotiable for you?
Replies: 25
Views: 2207

Re: House Rules - which are non-negotiable for you?

Here is one I use in my last 2-3 PBEM that I initiated.

Combined Arms rule:
Armored units must be supported by equal number of INF units when attacking. The exception is a single Tank unit or Clear terrain when any number of tank units are allowed to work alone.

Armored divisions are allowed to ...
by JanSako
Thu Jan 01, 2026 1:43 pm
Forum: Scenario Design and Modding
Topic: Empire V5.0a and Age Of Steel V2.0a - August 2026
Replies: 110
Views: 10208

Re: Empire V5.0 and Age Of Steel 2.0

I really like the Mogamis in the CL configuration & I wish for a path to keep them & still get the AA upgrades etc. As it is, I have to choose one of the long upgrades/rebuilds or fall behind in radar & AAA upgrades.

I like the performance of the 155/60 gun, basically it will go through anything ...
by JanSako
Thu Jan 02, 2025 6:22 pm
Forum: Scenario Design and Modding
Topic: Empire V4.0 and Age of steel V1.0c Final edition out now !!!
Replies: 226
Views: 37380

Re: Empire V3.0d Masters edition - OUT NOW, update 1st Jan 2025

Thanks for the updates, so far nothing catastrophic happened after adding the new database updates :).
Tracker is complaining but that is nothing new.
by JanSako
Sun Dec 08, 2024 2:02 pm
Forum: Scenario Design and Modding
Topic: AI update question
Replies: 3
Views: 704

Re: AI update question

IIRC these are chosen & then locked in at game start. So there is nothing you can do with the scripts after you started your scen.
The game will pick one of those it uses 'at random'.
by JanSako
Tue Dec 03, 2024 8:56 am
Forum: After Action Reports
Topic: Empire Mod PBEM ( From 1 Jan 43) Game finished Sept 45 as a draw.
Replies: 386
Views: 49857

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean


New patch about to arrive 3.0d

There are a few fixes, but mainly tweaks and adding DB changes from the new patch where they fit the mod. Yes I did add the allied very late war missing DD.

•....

Thank you for the ongoing work, sir!
If I may make a request, are you able to indicate which of the ...
by JanSako
Tue Dec 03, 2024 8:56 am
Forum: After Action Reports
Topic: Empire Mod PBEM ( From 1 Jan 43) Game finished Sept 45 as a draw.
Replies: 386
Views: 49857

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean


New patch about to arrive 3.0d

There are a few fixes, but mainly tweaks and adding DB changes from the new patch where they fit the mod. Yes I did add the allied very late war missing DD.

•....

Thank you for the ongoing work, sir!
If I may make a request, are you able to indicate which of the ...
by JanSako
Fri Nov 29, 2024 11:39 am
Forum: After Action Reports
Topic: Empire Mod PBEM ( From 1 Jan 43) Game finished Sept 45 as a draw.
Replies: 386
Views: 49857

Re: Empire Mod PBEM ( From 1 Jan 43) 2 days turns realistic R+D - no Dean

I guess at this point it is no longer about force preservation, just about hurting the Allies whichever way and at whatever cost.
Looks like you are biting back pretty good!
by JanSako
Sat Nov 23, 2024 8:24 pm
Forum: Scenario Design and Modding
Topic: Empire V4.0 and Age of steel V1.0c Final edition out now !!!
Replies: 226
Views: 37380

Re: Empire V3.0c Masters edition - OUT NOW, update 27th Sept 2024




On engines, yes, I built it to 30, and they have been advancing, okay? Remember its no advantage to get the Engine before a plane comes along that uses it :) the only rush could be to get the engine for the first Judy and Jill into the game if you do not mind the high SL.



Cav:

If you get ...
by JanSako
Thu Nov 14, 2024 2:17 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 546
Views: 87183

Re: New Public Beta - v1128 Live Now!

It is 2024. the UX design progressed past the point where one solution fits all and where every user has to accept the same solution.

Just make it a darn setting & everyone will be happy...
OTOH if a silly little confirmation dialog is the thing that is the most wrong with the game then I think we ...
by JanSako
Wed Nov 13, 2024 1:10 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Making the last Beta Official
Replies: 550
Views: 108092

Re: Making the last Beta Official

I know most people would want a 100% product out of the box. IMO stuff that can be modded, meaning 'stats' or map properties/bases can be done by modders & you do not need to focus on that. The game mechanics/code stuff what modders cannot affect is what should matter. If you do not have the ...

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