Search found 22 matches

by ElectricGod
Tue Mar 28, 2023 8:25 pm
Forum: Shadow Empire
Topic: Mods for Shadow Empire that are not Graphical Mods
Replies: 3
Views: 4354

Re: Mods for Shadow Empire that are not Graphical Mods

CMod work with the open beta?
by ElectricGod
Sun Oct 23, 2022 8:43 pm
Forum: Press Releases, News and Events from Matrix
Topic: Shadow Empire - Oceania DLC is coming out
Replies: 11
Views: 9916

Re: Shadow Empire - Oceania DLC is coming out

Very excited and as always continually impressed with the work Vic has done.

I put Vic in the same league as the two brothers that got dwarf fortress to its state today. While I am not a programmer of any sort, I gave it a shot not my thing, I still admire the expertise it takes to craft something ...
by ElectricGod
Thu Oct 13, 2022 6:54 am
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 12434

Re: [Mod]CMod - An SE gameplay mod


Does anyone know if this mod has been updated for the more recent versions of Shadow Empire?


No, i mean it seems to mostly work but i noticed things like the income from hunting/fishing isnt generated. I'm sure there might be one or two more things either not quite right or just not working. I ...
by ElectricGod
Thu Aug 11, 2022 7:25 pm
Forum: Tech Support
Topic: Crime Raid stratagem has opposite effect on unrest
Replies: 0
Views: 174

Crime Raid stratagem has opposite effect on unrest

After a successful crime raid it states a negative effect on unrest but actually adds substantially to unrest instead.
This is quite a painful bug unless it is intended to add interest and it's a typo instead.
by ElectricGod
Wed Jul 27, 2022 4:42 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.30a (17 march 2026)
Replies: 1685
Views: 216325

Re: Open Beta Patch v1.11.06 (last update 10 july)


Ammunition "finetuning" is on my to-do list.

As for the OOBs... would the customize OOB feature not help you out here?

best,
Vic


I cant speak for the player above, but the whole feature feels entirely incomplete which is a shame because I love its potential.
The inability to remove unit types ...
by ElectricGod
Sat Jul 23, 2022 1:53 am
Forum: Suggestions and Feedback
Topic: HQ News deserves some love
Replies: 0
Views: 294

HQ News deserves some love

Ill leave the details to people far smarter than myself but if anyone else has any input i would love to read them.
With that said, i used to have an occasional mystery of disappearing troops amd finally solved the issue embarrassingly late but made the connection of control crime syndicates with ...
by ElectricGod
Wed Jul 20, 2022 4:37 pm
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 12434

Re: [Mod]CMod - An SE gameplay mod

CMOD work with the beta? And it appears hunting post and fishing post credits aren't reflected in the treasury overview, are they still functioning?
by ElectricGod
Thu Jul 14, 2022 9:22 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.30a (17 march 2026)
Replies: 1685
Views: 216325

Re: Open Beta Patch v1.11.06 (last update 10 july)

I had an unhandled exception error just now and the first thing that it caused was the menu music to start playing and a frozen game. Unfortunately i totally forgot to screen grab it i apologize for that...

I have metrics enabled will you be able to access any helpful data?
by ElectricGod
Wed Jul 13, 2022 2:14 am
Forum: Suggestions and Feedback
Topic: Munitions Plant?
Replies: 3
Views: 465

Re: Munitions Plant?

The beta won't interfere with the mod will it?
Id like to see an official building but I'll definitely check that out.

I swear I've had numerous instances where i didn't build ammo but can't remember if a battle took place, if the population never build munitions is it scavenged after a battle?
by ElectricGod
Wed Jul 13, 2022 2:11 am
Forum: Suggestions and Feedback
Topic: I understand diplomacy is not easy, but some basic changes can have major effects
Replies: 1
Views: 398

I understand diplomacy is not easy, but some basic changes can have major effects

Diplomacy in this game has a ton of potential, but i understand its difficult even when full teams and studio backing isnt enough and they still have a hard time producing satisfying diplomatic mechanics.

However some basic but effective changes could be made and have a large positive effect on the ...
by ElectricGod
Thu Jul 07, 2022 3:29 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.30a (17 march 2026)
Replies: 1685
Views: 216325

Re: Open Beta Patch v1.11.05 (last update 5 july)

Loving the variations ive seen and im hoping its not the placebo of being told there are changes. I even seen some cool everglade like river/swamp systems.

