Search found 35 matches

by go_rascals
Thu Jan 29, 2026 11:21 pm
Forum: Strategic Command: American Civil War
Topic: How's the Music?
Replies: 11
Views: 2310

Re: How's the Music?

ElvisJJonesRambo wrote: Thu Jun 16, 2022 8:00 pm Hoping for some kickass drums, chants, rebel yells, marches, songs, name it. Maybe Honest Abe speeches or voice.

American Trilogy would be awesome,
-Legend
I tried adding a rebel yell but Billy Idol really didn't work.
by go_rascals
Mon Jan 19, 2026 10:10 pm
Forum: Scenario Design and Modding
Topic: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!
Replies: 67
Views: 22182

Re: TANAKA MOD 8.1: BALANCING AND THANK YOU go_rascals and Edelweiss93 for your 8.0 feedback! You are in the credits!

I've played the mod three times through, twice as Union and once as CSA. All three times CSA victory late 1863. Now, I haven't played since the lateset batch of updates so that's next.

One thing I noticed is that the CSA MPPs are nearly the same level as the Union. Union economic strength never ...
by go_rascals
Mon Jan 05, 2026 4:10 am
Forum: Scenario Design and Modding
Topic: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!
Replies: 67
Views: 22182

Re: TANAKA MOD 8.1: THANK YOU to player go_rascals for your 8.0 feedback and here is your update! You are in the credits

I've been using gunboats but I'll try using frigates and see what happens.

BTW I started a new game but don't expect to finish as Kentucky joined the Rebels on turn three.
by go_rascals
Mon Jan 05, 2026 12:34 am
Forum: Scenario Design and Modding
Topic: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!
Replies: 67
Views: 22182

Re: TANAKA MOD 8.1: different issue

You mentioned earlier that you have made rivers harder to cross. Makes sense but tends to REALLY limit some avenues of advance.

This may be part of the vanilla game, but I'm not able to cross a river into an enemy ZOC even if the hex across the river is unoccupied. I would suggest allowing crossing ...
by go_rascals
Sun Jan 04, 2026 6:40 pm
Forum: Scenario Design and Modding
Topic: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!
Replies: 67
Views: 22182

Re: TANAKA MOD 8.1: THANK YOU to player go_rascals for your 8.0 feedback and here is your update! You are in the credits

April, 1863. USA FS 42%, CSA 116%.

Union navy is still incredibly fragile. Took out Ft. Pulaski without a lot of effort, took New Orleans, which was very costly. Bombarded the fort south of Charleston SC with eight gunboats for a cost of 18 naval sp with only one point of damage to the fort. I have ...
by go_rascals
Sat Jan 03, 2026 3:47 pm
Forum: Scenario Design and Modding
Topic: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!
Replies: 67
Views: 22182

Re: TANAKA MOD 8.1: THANK YOU to player go_rascals for your 8.0 feedback and here is your update! You are in the credits

Some militia units sound reasonable.

BTW I just started a game of 8.1 v. CSA AI, Intermediate level.
by go_rascals
Sun Dec 28, 2025 12:15 am
Forum: Scenario Design and Modding
Topic: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!
Replies: 67
Views: 22182

Re: TANAKA MOD 8.0: ALABAMA TIDES, MISSISSIPPI BLUES, OLD KENTUCKY HOMES, AND ROCKY TOP TENNESSEE!

I have played through the 7.0 version of the mod to the end, v. CSA AI on Intermediate. Turned off the 1864 election VC (I would have lost, but I was on the outskirts of both Montgomery and Atlanta). Ended up with a Union major victory Feb. 65.

The mod does slow the game down some, which I like ...
by go_rascals
Fri Dec 12, 2025 11:32 pm
Forum: Scenario Design and Modding
Topic: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!
Replies: 67
Views: 22182

suggestion

John Fremont issued an order of empacipation on Missouri in August, 1861, and was removed by Lincoln a couple of months later. Is a script possible that would force the Union player to remove Fremont or suffer diplomatic losses in the border states?
by go_rascals
Fri Dec 12, 2025 11:30 pm
Forum: Scenario Design and Modding
Topic: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!
Replies: 67
Views: 22182

Re: SCACW TANAKA MOD 7.0: THE 1864 ELECTION! SAVE THE UNION!

