Search found 28 matches

by Spale69
Sun Feb 08, 2026 11:26 pm
Forum: The Operational Art of War IV
Topic: AI Scenario Help
Replies: 16
Views: 326

Re: AI Scenario Help

You said:
I am considering an idea to use somehow ChatGPT Plus (payed version) as an AI opponent and strategy/tactics advisor in turn-based hexmap wargames like "The Operational Art of War IV" (TOAW 4). What do you think about this? Any suggestions? I was thinking if maybe ChatGPT project can be ...
by Spale69
Sun Feb 08, 2026 11:20 pm
Forum: The Operational Art of War IV
Topic: AI Scenario Help
Replies: 16
Views: 326

Re: AI Scenario Help

For the purpose of my work and hobbies (both related to software development) I do follow this whole story about AI. My opinion is that these tools in their default, especially non-payed mode cannot be used as strategy/tactical game advisors really to the best of their capabilities. I did have payed ...
by Spale69
Sat Dec 27, 2025 11:40 pm
Forum: The Operational Art of War IV
Topic: Matrix Games or TOAW IV discord server?
Replies: 2
Views: 220

Re: Matrix Games or TOAW IV discord server?

Here is for the Matrix:

https://discord.gg/4c4pMEgd

And this is one general wargaming group...various games:

https://discord.gg/m6rkWnw9

Enjoy.
by Spale69
Sat Oct 25, 2025 8:51 pm
Forum: Opponents Wanted
Topic: Anyone up for a smaller scenario? Preferably PreWWI
Replies: 4
Views: 363

Re: Anyone up for a smaller scenario? Preferably PreWWI

olaui13 wrote: Wed Oct 22, 2025 2:43 pm Hi,

It’s been a while since I last played TOAW4, but I used to play it a lot about 5–10 years ago.

I’d like to play a small scenario — one turn per day, or every other day.

Sincerely,
I have sent you private message, check your mailbox here for details.
by Spale69
Wed Oct 15, 2025 1:09 pm
Forum: Opponents Wanted
Topic: Anyone up for a smaller scenario? Preferably PreWWI
Replies: 4
Views: 363

Re: Anyone up for a smaller scenario? Preferably PreWWI

I will be back to TOAW from roughly mid next week, maybe bit earlier. I like smaller scenarios. I will send you now PM, if you do not see anything in your box, post msg here if interested. I have no experience/knowledge with smaller pre-ww1, if you find some, ok with me.

Best regards
by Spale69
Tue Oct 14, 2025 11:14 pm
Forum: The Operational Art of War IV
Topic: one question about flanking attack penalty
Replies: 2
Views: 6783

Re: one question about flanking attack penalty

As I understand the TOAW ruleset, I would comment as follows:

- assuming that you have not moved any of the yellow-circled units, the prolonged combat (more combat rounds and timestamp adjustment afterwards) should come strictly from the higher battle complexity (more units, also flanking effect ...
by Spale69
Tue Oct 14, 2025 3:01 pm
Forum: The Operational Art of War IV
Topic: Deutsch-Französischer Krieg 1870/71
Replies: 2
Views: 281

Re: Deutsch-Französischer Krieg 1870/71

I haven't played this, but I see Rhinobones made adjusted version (same name, but ending with "..RB01"). Maybe you try that one as well, or talk to Rhinobones. But if you are a beginner in TOAW, I would advise you to start with something smaller, to learn at least to at least some level several of ...
by Spale69
Fri May 23, 2025 10:20 am
Forum: The Operational Art of War IV
Topic: how to read combat full report vs. combat chart ?
Replies: 2
Views: 494

Re: how to read combat full report vs. combat chart ?

I noticed many times issues with the combat report. Very rarely I actually read it. I do put attention into studying battles that happened, but I mainly just check the chart and carefully inspect how the map looks like (I learned most by playing hotseat against myself or AI and no fog of war and ...
by Spale69
Fri Apr 11, 2025 7:57 pm
Forum: The War Room
Topic: Remagen
Replies: 10
Views: 1353

Re: Remagen

Forgot the screenshot and the link to the SPI original:

https://boardgamegeek.com/boardgame/139 ... march-1945

Cheers...
Untitled-1.jpg
Untitled-1.jpg (665.75 KiB) Viewed 1271 times
by Spale69
Fri Apr 11, 2025 7:55 pm
Forum: The War Room
Topic: Remagen
Replies: 10
Views: 1353

Re: Remagen

I copied the file and started again. The only difference I have noted is maybe a difference in the dynamics...I was playing very quickly, like speed chess, not really giving too much thinking to any tactical approach and proper arty usage. So very "dirty" and quick game, same as previous time. Now I ...
by Spale69
Wed Apr 09, 2025 7:16 pm
Forum: The War Room
Topic: Remagen
Replies: 10
Views: 1353

