Search found 13 matches

by neaugustus
Wed Jan 03, 2024 10:41 am
Forum: Tech Support
Topic: Why were Axis trucks nerfed by 20k in OB 2.0?
Replies: 17
Views: 1036

Re: Why were Axis trucks nerfed by 20k in OB 2.0?

Gerry58 wrote: Wed Jan 03, 2024 6:54 am So people quit because they are losing games? :D
People quit because the game is insanely arbitrary to the player. You lose not because you are worse than your opponent or due to a severe mistake you made, but you lose only because the game just works this way. And that’s not fun at all
by neaugustus
Tue Jan 02, 2024 11:01 pm
Forum: Tech Support
Topic: Why were Axis trucks nerfed by 20k in OB 2.0?
Replies: 17
Views: 1036

Re: Why were Axis trucks nerfed by 20k in OB 2.0?

+1 also have a feeling that something is not okay with German vehicle pool in the latest OOB patch.

I’ve played only one game as axis so far with OOB 2.0. Though with a care management you can still get nice MP on a spearhead motorized divisions, but the infantry are the guys who suffer the most ...
by neaugustus
Thu Nov 23, 2023 4:24 pm
Forum: Tech Support
Topic: Produced tanks go into transit pool instead of active
Replies: 46
Views: 3739

Re: Produced tanks go into transit pool instead of active

So I guess the problem is that the game trying to fill in equipment in units, if there is lack of normal TOE equipment then it substitute to anything that is available. But later, during next logistics phases the game checks can it replace substitution equipment with normal one, and if it is ...
by neaugustus
Thu Nov 23, 2023 4:18 pm
Forum: Tech Support
Topic: Produced tanks go into transit pool instead of active
Replies: 46
Views: 3739

Re: Produced tanks go into transit pool instead of active

And, finally, t98
98 CR.png
98 CR.png (1.31 MiB) Viewed 877 times
98 both p.png
98 both p.png (101.13 KiB) Viewed 877 times
98 tran p.png
98 tran p.png (108.47 KiB) Viewed 877 times
by neaugustus
Thu Nov 23, 2023 4:17 pm
Forum: Tech Support
Topic: Produced tanks go into transit pool instead of active
Replies: 46
Views: 3739

Re: Produced tanks go into transit pool instead of active

This is a situation on t97
97 CR.png
97 CR.png (1.37 MiB) Viewed 878 times
97 both p.png
97 both p.png (110.52 KiB) Viewed 878 times
97 tran p.png
97 tran p.png (123.25 KiB) Viewed 878 times
by neaugustus
Thu Nov 23, 2023 4:16 pm
Forum: Tech Support
Topic: Produced tanks go into transit pool instead of active
Replies: 46
Views: 3739

Re: Produced tanks go into transit pool instead of active


Thanks, just what I needed.



I've just noticed an issue pretty similar to that Stamb has, I believe it might have the same roots.

I'm playing a GC PBEM, we are on T98, I'm axis (the game was started long before OOB 2 beta patch). So, as you can see, I have Panthers A in production for some ...
by neaugustus
Fri Nov 10, 2023 11:38 am
Forum: Gary Grigsby's War in the East 2
Topic: Alekmalek quit WITE2 because of WW1 grinding
Replies: 104
Views: 7389

Re: Alekmalek quit WITE2 because of WW1 grinding



That was a PBEM game and I’ve got passwords to both sides.



May you post a screenshot of the Soviet oob?


https://discord.com/channels/943827361248460860/1067795651758395473

That is my AAR in discord, I’ve got there Soviet OOB and other interesting numbers. Can’t attach screenshots ...
by neaugustus
Fri Nov 10, 2023 10:35 am
Forum: Gary Grigsby's War in the East 2
Topic: Alekmalek quit WITE2 because of WW1 grinding
Replies: 104
Views: 7389

Re: Alekmalek quit WITE2 because of WW1 grinding



As an axis player I can share my own opinion on the situation:

The game has been mostly normal until late summer 42, when I realised I have to fight with so many soviet counters that any dreams of yolo pockets disappeared. So I've decided to abandon my advance further to my targets and switch ...
by neaugustus
Thu Nov 09, 2023 11:08 pm
Forum: Gary Grigsby's War in the East 2
Topic: Alekmalek quit WITE2 because of WW1 grinding
Replies: 104
Views: 7389

Re: Alekmalek quit WITE2 because of WW1 grinding

As an axis player I can share my own opinion on the situation:

The game has been mostly normal until late summer 42, when I realised I have to fight with so many soviet counters that any dreams of yolo pockets disappeared. So I've decided to abandon my advance further to my targets and switch to ...
by neaugustus
Tue Oct 03, 2023 6:07 pm
Forum: Scenario Data / Map Issues
Topic: Light AT gun should allow AT guns as a substitute in TOE
Replies: 3
Views: 278

Re: Light AT gun should allow AT guns as a substitute in TOE

Appreciate Beethoven for creating a bug report.

The situation with those light AT is quite humorous. Though I believe it is really easy to change that by allowing this model to be substituted
by neaugustus
Sat Aug 26, 2023 2:33 pm
Forum: The War Room
Topic: German flak values in TBs
Replies: 6
Views: 940

Re: German flak values in TBs

K62 wrote: Tue Aug 22, 2023 7:21 pm
jasonbroomer wrote: Tue Aug 22, 2023 2:58 pm
K62 wrote: Tue Aug 22, 2023 2:02 pm Soviet AA is almost always better on-map.)
In what role? In the front line or as AA guns?
Any role. The air values in the Soviet TBs are never checked for events.
Though Flaks in TB still contribute to land CV requirements
by neaugustus
Thu Jul 21, 2022 11:08 am
Forum: Opponents Wanted
Topic: 1st MP game. Seeking Axis player GC (Closed)
Replies: 2
Views: 482

Re: 1st MP game. Seeking Axis player GC

The game has started already. Closed
by neaugustus
Wed Jul 20, 2022 1:22 pm
Forum: Opponents Wanted
Topic: 1st MP game. Seeking Axis player GC (Closed)
Replies: 2
Views: 482

1st MP game. Seeking Axis player GC (Closed)

Hi there. I'm looking for Axis side opponent to play a GS (with early death, I suppose) for the first time. I've spent something like 200+ hours in this game, so I feel I can manage Red Army so far. Open to hear any thought on house rules, anyway, I suggest this:

Fog of War and Movement Fog of War ...

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