Great update! Many issues solved that were identified by us players. Thanks a lot for this quick response.
Now let´s fight these imperialistic western forces with our T-80´s ..
My scaling is 125 % and for the rest I have the same preferences like the ones hobbes mentioned (40 pixels, programm, not map). It now works on three sides, but not for moving the map up.
It´s a bit of a pity, this thread got focused with this s!) are of much more importance for me (and maybe ...
Yes, I supposed that LOS was linked to the unit but isn´t that a bit over the top? Is an M113 really so much different from a Leo2 from 2 km apart??? I really would prefer a sort of average LOS that can be reached more easily than with the procedure I am having to undergo now.
Hey Cbelva, thanks for pointing me to Section 54.3.3 in the tutorial manual.. I indeed must have overlooked it although I really read those 300 pages.. Still, I think, that this important feature, of how to check the LOS of any hex should be a) pointed out more pronounced b) is way to complicate to ...
In my experience there is a lot of settings you have to change from the default SOP in order to make your main line battle units do, what you want them to and you need to have them ALL changed. An important one - besides standoff hexes, casualties accepted and the like seems tactical initiative ...
Thanks wildcat to your fast reply. It helps in regard to point 4, 7 and 8, which is helpful, but unfortunately it doesn´t help in regard to my other remarks: 1) I tried all the settings you mention and the map scrolling is still not smooth and how you would expect it at all. I end up by dragging ...
11) Seeing the LOS of an yet unoccupied hex: this could have also been mentioned by me under 6) "Little things that matter a lot and are extremely hard to discover": To play sucessfully it is crucial IMV to see, what you can see (LOS) and from where you can be seen (spotted) in certain hexes, that ...
9) turn resolution: as soon as artillery (mortar or whatever) come into play, it VERY Slowly ticks from minute to minute, which get´s boring after a little while. Is there no way to hasten that certain aspect (bombarding), while not loosing the ...
First let me say my remarks come from being a pc and boardgame grognard for 20 years and after having played FCSS a good couple of hours, having read the (irritating number of different) manuals for the game thoroughly and having played the former FCRS intensively years ago. Since I am no native ...