Search found 159 matches

by FortTell
Tue Nov 03, 2026 6:42 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2754
Views: 270454

Re: Quick Questions Thread


To continue with the theme, does removing some, but not all, of the RADs/O.T squads from FBD reduce the amount of RRV available?

Yes, the Rail Repair Value is a direct function of the amount of construction squads in a rail repair SU. Each SU has its own RRV, which are then added together for ...
by FortTell
Tue Nov 03, 2026 4:05 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2754
Views: 270454

Re: Quick Questions Thread


Does anyone have an idea on how to increase RRV? I have plenty of RR brigades, but I can't assign them.


A lot of people get caught up by this. You cannot return railway construction support units back into the FBD/NKPS unit, which by itself does not repair rail. If you take them all out, it is ...
by FortTell
Sat Oct 31, 2026 11:14 am
Forum: The War Room
Topic: There has to be something Im not understanding..
Replies: 4
Views: 375

Re: There has to be something Im not understanding..

Several of your latest screenshots mention units having very low amounts of ready men. I say there may be a problem either with the amount of losses taken (too high and you cannot refill the units and they keep getting smacked for a bad loss ratio) or with the replacement distribution (which may be ...
by FortTell
Mon Sep 14, 2026 5:39 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2754
Views: 270454

Re: Quick Questions Thread


Construction units, what is the optimal way to utilize these SU’s

Don't try to micro them as much, really. All HQs may send out digging units to repair various map locations and they do a reasonable job at it.


For example, If I use an AP to fix a port, do I have to send a construction SU ...
by FortTell
Sun Sep 06, 2026 4:37 pm
Forum: Gary Grigsby's War in the East 2
Topic: Depot Priority Management
Replies: 2
Views: 966

Re: Depot Priority Management


Is there a set way of setting priorities that is better than others? I've seen people have a line of priority 4 depots and claim success. In the past I've always tried to have a line that is going 4, 3, 2, 1. Freight flow either way but I am just wondering if there is a best practice to increase ...
by FortTell
Thu Sep 03, 2026 4:37 am
Forum: Tech Support
Topic: Low Element number causes odd FPE & HPE increases - at times
Replies: 10
Views: 1200

Re: Low Element number causes odd FPE & HPE increases - at times

I have a suspicion.
1. The testing shows weird results beginning to happen when all elements of type (all Pz38s, for example) are damaged, but not dead.
2. Damaged elements are no longer in combat, seeing as the manual 23.10.1 "Combat result effects" says: "Damage: Damaged ground elements are out of ...
by FortTell
Sun Aug 16, 2026 4:06 pm
Forum: The War Room
Topic: Tips from experienced Soviet players
Replies: 7
Views: 1287

Re: Tips from experienced Soviet players


Hey FortTell!

I just read your reply. This is exactly the kind of stuff I wanted! Really, thanks for taking the time to help a kinda new player out! And if you don't mind, I have a question. The main focus for the Soviets in 1941, of course is on protecting Leningrad and Moscow. The problem with ...
by FortTell
Wed Aug 12, 2026 8:08 pm
Forum: The War Room
Topic: Tips from experienced Soviet players
Replies: 7
Views: 1287

Re: Tips from experienced Soviet players

0. BIG NUMBER > SMALL NUMBER

- If you think you can win a combat, add more units anyway. Early-war Germans fight harder than their CV shows, so you need the insurance. You do not really win combats by shooting the Germans, more by having enough CV left standing after the Germans are done shooting ...
by FortTell
Wed Aug 12, 2026 6:51 pm
Forum: Gary Grigsby's War in the East 2
Topic: Headquarters - How to best refit TOE Levels
Replies: 4
Views: 995

Re: Headquarters - How to best refit TOE Levels

HQ units can not be set to Refit mode from the unit card, and early on, most manpower goes to refitting units. You should go to the commander's report, the Units page, find the HQ there and switch it to Refit mode. This should significantly increase the chances of it receiving replacements.
by FortTell
Wed Jul 29, 2026 5:14 am
Forum: Tech Support
Topic: Weather Forecast "Ground" not working
Replies: 3
Views: 419

Re: Weather Forecast "Ground" not working

Makes sense, as the accumulation of mud/snow is randomised, you can never guarantee which hexes are going to be mud and which are not.
by FortTell
Thu Jul 23, 2026 9:39 am
Forum: Gary Grigsby's War in the East 2
Topic: Changing PBEM passwords
Replies: 2
Views: 316

Re: Changing PBEM passwords


Is the issue that the password has been forgotten?

