Search found 22 matches

by ioulaum
Sat Sep 07, 2024 12:23 am
Forum: Design and Modding
Topic: Localization Issues Investigation
Replies: 2
Views: 1101

Re: Localization Issues Investigation

Hi MaximKI,
Here’s some convo regarding Chinese localization issue:
https://www.matrixgames.com/forums/vie ... ?p=5083219
by ioulaum
Tue Apr 26, 2022 12:34 am
Forum: Design and Modding
Topic: Better Auto Design and other mods
Replies: 12
Views: 2265

Re: Better Auto Design and other mods


Do you think there is a way to put small mining extractors on mining stations ?

I tried that without succes:
- add:
DesignTemplateId: 33 # Large Mining Station
Role: MiningStation
CargoBayCount: 2
CommerceCenterCount: 1
DockingBayCount: 1
MiningComponentCount: 4
EnergyCollectorCount: 1 ...
by ioulaum
Sun Apr 24, 2022 7:06 am
Forum: Design and Modding
Topic: Better Auto Design and other mods
Replies: 12
Views: 2265

Re: Better Auto Design and other mods


I did some test with the small exploration ship template:

By removing the line
ScannerShortRangeCount: 1
the auto design will put both kind of exploration sensors if you have them.

But if you put the line
ScannerExplorationCount: 2
and remove the ScannerShortRangeCount, the auto design will put ...
by ioulaum
Sat Apr 23, 2022 9:49 pm
Forum: Design and Modding
Topic: Better Auto Design and other mods
Replies: 12
Views: 2265

Re: Better Auto Design and other mods

WiZz wrote: Sat Apr 23, 2022 2:31 pm Is the mod compatible with 1.0.3.3? I haven't the possibility to use beta versions. :(
It should work with no problem
by ioulaum
Sat Apr 23, 2022 12:38 pm
Forum: Design and Modding
Topic: Firing Arc Data and Questions
Replies: 18
Views: 1597

Re: Firing Arc Data and Questions

In order to make firing arc changes to take effects.

You need to delete \data\ShipHullModelData folder and start a new game to let game regenerate it to include the changes you made in ShipHulls.xml
by ioulaum
Sat Apr 23, 2022 1:09 am
Forum: Design and Modding
Topic: Better Auto Design and other mods
Replies: 12
Views: 2265

Re: Better Auto Design and other mods

FlashXAron_slith wrote: Fri Apr 22, 2022 11:59 am Yeah thanks,
hope it will make the AI perform better as I already only build my ships manual since the first game I played
Now you don't have to update your design everytime when start a new game. :D
by ioulaum
Sat Apr 23, 2022 1:06 am
Forum: Design and Modding
Topic: Better Auto Design and other mods
Replies: 12
Views: 2265

Re: Better Auto Design and other mods


You did a great job !

But i would suggest 2 things:

1) The colony ship has the worst design because of the energy consumption of the Colony module.
Instead of doubling the output of the Fission Reactor, i would decrease the StaticEnergyUsed of the colonization module from 50 to 30.

2) For ...
by ioulaum
Fri Apr 22, 2022 4:47 am
Forum: Design and Modding
Topic: Better Auto Design and other mods
Replies: 12
Views: 2265

Re: Ioulaum's Mods Thread

Bump for update.

Better Auto Design
by ioulaum
Fri Apr 15, 2022 10:05 am
Forum: Distant Worlds 2
Topic: [Suggestion] Enhancing Merchant Guild
Replies: 0
Views: 311

[Suggestion] Enhancing Merchant Guild

Allow Merchant Guild to build Trade Enclave(Station) near friendly faction colony(when treaty has signed), so that other faction can trade with the enclave directly instead of sending their slow ships to buy resources from your colony.

Doing so will let the merchant guild earn much more profit ...
by ioulaum
Fri Apr 15, 2022 4:32 am
Forum: Design and Modding
Topic: DW2 Modding Roadmap
Replies: 53
Views: 27527

Re: DW2 Modding Roadmap

Dear development team,

Is there any chance to get a document for DesignTemplates.xml?

I'm confused with some of the terms like:
<ComponentBayOversizeAllowance>
<AutoFillUnusedComponentBays>
<FuelTankCount>

As those doesn't seems to work as I modified.

