Search found 7 matches

by TofkY
Thu Apr 02, 2026 12:20 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 55350

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release


Hi - I checked it again and Beriand is correct. The settings for Fortifications in Defence Bonus menu not only apply to the few fortifications that start on the map (e.g. next to the Masurian Lakes), but to all trenches too. So you can increase the base maximum entrenchment and defense bonuses of ...
by TofkY
Wed Apr 01, 2026 4:34 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 55350

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

Yes they work pretty similar but they are theretically different buildings in the engine i think , only the "Trench" Building can't be edited for some reason. At least when you edit the fortification settings it doesn't change for trenches and in the right click menu it says Trench for Trenches, not ...
by TofkY
Wed Apr 01, 2026 2:23 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 55350

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release



I fully agree and I have made this exactly this suggestion to the devs in the past. There may be a game engine reason for this (given that trenches are the only resource that can be constructed by units during a move). But if were possible to modify the benefit of trenches on combat and movement ...
by TofkY
Wed Apr 01, 2026 1:07 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 55350

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

I think it's pretty silly that the "Trench"-Values can't be altered and units can't get bonuses/reductions if they are in a trench. I don't get why this is possbile for EVERY other ressource but not for the trench. Sems like something the devs should fix imo.

IF one coudl alter trnch values in the ...
by TofkY
Sun Oct 19, 2025 7:07 pm
Forum: Scenario Design and Modding
Topic: Crusade in Europe 20km Pre-Release Thread
Replies: 163
Views: 40584

Re: Crusade in Europe 20km Pre-Release Thread

Hey, how is the campaign in Russia going? Has Moscow fallen yet?
Also I'd like to ask whether it's still possible to apply for playtesting and if you could imagine to ever do WW1 Version with your gorgeous Map. Keep up the great work, can't wait to try this bad boy haha :D
by TofkY
Mon Sep 22, 2025 5:33 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 55350

Re: Icarus Mod, Version 6 in Preliminary Release

I don't know but I think the Error is caused by using the loop from the Red Sea to the Persian Gulf. At least that was the one I used and I only send one Unit and the hexes weren't blocked.
by TofkY
Mon Sep 22, 2025 11:43 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 330
Views: 55350

Re: Icarus Mod, Version 6 in Preliminary Release


And if anyone knows player with nick 'TofkY', let me kow :geek:


Hey, thats me. I actually had the same Problem yesterday with a PBEM against Redmonkey too. I think it's related to the Red Sea to Persian Gulf Loop. I thought it was fixed in the new version. Sorry to hear it happened in our game ...

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