Search found 15 matches

by gagnradr
Thu Jul 21, 2022 2:27 pm
Forum: WEGO World War II: Stalingrad
Topic: Logistics "MP" units.
Replies: 8
Views: 1109

Re: Logistics "MP" units.


Describe these extensions.


Intel: Planning desk
If you watched Hobbygeneral's videos, you see how nice a planing desk is that allows for some plotting of enemy and planning of own forces: defining possible enemy operational approaches, assembly areas, movement corridors (e.g. tank corridors ...
by gagnradr
Thu Jul 21, 2022 2:10 pm
Forum: WEGO World War II: Stalingrad
Topic: Poll: How Important is Steam to You?
Replies: 29
Views: 5881

Re: Poll: How Important is Steam to You?

If I am tracking, Steam is not the pool for small developers to swim in unless you wish to discount the value of your works to the lowest level. Am I mistaken?

My guess: quite the contrary. Steam gives you a possible resonance that Matrix or Slitherine can't offer due to their appeal to a niche ...
by gagnradr
Tue Jul 19, 2022 2:09 pm
Forum: WEGO World War II: Stalingrad
Topic: Logistics "MP" units.
Replies: 8
Views: 1109

Re: Logistics "MP" units.

I like the idea, nice proposal of how to implement better logistics. Logs and Intel are those areas I would see some extension in.
by gagnradr
Tue Jul 19, 2022 12:25 pm
Forum: WEGO World War II: Stalingrad
Topic: Poll: How Important is Steam to You?
Replies: 29
Views: 5881

Re: Poll: How Important is Steam to You?

Advantages:
- single platform: many players dont want to use and keep track of 7 different platforms, install the platforms' respective installers, remember different passwords or remember which platform they bought their 100+ games on. that means many people will also only look for games at their ...
by gagnradr
Fri Jul 15, 2022 11:13 am
Forum: WEGO World War II: Stalingrad
Topic: WEGO WW2 Strategic AI - What Does it Look Like?
Replies: 8
Views: 862

Re: WEGO WW2 Strategic AI - What Does it Look Like?

Disclaimer: I didn't study thoroughly how your AI works (yet).

I would expect the AI to work nested routines according to levels of decision making. A Unit is given space, time, forces, and goals, and makes decisions accordingly, breaks space, time, goals down to its subunits and they repeat the ...
by gagnradr
Fri Jul 15, 2022 10:30 am
Forum: WEGO World War II: Stalingrad
Topic: WEGO Road Ahead--What Direction?
Replies: 19
Views: 2595

Re: WEGO Road Ahead--What Direction?


What period of warfare do you think would best be addressed by the BK WEGO game system?

Everything in a rather modern setting since the beauty of your system rests on the Fire+Movement+LOCs.


What period of warfare do you think the WEGO community wants addressed?

Not sure about community ...
by gagnradr
Fri Jul 15, 2022 8:15 am
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: Mod: Fun verboten!
Replies: 3
Views: 1527

Re: Mod: Fun verboten!

governato wrote: Thu Jul 14, 2022 6:00 pm Fun! Could you show some examples :)
Sure, added two examples, will add more over time.
by gagnradr
Thu Jul 14, 2022 4:50 pm
Forum: WEGO World War II: Stalingrad: Mods and Scenarios
Topic: Mod: Fun verboten!
Replies: 3
Views: 1527

Mod: Fun verboten!

https://external-preview.redd.it/U6PmuQm7Ugy1KCb5Sw7ypj4uwSFYapXqwcHDQvPkRk4.png?auto=webp&s=eaac58af37ba714463b5713aa42c61de81d6155d

"Fun verboten!" is a mod to tweak the mood of WW2:S a bit more in direction of current military culture. Because who needs games and fun when you can use WEGO as a ...
by gagnradr
Sun Jul 10, 2022 8:35 am
Forum: WEGO World War II: Stalingrad
Topic: WEGO World War II: Stalingrad - v1.0.2 Update
Replies: 9
Views: 2255

Re: WEGO World War II: Stalingrad - v1.0.2 Update

Ever since update some ground assets that are unit-bound (like combat+ for HArko310 and XIVth PzK in "guards will attack") are not usable anymore. Others are working as intended.
by gagnradr
Thu Jul 07, 2022 5:00 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Bug Reporting and Recommendations after 2 Campaigns.
Replies: 6
Views: 1468

Re: Bug Reporting and Recommendations after 2 Campaigns.

To use Road Movement, your units need to be in Move+ supply.

After all these harsh campaigns I finally get it. But hey, at least I was never ambushed!

Even has "DOG"!

It also has drive-by-shooting, graffiti, military space stations and planet landings!

...would a "regular" German-speaker ...
by gagnradr
Thu Jul 07, 2022 3:11 pm
Forum: WEGO World War II: Stalingrad: Editor and Campaign Editor
Topic: Modifying AA and AT range
Replies: 4
Views: 1428

Re: Modifying AA and AT range

The question of ranged ATGMs came up firstly when I thought about the Syrian War, where they basically blocked support and counter offenses of SAA forces into Idlib province. The ZOC radius of AT guns could somehow recreate that, but the ZOC of the gun ranges from 750m radius to >3750m radius, which ...
by gagnradr
Wed Jul 06, 2022 8:53 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Bug Reporting and Recommendations after 2 Campaigns.
Replies: 6
Views: 1468

Re: Bug Reporting and Recommendations after 2 Campaigns.

So, on German translation... I use the "Tactical Terms and Acronyms" by the German Bundesprachenamt (Federal Office of Languages), which represents the exact translations used by the Bundeswehr. So some examples:

lines of communication
currently: Kommunikationswege (KOMM)
actually ...
by gagnradr
Tue Jul 05, 2022 5:15 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Bug Reporting and Recommendations after 2 Campaigns.
Replies: 6
Views: 1468

Re: Bug Reporting and Recommendations after 2 Campaigns.

Thanks for the nice answer!

I presume this was with the old version? 1.0.1? I fixed a few campaign issues in 1.0.2.
Regardless, I'll have a look at and get rid of these zombie units.

Yes, indeed, it was all in 1.0.1 ... saw your release of 1.0.2 the next day, sorry. Will look out for remaining ...
by gagnradr
Sun Jul 03, 2022 9:22 am
Forum: WEGO World War II: Stalingrad: Editor and Campaign Editor
Topic: Modifying AA and AT range
Replies: 4
Views: 1428

Modifying AA and AT range

I thought about experimenting in the editor with some more modern scenario and/or something in the 500m scale. The increased range of more modern AA (SAM) systems would be quite important as would be the ZOC of AT (ATGM) systems. The editor doesn't give a range for these systems - is there any way I ...
by gagnradr
Sat Jul 02, 2022 8:36 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Bug Reporting and Recommendations after 2 Campaigns.
Replies: 6
Views: 1468

Bug Reporting and Recommendations after 2 Campaigns.

Hi,
after playing through the campaigns of 6th and 4th army against AI, I just wanted to say thanks for so many hours of exciting and great gameplay! Few games have managed to present me with such interesting gameplay and I look forward for the Don and City campaigns.

To allow you for improvement I ...

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