Thanks in advance. :)
by ioulaum
Sun Apr 10, 2022 1:09 pm
Forum: Design and Modding
Topic: Customizable mega mod pack. Tweak your gameplay how you want.
Replies: 53
Views: 12533

Re: Customizable mega mod pack. Tweak your gameplay how you want.

Regarding Faster Fighters:

ComponentId: 303 is quantum engine [FTR] not quantum thruster [FTR], which is ComponentId:281

You might also wanna add:
ComponentId: 284 # starburner
ComponentId: 349 # hive


Regarding Vector Engine Rebalance:

You might wanna consider adding:
ComponentId: 292 ...
by ioulaum
Tue Apr 05, 2022 12:23 pm
Forum: Design and Modding
Topic: Customizable mega mod pack. Tweak your gameplay how you want.
Replies: 53
Views: 12533

Re: Customizable mega mod pack. Tweak your gameplay how you want.

The reproduct rate is set to 1+0.0x

So the updated value formula should be value/2+0.5
by ioulaum
Tue Apr 05, 2022 10:55 am
Forum: Design and Modding
Topic: Better Auto Design and other mods
Replies: 12
Views: 2265

Better Auto Design and other mods

Please use the latest MOD Loader:
https://github.com/DW2MC/DW2ModLoader/releases

Better Auto Design (For both player & AI)

Fixed all auto design related issues in all tech levels for Civilian Ships as of version 1.0.3.7, if there's any additional fixing needed, please let me know.

For beta 1 ...
by ioulaum
Sun Apr 03, 2022 12:45 am
Forum: The War Room
Topic: Stacking Damage Controls?
Replies: 3
Views: 2052

Re: Stacking Damage Controls?

You can stack different damage reduction module together (cnc, damage control, medical)

The total damage reduction and repair rate can be seen on the right panel in design menu.

Multiple damage control unit doesn’t stack in terms of damage reduction.
by ioulaum
Tue Mar 29, 2022 10:01 pm
Forum: Distant Worlds 2
Topic: Military Academy should be 1 per empire
Replies: 0
Views: 309

Military Academy should be 1 per empire

Otherwise the targeting/countermeasure stacking is crazy and not linear with other Tier 3 one per empire facilities.
by ioulaum
Sat Mar 26, 2022 1:17 pm
Forum: Distant Worlds 2
Topic: Suggestion Thread
Replies: 209
Views: 20250

Re: Suggestion Thread

1. Remote fuel transfer should have priority over docked fuel transfer, currently remote fuel transfer only works on the number that exceeded docking bay allows.

2. Deep Cover should have an easier difficulty and similar to counter-espionage mission as an on-going mission, and the agent will facing ...
by ioulaum
Wed Mar 23, 2022 10:30 am
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 980
Views: 81407

Re: DW2 FAQ/QnA megathread - Ask your question here!





The DW1 Manual had some values on that. I would asume something similar applies in DW2.


Thanks, and may I know what's the value for DW1?

If I knew it, I would not guess the values.



Did some test myself, for the race bonus to kick in, the threashold is overall 1000M race pops within ...
by ioulaum
Wed Mar 23, 2022 3:52 am
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 980
Views: 81407

Re: DW2 FAQ/QnA megathread - Ask your question here!



I will start with quoting the game manual:

"They(Independent races) can provide you with missing resources through trade, but also if you integrate them in your empire through peaceful or military means, in sufficient numbers they can grant your empire their unique bonuses and colonization ...
by ioulaum
Tue Mar 22, 2022 11:50 am
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 980
Views: 81407

Re: DW2 FAQ/QnA megathread - Ask your question here!

I will start with quoting the game manual:

"They(Independent races) can provide you with missing resources through trade, but also if you integrate them in your empire through peaceful or military means, in sufficient numbers they can grant your empire their unique bonuses and colonization ...
by ioulaum
Sat Mar 19, 2022 11:45 pm
Forum: The War Room
Topic: Fleet management help
Replies: 7
Views: 2561

Re: Fleet management help


I don't want to hijack the thread--but I think my question/issue is very related.

Not sure if this is a bug, a misunderstanding, or just the quirky behavior I need to learn:
I had a fleet set to manual, with a home base set as the mining station, which they are at. I left it with standing orders ...

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