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by popejohnpaul
Fri Nov 25, 2022 7:01 pm
Forum: Warplan Pacific
Topic: How do you get the AI to play both sides?
Replies: 3
Views: 381

How do you get the AI to play both sides?

How do you get the AI to play both sides? I'm testing and it would be convienient for me to do this.
young woman drops her pop.gif
young woman drops her pop.gif (827.98 KiB) Viewed 381 times
by popejohnpaul
Wed Nov 23, 2022 8:22 pm
Forum: Tech Support
Topic: Irrational result
Replies: 11
Views: 992

Re: Irrational result

I'm on the TOAW development team ( playtester ) and I'd be interested in seeing that log myself. Recently I changed my logon because my old one quit working for whatever reason and now I can't get into the development team's web page. Obviously I need to contact Bob or someone to fix that but I'm st...
by popejohnpaul
Wed Nov 23, 2022 6:50 am
Forum: The Operational Art of War IV
Topic: Chart of the Expected Reinforcements
Replies: 2
Views: 565

Re: Chart of the Expected Reinforcements

I'm truely impressed. I applaud your efforts.
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by popejohnpaul
Tue Nov 22, 2022 11:06 am
Forum: The Operational Art of War IV
Topic: Chart of the Expected Reinforcements
Replies: 2
Views: 565

Chart of the Expected Reinforcements

Do any of you guys do something like this? Just to give me an idea where the expected reinforcements for the very next turn I did this cut and paste thingie. It's somewhat helpful. My next project is to do something similar for the entire list. Maybe in my next lifetime.....
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by popejohnpaul
Fri Nov 11, 2022 3:46 am
Forum: After Action Reports
Topic: Ukraine 2022, first impressions using ver. 11/10/2022
Replies: 2
Views: 869

Re: Ukraine 2022, first impressions using ver. 11/10/2022

I've been watching Elmer move the units for the Russians and there were some attacks and it advanced through all the combat rounds, the turn ended, and then it became the the Ukraine turn to move. I stopped the gameplay so I could take a look at one of the 29 attacks Russia made on turn 1 and notice...
by popejohnpaul
Fri Nov 11, 2022 3:15 am
Forum: After Action Reports
Topic: Ukraine 2022, first impressions using ver. 11/10/2022
Replies: 2
Views: 869

Ukraine 2022, first impressions using ver. 11/10/2022

Instead of giving D21 another go, I thought I'd try to tackle " Ukraine 2022 " and see what kind of game it provides. I applaude the developer(s) of this version of the scenario ( as of 11/10/2022 ) as it's got all the bells and whistles and has all the looks and smells of an excellent pro...
by popejohnpaul
Fri Nov 11, 2022 2:06 am
Forum: The War Room
Topic: Under the Hood: artillery support in TOAW
Replies: 10
Views: 1729

Re: Under the Hood: artillery support in TOAW

I really appreciate everything you've done ( tests and everything ) to study this situation ( including a secondary icon to include arty to some other kind of unit ). Any other unit? Can you do this with vulnerable recon units as well, giving them a small contingent of tanks? The possibilities are ...
by popejohnpaul
Fri Nov 11, 2022 1:44 am
Forum: The Operational Art of War IV
Topic: Do you three-dot your units when you park them?
Replies: 15
Views: 1324

Re: Do you three-dot your units when you park them?

My feeling is that units are more likely to take losses breaking off from combat than from staying in position. This isn't true 100% of the time- but it's true a lot of the time. If you want to hold the line, ignore losses. If you don't want to hold the line, pull back on your own turn. The last th...
by popejohnpaul
Thu Nov 10, 2022 5:40 am
Forum: The Operational Art of War IV
Topic: Do you three-dot your units when you park them?
Replies: 15
Views: 1324

Do you three-dot your units when you park them?

