Search found 62 matches

by gigiduru
Fri Apr 18, 2025 5:47 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v3.1
Replies: 98
Views: 34633

Re: Mod: MEGA Pacific - Most Realistic Yet - v2.52




I'm the opponent. He might of enjoyed the game but for the Allies it was one disaster after another. :)


Totlen, I'm curious how your game compared to my current PBEM? We are in May '42. The AAR is here:
https://www.matrixgames.com/forums/viewtopic.php?f=11997&t=409297&p=5220024#p5220024

I ...
by gigiduru
Fri Apr 18, 2025 4:54 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v3.1
Replies: 98
Views: 34633

Re: Mod: MEGA Pacific - Most Realistic Yet - v2.52






That is a shame you don't want to post here. I've enjoyed following this mod and the comments. Hate to think any of us would want to argue with you!


Maybe you are right. After chatting with this mod's creator on discord he seems like a good guy. I was a bit defensive because of the bad ...
by gigiduru
Wed Apr 16, 2025 5:30 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v3.1
Replies: 98
Views: 34633

Re: Mod: MEGA Pacific - Most Realistic Yet - v2.52



Hey - a small update and some advice.

We're in may 1943 and while the scope of the map and the mod is amazing we both think there are some balance issues for both sides.

I don't want to get into an argument battle on the forums so if you are interested in hearing about our opinions and ...
by gigiduru
Wed Apr 16, 2025 5:18 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v3.1
Replies: 98
Views: 34633

Re: Mod: MEGA Pacific - Most Realistic Yet - v2.52

Hah - ok I'm going to copy paste some of the things I've suggested in here. I prefer discord because it's easier to chat in real time. Forums are so ... outdated :P

1.I would recommend there is an info screen for the allies in the beginning of the game where you tell them to USE the Burma road from ...
by gigiduru
Fri Apr 11, 2025 9:09 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v3.1
Replies: 98
Views: 34633

Re: Mod: MEGA Pacific - Most Realistic Yet - v2.52

Hey - a small update and some advice.

We're in may 1943 and while the scope of the map and the mod is amazing we both think there are some balance issues for both sides.

I don't want to get into an argument battle on the forums so if you are interested in hearing about our opinions and ...
by gigiduru
Tue Apr 08, 2025 8:46 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v3.1
Replies: 98
Views: 34633

Re: Mod: MEGA Pacific - Most Realistic Yet - v2.52

We're advancing quite nicely - it's allied turn 7 right now.

I've noticed another strange thing. Turn 1 i moved some units around in China (as Axis ofc) but at the end of the turn all units were 1 Hex away from communist villages and 2 hexes away from the required cities as stated in the briefing ...
by gigiduru
Tue Apr 08, 2025 8:32 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v3.1
Replies: 98
Views: 34633

Re: Mod: MEGA Pacific - Most Realistic Yet - v2.5

Hey - me and Totlen have started a test PBEM of this mod and i'm Japan while he is Allies. On the first turn i can't seem to move the Oyodo DD from Truk. Is that by design or is it a bug? Thx!
by gigiduru
Thu Feb 27, 2025 6:05 pm
Forum: Multiplayer (PBEM and head to head)
Topic: Opponent wanted (many turns per day)
Replies: 13
Views: 1306

Re: Opponent wanted (many turns per day)

Well if it feels interesting to you i'd be up to give a try vs you in PBEM in this mod. Doesn't matter the side. I'm mostly present on discord - ID: pumnurau if you want to chat about the game.

I can also provide several turns per day.
by gigiduru
Wed Feb 26, 2025 2:47 pm
Forum: Multiplayer (PBEM and head to head)
Topic: Opponent wanted (many turns per day)
Replies: 13
Views: 1306

Re: Opponent wanted (many turns per day)

It's a mod for WiE/WaW that extends the playtime and does some extra things the vanilla games doesn't do.

https://www.matrixgames.com/forums/viewtopic.php?f=10653&t=384019

I put a link there but you can also search for it on the mod page on this forum. You also have a discord invite link if you ...
by gigiduru
Tue Feb 25, 2025 8:39 pm
Forum: Multiplayer (PBEM and head to head)
Topic: Opponent wanted (many turns per day)
Replies: 13
Views: 1306

Re: Opponent wanted (many turns per day)

Have you ever tried TRP mod?
by gigiduru
Wed Jun 05, 2024 8:54 am
Forum: Strategic Command WWII: World at War
Topic: Gamey Moves
Replies: 31
Views: 1791

Re: Gamey Moves


NOT gamey = Everyone cries about some silly strength 5 Italian Destroyer leaving the MedFront when it can be easily blocked on turn 2, this is NOT gamey.