I played an earlier version of the mod and found it very enjoyable. Looking forward to playing this version.
by go_rascals
Fri Dec 05, 2025 2:26 am
Forum: Tech Support
Topic: uninstalled but won't reinstall
Replies: 4
Views: 599

Re: uninstalled but won't reinstall

All fixed now, thanks to the support team.
by go_rascals
Thu Dec 04, 2025 2:28 am
Forum: Tech Support
Topic: uninstalled but won't reinstall
Replies: 4
Views: 599

Re: uninstalled but won't reinstall

I did and they got back to me promptly.
by go_rascals
Sun Nov 30, 2025 2:55 am
Forum: Tech Support
Topic: uninstalled but won't reinstall
Replies: 4
Views: 599

uninstalled but won't reinstall

I uninstalled the game and am trying to re-install, but I get an error message:

Screenshot 2025-11-29 204819.png

The game should be completely off my computer at this point. There is no other version floating around my hard drive. I've tried several times to install but get the same message. Any ...
by go_rascals
Sun Nov 23, 2025 5:25 pm
Forum: MODS and Scenarios
Topic: Fall Weiss II
Replies: 121
Views: 31874

Re: Fall Weiss error message

gibcarter wrote: Mon Mar 31, 2025 2:14 am
go_rascals wrote: Tue Feb 25, 2025 1:11 am
kovacem wrote: Fri Oct 11, 2024 9:13 pm

Hi, were you ever able to resolve this?
Yes I was. Thank you very much.
How? I get the same issue
I found a workaround. Opened the .cgn file in the editor, then clicked "Save As" and saved it in the Campaigns folder. Not sure how, but it worked.
by go_rascals
Wed Jun 04, 2025 2:40 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 311
Views: 46266

Re: Icarus Mod, Version 6 in Preliminary Release

[/quote]I have not encountered your Serbia - Yugoslavia situation before. If the game did not end with the collapse of Austria-Hungary, in game terms what should have happened is that the South Slav regions of Austria-Hungary are transferred to create a greater Serbia (which could then become ...
by go_rascals
Sun Jun 01, 2025 5:01 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 311
Views: 46266

Re: Icarus Mod, Version 6 in Preliminary Release

I must say I think your mod is much better than vanilla. Your hard work is definitely appreciated.

I'm playing1914 scenario version 6.7 as Entente v. AI. There have been a couple of interesting situations:

*I went all in on diplo and the US joined the war in late 1916. Every unit I sent to France ...
by go_rascals
Tue Feb 25, 2025 1:11 am
Forum: MODS and Scenarios
Topic: Fall Weiss II
Replies: 121
Views: 31874

Re: Fall Weiss error message

kovacem wrote: Fri Oct 11, 2024 9:13 pm
go_rascals wrote: Thu Mar 30, 2023 10:47 pm When I start the game, I get a message:

FAILED(splash_message_dialog:draw_splash_popup_text_to_buffer): No such file or directory

And then the game shuts down.
Hi, were you ever able to resolve this?
Yes I was. Thank you very much.
by go_rascals
Thu Sep 26, 2024 11:28 pm
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.23
Replies: 595
Views: 99003

Re: TRP - World at War Released v0.8.14a

Would it be possible to build fortifications on sea hexsides of port hexes to simulate shore batteries and such?


Sorry, Lothos that port defensive value only applies vs. 'Resource' attacks (via surface ships). So when you removed that ability from surface ships it makes that port defense value ...
by go_rascals
Thu Nov 23, 2023 1:08 am
Forum: Features Suggestions
Topic: British involvement in ACW - historical evidence
Replies: 4
Views: 1753

Re: British involvement in ACW - historical evidence

Dakota uprisings could be covered by an event popup with a small loss of MPPs for the Union, similar to partisans.
by go_rascals
Sat Jun 17, 2023 8:25 pm
Forum: Strategic Command WWII: World at War
Topic: Bring the Afrika Korps back to Africa!
Replies: 28
Views: 2968

Re: Bring the Afrika Korps back to Africa!

Let the AK start in NA but increase the MPP cost to reflect the difficulty in transport.
by go_rascals
Fri Mar 31, 2023 6:58 pm
Forum: MODS and Scenarios
Topic: Feedback on the Icarus Mod
Replies: 69
Views: 12037

Re: Feedback on the Icarus Mod

1914 scenario as Entente vs. CP AI.

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