No, the issue is that the German T1 is both highly important (letting the Soviets break the pockets means at the very least the support units escaping, and a one-turn delay if you want to make sure the pocketed units surrender rather than rout ...
by FortTell
Sat Jul 04, 2026 7:21 pm
Forum: Gary Grigsby's War in the East 2
Topic: Date frozen
Replies: 1
Views: 239

Re: Date frozen

Make all the advance/delay events either impossible to trigger or remove their effects adding/subtracting days until the main event.
by FortTell
Wed Sep 24, 2025 6:49 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2754
Views: 270454

Re: Quick Questions Thread

MarkShot wrote: Mon Sep 22, 2025 9:59 am Why after just a single attack (latest beta) does delay for the hex go from 0 -> 9?

Thanks.
If that is an urban hex (or perhaps port, too), this has been changed to let the defenders have a small chance to hold a close combat hex. A hasty will give 5 delay, and a prepared attack - 9.
by FortTell
Thu Jun 19, 2025 6:58 pm
Forum: Scenario Data / Map Issues
Topic: Soviet Rifle Corps TOEs (3xRule+)
Replies: 26
Views: 4368

Re: Soviet Rifle Corps TOEs (3xRule+)


https://oficers30gak.ru/hystory/structure

This site gives an overview of some of the SUs of the 30th Guards Rifle Corps.

Connections and parts of corps subordination:
135 Guards Separate Liaison Battalion
1157 Artillery Regiment
910 Separate Sapper Battalion
Separate Battery Commander Corps ...
by FortTell
Tue Jun 03, 2025 4:32 pm
Forum: Scenario Data / Map Issues
Topic: DShK Production Quantities
Replies: 23
Views: 6898

Re: DShK Production Quantities


And if for the first six months of the war the Armed Forces received 1400 DShK from industry, and for the whole of 1942 - 7400, then in 1943 - 14 400, in 1944 - 14 800, and for the first half of 1945 - 7300.


Found the actual source for that quote: it is from "Military and service weapons of ...
by FortTell
Thu May 08, 2025 8:47 am
Forum: Tech Support
Topic: Weird/Buggy: Soviet 107mm Mortar Production behaviour [ID:729]
Replies: 8
Views: 1241

Re: Weird/Buggy: Soviet 107mm Mortar Production behaviour [ID:729]


Here's an example from another autoplay, This was run at game version 1.03.07

some example turns:
...no idea when it ends
T112 = 1233
T118 = 1233
T119 = 1233
T120 = 1233
...no idea when the other 5 are being produced.

The 120mm Mortar somehow always matches 100% [turn x production] - numbers ...
by FortTell
Mon Apr 28, 2025 2:56 pm
Forum: Gary Grigsby's War in the East 2
Topic: MP modify result after a unit is attacked issue
Replies: 2
Views: 609

Re: MP modify result after a unit is attacked issue

Rococo wrote: Mon Apr 28, 2025 11:42 am I can't understand the 1:5~1:201/1:10~1:501,. it seems has a overlay range?
The manual has a typo, the decimal points are missing. The ranges should be read as:
  • 1:5 - 1:2.01
  • 1:10 - 1:5.01
by FortTell
Wed Apr 09, 2025 5:24 pm
Forum: After Action Reports
Topic: 1941 campaign - 2025 - juv95hrn vs. Warmus
Replies: 21
Views: 6087

Re: 1941 campaign - 2025 - juv95hrn vs. Warmus


Bryansk Counterattack
Krusk Counterattack


For counterattacks against single regiments - use less divisions (unless you are farming the maximum amount of wins). A "large" amount of units (4+ divisions or, when you unlock them, 2+ corps) in a single combat reduces the fire rate of their elements ...
by FortTell
Thu Apr 03, 2025 6:06 am
Forum: After Action Reports
Topic: The Sky’s the Limit- PBEM GC 41 jubjub (Axis) vs. M60A3TTS (Soviet)
Replies: 463
Views: 84660

Re: The Sky’s the Limit- PBEM GC 41 jubjub (Axis) vs. M60A3TTS (Soviet)


Back to the air campaign, a new list of guards fighter regiments has been released. This will be adding +5 NM/experience to all of these units. With the arrival of improved combat aircraft this may help with the air war soon.


Do you just get Guards air units historically or do you have to earn ...
by FortTell
Mon Mar 17, 2025 4:32 am
Forum: Gary Grigsby's War in the East 2
Topic: Moving TB Generals
Replies: 2
Views: 454

Re: Moving TB Generals

No, there is no penalty. HQs in theater boxes do not do anything, same as their generals.

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