NOT gamey = Japanese experience mining is NOT gamey. What's gamey, in the Chinese leaving cities baiting Japs into USA trigger points.

NOT ...
by gigiduru
Tue May 28, 2024 2:16 pm
Forum: Strategic Command WWII: World at War
Topic: Blocking sea transit hexes is gamey
Replies: 35
Views: 2310

Re: Blocking sea transit hexes is gamey

And 'Troll of the Year' goes to ... drums .... we all know who ;)
by gigiduru
Wed May 15, 2024 8:49 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.11c Download)
Replies: 1497
Views: 125190

Re: TRP - Total Realism Project for War in Europe (1.6.8b Download)

philip67 wrote: Wed May 15, 2024 6:08 pm dive into the Total Realism Project for War in Europe with version 1.6.8b! This update promises enhanced realism and gameplay depth. Downloading now to experience the latest features and immerse myself in the strategic challenges it offers.
Only Bots or AI speak like this! :)
by gigiduru
Wed May 15, 2024 8:21 am
Forum: Scenario Design and Modding
Topic: Rise of Axis (1939) English/German Version 1.2 Download
Replies: 15
Views: 2372

Re: Rise of Axis (1939) English/German Version 0.9 Download

I can give it a try in single player. Any recommended settings for the AI?
by gigiduru
Mon May 13, 2024 12:05 pm
Forum: Strategic Command WWII War in Europe
Topic: Paratroop range
Replies: 19
Views: 1618

Re: Paratroop range






I know this story and one of my favorites. First came upon this when I was 15 years old and bought on of my first books with my own money: Hitler Moves East by Paul Carell (The author a bit of a controversial character I may add)
Here's an image of that 50 year old book I still have in my ...
by gigiduru
Sun May 05, 2024 9:31 am
Forum: Strategic Command Series
Topic: Paradrop chaining, what are peoples thoughts on this?
Replies: 14
Views: 1688

Re: Paradrop chaining, what are peoples thoughts on this?


There's a monster game by SPI called Objective Moscow. Basically it covered a bunch of scenarios of hypothetical wars from the 2000's into the 2030s.

There were three specific Infantry/Lt Armor units that could be moved by air:
Airborne/Paras. (Inf)
Air Assault (Lt Armor)
Air Cavalry. (Inf ...
by gigiduru
Sat May 04, 2024 5:56 pm
Forum: Strategic Command Series
Topic: Paradrop chaining, what are peoples thoughts on this?
Replies: 14
Views: 1688

Re: Paradrop chaining, what are peoples thoughts on this?

I thought paratroopers were gods and they can just jump around Kratos style wherever they want :)

On a more serious note - this is gamey to the core. Completly opposed to this kind of gameplay and i would at least HR against it.
by gigiduru
Wed May 01, 2024 5:04 pm
Forum: Strategic Command WWII: World at War
Topic: City defense, is AA even worth it?
Replies: 62
Views: 4390

Re: City defense, is AA even worth it?

Life is too short to hold onto grudges. Playerbase is to low to hold onto grudges.

In a war game we need more peace and love and hippies :P.
by gigiduru
Tue Apr 30, 2024 9:39 am
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.20c
Replies: 580
Views: 75702

Re: TRP - World at War Released v0.8.12


5. The chain-bombing of supply in order to shut down a country. I've seen it on Youtube and it's disgusting. Shutting down supply near the front or shutting down supply for surrounded unit is OK and even recommended. But shutting down supply in the WHOLE of North Afrika - or ALL the railways to ...
by gigiduru
Tue Apr 30, 2024 7:59 am
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.20c
Replies: 580
Views: 75702

Re: TRP - World at War Released v0.8.12


Here's another one. My current opponent has had 2 Soviet Subs parked off Brunei. It's Aug 1940. Well at least it's over a year out before I will need to actually take Brunei as Japan.
Solution: Roleplay this. I just sent an in-game message that Tokyo considers this move highly provocative. Warned ...

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