Search found 4 matches

by benc85
Fri Jan 13, 2023 2:13 am
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 39782

Re: DW2-XL v1.8.7 Available

With the introduction of martix's official mod support, are we likely to see a version of this going forward that's compatible with that? I'd love to be able to test your beta patches when they're released, but be able to switch back to the base game without having to delete / revalidate a load of ...
by benc85
Wed Oct 05, 2022 12:53 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 39782

Re: DW2-XL Alpha Available


My current build (not yet published) pushes even more terraforming and science to earlier in the game, and reduces the overall costs of tech (though I'm not sure if I'll stick with that or not). Again, to allow for games to expand into the nearby worlds, and organically be able to fill out their ...
by benc85
Tue Oct 04, 2022 6:15 pm
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 39782

Re: DW2-XL Alpha Available

I'm enjoying this, been playing it for the past few weeks.

One question about the tech layout, if i may: Why are the tier 2 ship hull researches all on the same node? I liked the vanilla idea that the choice was to do further research into a spec, or to pick a new hull.

Colony management is much ...
by benc85
Thu Sep 29, 2022 3:56 pm
Forum: Design and Modding
Topic: [Aborted] Distant Worlds 2 Mod Maker
Replies: 184
Views: 24830

Re: [Release] Distant Worlds 2 Mod Maker

Am i right in thinking this only works for mods made with it?

I ask because I've imported the XL mod into the manager, and activated it without any kind of errors or warnings, but booting the game boots the vanilla, not the modded stuff.

Go to advanced search