Is there a possibility in the future we'll have a clearer stats screens? Being able to turn on and off data points would just do me absolute ...
by ElectricGod
Tue Jul 05, 2022 4:57 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.30a (17 march 2026)
Replies: 1685
Views: 216325

Re: Open Beta Patch v1.11.05 (last update 5 july)

As far as i noticed last beta version seemed fine for me, going to roll a new planet and put her through the paces. Getting more excited as these roll out!
by ElectricGod
Wed Jun 29, 2022 1:25 pm
Forum: Shadow Empire
Topic: Items to Fix Before the Ocean Build
Replies: 26
Views: 2976

Re: Items to Fix Before the Ocean Build

I'm so sorry i was misunderstanding i had this idea ingrained in my head you wanted the whole thing scrapped but your specific example makes absolute sense my apologies
by ElectricGod
Wed Jun 29, 2022 4:18 am
Forum: Shadow Empire
Topic: Items to Fix Before the Ocean Build
Replies: 26
Views: 2976

Re: Items to Fix Before the Ocean Build

For me an aspect of the role play is to be demanded things you may or may not want. That's what it takes to run a government

I just think it needs tuned. More variation a way to suffer a big penalty but force them to not broach a subject again either forever or a very long time.
If it's removed ...
by ElectricGod
Tue Jun 28, 2022 5:56 pm
Forum: Suggestions and Feedback
Topic: Please allow zoom on strategic map.
Replies: 0
Views: 260

Please allow zoom on strategic map.

I'm running into many scenarios where i cant see anything and discern what im really looking at with the strategic map and choosing a target on the stratagem map. Readability is just plain zero in some cases.

I'm not sure what the limitations are with the UI but if zoom is possible i would be just ...
by ElectricGod
Wed Jun 22, 2022 7:21 pm
Forum: Suggestions and Feedback
Topic: Oh holiest One Vic please let us clear forests, drain swamps etc
Replies: 8
Views: 1145

Re: Oh holiest One Vic please let us clear forests, drain swamps etc

I actually didn't realize how big a hex thanks for that information.
I've heard of using the open air farm but it seems a bit blunt to me. Originally i had the idea of it being a bit more of an individual feature instead of only a byproduct of a single building. It doesn't have to be on a grand ...
by ElectricGod
Tue Jun 21, 2022 8:26 pm
Forum: Suggestions and Feedback
Topic: Oh holiest One Vic please let us clear forests, drain swamps etc
Replies: 8
Views: 1145

Oh holiest One Vic please let us clear forests, drain swamps etc

It would be stupendous if we had the ability to alter hexes by way of clear cutting forests or draining swamps maybe even using irrigation to render land useable for farming.

It would allow me to have a better feeling of control and agency of my land and to use the terrain as a way of setting traps ...
by ElectricGod
Sat Jun 18, 2022 3:44 pm
Forum: Shadow Empire
Topic: Report screen HQ tab doesnt display specific HQs, bug?
Replies: 1
Views: 212

Re: Report screen HQ tab doesnt display specific HQs, bug?

Reinstalling the game seemed to have fixed my issue whatever the real cause was...


Nope nevermind once again i cant select an HQ and see the subunit breakdown in the report screen...

*6-22 Date* Just in case anyone reads this i no longer have any issues and have never really deduced what was ...
by ElectricGod
Fri Jun 17, 2022 8:33 pm
Forum: Shadow Empire
Topic: Items to Fix Before the Ocean Build
Replies: 26
Views: 2976

Re: Items to Fix Before the Ocean Build

Quite a few good points here im curious has Vic made any comments about any of these in the past?

As far as skill rolls go they definitely feel arbitrary and random the bare minimum would be lifting the hood a bit so i can see what went wrong, what went well etc after a roll is done. I'm definitely ...
by ElectricGod
Thu Jun 16, 2022 10:53 pm
Forum: Suggestions and Feedback
Topic: Enhanced Roleplaying Features
Replies: 1
Views: 346

Re: Enhanced Roleplaying Features

Hmm these are a bit vague for me to really see what you're getting at however i wouldn't mind more events centered around the various leaders that have more political effects and maybe an inclusion of another minor political layer underneath the council that has more effects on relations with the ...

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