So um.......Hey you guys...I like to set my LCU's to a three-dot stance when I park them for the rest of the turn ( dug in if possible ). Anybody else do that? My theory is that any enemy attacks will tend to take more rounds to conclude and the long range tendency is to burn the enemy's turn faster...
by popejohnpaul
Thu Nov 03, 2022 10:29 pm
Forum: After Action Reports
Topic: Balancing Act
Replies: 102
Views: 5946

Re: Balancing Act

Um.....I corrected the *.eqp file and now that Romanian fighter has a combat range and so on. I've posted the new *.eqp file here below. Just replace the one you have with the same name with this bad boy. The load the scenario in the editor and immediately save it with the same name and the correcti...
by popejohnpaul
Thu Nov 03, 2022 4:25 am
Forum: After Action Reports
Topic: Balancing Act
Replies: 102
Views: 5946

Re: Balancing Act

Something I've noticed just now is that the Me-109(RUM) has some kind of defect because it's missing it's combat radius and the shell weight. I want to continue with the game however, just to see how it performs in the game. Yeah, I started over.
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by popejohnpaul
Tue Nov 01, 2022 10:02 am
Forum: After Action Reports
Topic: Balancing Act
Replies: 102
Views: 5946

Re: Balancing Act

Oh wow. Thanks a lot. I appreciate it.
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pee on the electric fence.jpg (84.23 KiB) Viewed 615 times
by popejohnpaul
Fri Oct 28, 2022 3:03 pm
Forum: After Action Reports
Topic: Balancing Act
Replies: 102
Views: 5946

Re: Balancing Act

It's now T29 round 1 and I won the scenario. I did this by moving a small infantry unit all the way to Berlin and capturing the city.
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by popejohnpaul
Fri Oct 28, 2022 6:22 am
Forum: After Action Reports
Topic: Balancing Act
Replies: 102
Views: 5946

Re: Balancing Act

It's now T28 round 2 and here's a view of the front lines right now. I'm approaching the border of Poland on the west side. The supply levels are pretty much zero everywhere and I'm having to rotate units in and out of the front line positions to get any progress at all. I've repaired some bridges i...
by popejohnpaul
Fri Oct 28, 2022 12:46 am
Forum: After Action Reports
Topic: Balancing Act
Replies: 102
Views: 5946

Re: Balancing Act

It's now T28 round 1 and here's a view of the area southwest of Kiev right now. I've decided to keep going in spite of the low supply because the Axis units are probably starving from lack of supply as well. And as poor as it is it may be more than the Axis forces are getting. I'll have to check tha...
by popejohnpaul
Thu Oct 27, 2022 7:24 pm
Forum: After Action Reports
Topic: Balancing Act
Replies: 102
Views: 5946

Re: Balancing Act

It's now T27 round 2 and here's a view of the area east of Konigsberg right now. Talk about a major disappointment. I've gotten linked up with Konigsberg and the supply situation is still terrible. So this area too must be stopped in it's advance because of the supply levels not being adequate. temp...
by popejohnpaul
Thu Oct 27, 2022 12:50 am
Forum: After Action Reports
Topic: Balancing Act
Replies: 102
Views: 5946

Re: Balancing Act

It's still T26 round 4 and here's a view of the area west of Minsk right now and shows the deplorable supply situation. So I'm going to have to put a stop to this advance until it improves.
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by popejohnpaul
Thu Oct 27, 2022 12:39 am
Forum: After Action Reports
Topic: Balancing Act
Replies: 102
Views: 5946

Re: Balancing Act

It's still T26 round 4 and here's a view of the area east of Konigsberg right now. I'm getting across the river in at least three places. Still getting no supply out of the port at Konigsberg so it's still important that I link up with those units south of the river soonest.
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by popejohnpaul
Thu Oct 27, 2022 12:31 am
Forum: After Action Reports
Topic: Balancing Act
Replies: 102
Views: 5946

Re: Balancing Act

It's now T26 round 4 and here's a view of the area south of Kiev right now. I've cleared out the areas to the east of my units and to the north of this front line. It seems like I spend most of this game fighting over river crossings.
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