Search found 4 matches

by toronovirus
Fri Apr 07, 2023 4:26 am
Forum: Tech Support
Topic: [1.2n Oceania] Enemy unbarking battle logic
Replies: 2
Views: 146

Re: [1.2n Oceania] Enemy unbarking battle logic

Thank you, Vic.

As an aside, many rounds later it's still taking place, and for the first time I tried to embark on their coast. Didn't go so well for me either, but at least I know when to stop lol... or do I? :|
by toronovirus
Thu Apr 06, 2023 11:42 am
Forum: Tech Support
Topic: [1.2n - Oceania] Conquering islands - asset construction
Replies: 1
Views: 147

Re: [1.2n - Oceania] Conquering islands - asset construction

Nevermind, found the answer to this in the manual after another look (FYI it's by having the MTH built a makeshift port via the strategem).
by toronovirus
Wed Apr 05, 2023 10:48 pm
Forum: Tech Support
Topic: [1.2n - Oceania] Conquering islands - asset construction
Replies: 1
Views: 147

[1.2n - Oceania] Conquering islands - asset construction

Is there some particular requirement before constructing assets on islands? I notice it says "Zone in Conquest", but having conquested the entire islands with no enemies present, and also entirely within a single sea zone, there doesn't seem to be a way construct some assets.
by toronovirus
Wed Apr 05, 2023 10:45 pm
Forum: Tech Support
Topic: [1.2n Oceania] Enemy unbarking battle logic
Replies: 2
Views: 146

[1.2n Oceania] Enemy unbarking battle logic

I've encountered an unfair situation for the AI when it comes to unbarking. For some reason, the AI is sending thousands troops to be slaughtered every round. I recently conquered a city of theirs that was on my continent, and maybe 2 rounds later I noticed they'd embarked in an area nearby right ...

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