Re: Remagen

Hi,

where did you find that scenario...is it from here:

https://www.matrixgames.com/forums/viewtopic.php?t=317756

...because I just downloaded it, tried solitaire both sides and it looks strange to me. What I see is that Germans start with few weakest units "reorganizing" and few reinforcements ...
by Spale69
Thu Aug 15, 2024 11:38 am
Forum: The Operational Art of War IV
Topic: About the possibility of open Source code
Replies: 149
Views: 38309

Re: About the possibility of open Source code


Honestly I am not a professional coder. But what I can do with Godot so easily, a hex grid plus drag, zoom in less than 100 lines of code makes me think that this is a big time gain. And it supports Vulkan API already, cross platform… Going back to


I would not hurry with conclusions. It is not ...
by Spale69
Wed Aug 14, 2024 7:26 pm
Forum: The Operational Art of War IV
Topic: max round per battle: Normandy
Replies: 2
Views: 514

Re: max round per battle: Normandy

I am not fully sure (have not tested in editor playground with custom battles) if what follows is correct, but at least it is close. More experienced ppl here in the forum probably would know more:

So, max rounds for any battle is 10. If you set this MRPB (valid for both sides) to 5, when the round ...
by Spale69
Tue Aug 13, 2024 12:27 pm
Forum: The Operational Art of War IV
Topic: About the possibility of open Source code
Replies: 149
Views: 38309

Re: About the possibility of open Source code

In which language is the game written...I presume C++, or even C if the majority of the code is so old? Is the code written in object-orientated manner?

Is there any more general ui framework present or everything is custom?

I came to this gem very recently (in contrast to most of the people here ...
by Spale69
Tue Jan 30, 2024 11:00 am
Forum: The Operational Art of War IV
Topic: How many retained movement points to guarantee combat
Replies: 4
Views: 675

Re: How many retained movement points to guarantee combat

Hello,

I am also kind of newbie for the game, but will try to help. For sure, more experienced guys monitoring the forum will correct me where wrong.

Basically, you have to understand a concept of 10 tactical rounds so to say that you have in your turn. That affects movement and battle. If you ...
by Spale69
Sat Jan 06, 2024 12:06 pm
Forum: The Operational Art of War IV
Topic: Eastern Front scenario rail repair
Replies: 7
Views: 760

Re: Eastern Front scenario rail repair

What I see in the editor is that this is coming from the event 921...effect: rail repair. And manual states the following for this event type (17.9.4 in the manual):

This is the greatest number of Rail locations that will automatically be repaired by the Force in any given Turn. This ability is in ...
by Spale69
Wed Jan 03, 2024 11:06 pm
Forum: The Operational Art of War IV
Topic: Am I misunderstanding supply, or is this just a tough scenario?
Replies: 10
Views: 977

Re: Am I misunderstanding supply, or is this just a tough scenario?

kutaycosar wrote: Wed Jan 03, 2024 9:54 pm my i ask where we can find this magical event editor(toawxml?) and "gam" file? you mean src?
I googled it here:

https://www.matrixgames.com/forums/view ... ?p=4369649

Apparently was a little project by 76mm but nothing new in last few yrs.
by Spale69
Wed Jan 03, 2024 1:45 am
Forum: The Operational Art of War IV
Topic: Trying to understand inner logic of battles...
Replies: 13
Views: 1697

Re: Trying to understand inner logic of battles...

Curtis Lemay wrote: Tue Jan 02, 2024 10:18 pm
Spale69 wrote: Tue Jan 02, 2024 9:55 pm The last thing has nothing to do with the mechanics. But guys (and girls, sorry...), I really cannot find where can I set Force Supply Radius (default 4).
Supply Radius is set by event.
Many thanks! :)
by Spale69
Tue Jan 02, 2024 9:55 pm
Forum: The Operational Art of War IV
Topic: Trying to understand inner logic of battles...
Replies: 13
Views: 1697

Re: Trying to understand inner logic of battles...

Hey Alomoes...thank you very much on this in-depth info! Especially on the link to this much valued summary set of (colorful) tables! Great stuff indeed!.

My first post here was made with formations that had units with very low number of squads in them. Always around 3-4. I do not have that ...
by Spale69
Tue Jan 02, 2024 9:24 pm
Forum: The Operational Art of War IV
Topic: Am I misunderstanding supply, or is this just a tough scenario?
Replies: 10
Views: 977

Re: Am I misunderstanding supply, or is this just a tough scenario?


Really helpful guys, thank you. Yes it's baffling that such a critical element of the scenario is hidden from view and not documented. Especially since the designer took so much time to create all these events in the first place,


Well, it is up to the scenario creator to add the necessary ...

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