Search found 5 matches

by Blothorn
Tue May 23, 2023 7:13 pm
Forum: Rule the Waves 3
Topic: Scale objective values over time?
Replies: 1
Views: 397

Scale objective values over time?

Just sank 3 CAs and a DD, but lost because the AI's 16k points for sinking two transports outweighed the damage to those four ships. This is one extreme of a pattern I've noticed--in the ironclad era ships aren't worth many damage points and fulfilling objectives is critical, while by the 40s I ...
by Blothorn
Sun Apr 02, 2023 8:56 pm
Forum: Shadow Empire
Topic: Shadow Empire crossed with DC Ardennes
Replies: 7
Views: 915

Re: Shadow Empire crossed with DC Ardennes

Almost no SE mechanics actually match the nominal geographic scale; restricting it from global to regional scope would only avoid some of that tension. In particular, I think the primary driver of the operational scale of SE combat isn't geographic scale but time scale. DC:Ardennes covers two months ...
by Blothorn
Fri Mar 31, 2023 3:15 pm
Forum: Shadow Empire
Topic: Council Reports
Replies: 8
Views: 520

Re: Council Reports

The problem is that I sometimes forget whether I'm researching something (especially when running all four research councils)--I see the notification, think "I'll research that next", and 10 turns later get curious why I my (nonexistent) prior research project hasn't finished.

It's also annoying ...
by Blothorn
Fri Mar 31, 2023 2:30 pm
Forum: Suggestions and Feedback
Topic: Initial Oceania thoughts
Replies: 1
Views: 239

Initial Oceania thoughts

One MTH has sold me 21 shares (so in reports it says I have 110% of shares and it has -10%)--I assume that's a bug? In any event, having an auction event each turn for houses I don't want to buy all available stock in is a bit annoying--I'd like to have an option to stop generating decisions for ...
by Blothorn
Tue Apr 19, 2022 6:19 pm
Forum: Shadow Empire
Topic: Shadow Empire Suggestions and Feedback
Replies: 83
Views: 13872

Re: Shadow Empire Suggestions and Feedback

I just finished a game for the first time (110 rounds on a 40-hex-high planet, finishing in the laser era), and have some thoughts:
1. TL3 games get painful if you don't get any power production tech for a long time (and aren't lucky with generator perks). I'd suggest making power generators a ...

Go to advanced search