Search found 12 matches

by GeneralNukeEm
Sat May 24, 2025 5:25 am
Forum: Rule the Waves 3
Topic: RTW3: v1.00.86 Public Beta Now Available
Replies: 7
Views: 644

Re: RTW3: v1.00.86 Public Beta Now Available

Secondary gun placement bug still exists.
by GeneralNukeEm
Fri May 09, 2025 1:15 am
Forum: Rule the Waves 3
Topic: RTW3: v1.00.81 Public Beta Now Available
Replies: 47
Views: 3261

Re: RTW3: v1.00.81 Public Beta Now Available

The design in question is B North Dakota in this save.
by GeneralNukeEm
Fri May 02, 2025 11:54 pm
Forum: Rule the Waves 3
Topic: RTW3: v1.00.86 Public Beta Now Available
Replies: 7
Views: 644

Re: RTW3: v1.00.85 Public Beta Now Available

Secondary gun duplication when moving around the 5 -port secondary slot (and possibly others, haven't tested everything myself) still exists on 1.00.85
by GeneralNukeEm
Fri May 02, 2025 11:51 pm
Forum: Rule the Waves 3
Topic: RTW3: v1.00.81 Public Beta Now Available
Replies: 47
Views: 3261

Re: RTW3: v1.00.81 Public Beta Now Available

Yes, reproduces on 1.00.84. The cloud of starboard secondary batteries circled in yellow all appeared due to me moving the "5 - port secondary" around without the asymmetric secondary mounts option checked.
by GeneralNukeEm
Sat Apr 26, 2025 4:55 pm
Forum: Rule the Waves 3
Topic: RTW3: v1.00.81 Public Beta Now Available
Replies: 47
Views: 3261

Re: RTW3: v1.00.80 Public Beta Now Available

Issues from the last 2 betas with regards to secondary placement still persist. Secondaries in the '5' slot (which shows after more than 10 assigned) leave ghosts behind when repositioning them. Issues also persist with selecting main gun batteries for placement, sometimes the incorrect one is sele...
by GeneralNukeEm
Mon Feb 19, 2024 10:03 pm
Forum: Rule the Waves 3
Topic: Triple Turret/TPS restriction are too strict
Replies: 5
Views: 850

Re: Triple Turret/TPS restriction are too strict

Torpedo protection in the Wyoming and New York classes was pathetic, consisting of nothing more than the double-bottom extended up the side and a narrow void space outboard of a coal bunker (which can't really be counted because its inboard bulkhead is pierced by scuttles). The Nevada and Pennsylva...
by GeneralNukeEm
Sat Feb 10, 2024 1:40 am
Forum: Rule the Waves 3
Topic: AON armor layout not unlocking on time in 1.00.35
Replies: 4
Views: 376

Re: AON armor layout not unlocking on time in 1.00.35

WLRoo wrote: Thu Feb 08, 2024 4:49 am Hold on, when did AON get switched to 100%? It always used to be 60%.
I see, you are correct - I misinterpreted/misremembered the research files.
by GeneralNukeEm
Thu Feb 08, 2024 2:47 am
Forum: Rule the Waves 3
Topic: Access violation when game is running while computer screen times out
Replies: 3
Views: 382

Access violation when game is running while computer screen times out

If the game is left running when the computer's screen times out (as set in Windows power settings) the game will crash with an access error upon returning to the game.
by GeneralNukeEm
Thu Feb 08, 2024 1:41 am
Forum: Rule the Waves 3
Topic: AON armor layout not unlocking on time in 1.00.35
Replies: 4
Views: 376

Re: AON armor layout not unlocking on time in 1.00.35

Tech variation was slight. Save game attached here, although this is much later in the game (after AON unlocked) so not sure how useful it is.
by GeneralNukeEm
Sat Feb 03, 2024 3:25 am
Forum: Rule the Waves 3
Topic: AON armor layout not unlocking on time in 1.00.35
Replies: 4
Views: 376

AON armor layout not unlocking on time in 1.00.35

The research data file says that AON is supposed to unlock without deviation in 1911 (and in previous versions of the game it did). It is now 1918 and I have moved beyond where AON armor is supposed to be in my research but AON still isn't available. Game was started on 1.00.35 However, it looks lik...
by GeneralNukeEm
Sun Mar 20, 2022 4:37 pm
Forum: Distant Worlds 2: Tech Support
Topic: Infinite unending troop recruitment
Replies: 0
Views: 225

Infinite unending troop recruitment

Screenshot 2022-03-20 122840.png Screenshot 2022-03-20 122753.png Army templates only seem to adjust ratios of types of troops and not absolute numbers of troops per colony. Automated troop building seems to queue up as many troops as you have cash reserves as long as your cashflow is positive. The...

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