Search found 16 matches

by Luzario
Mon Sep 04, 2023 4:33 pm
Forum: Distant Worlds 2
Topic: Old factions rework - public brainstorming :D
Replies: 33
Views: 2416

Re: Old factions rework - public brainstorming :D

Thank you for that extensive reply.

I too can't wait for the Humans update!
by Luzario
Thu Aug 31, 2023 11:39 am
Forum: Distant Worlds 2
Topic: Old factions rework - public brainstorming :D
Replies: 33
Views: 2416

Re: Old factions rework - public brainstorming :D

Hey people, I forgot to check up on DW 2 in a couple of months.

Do we have any ideas when / how the old factions will be reworked or improved?
by Luzario
Thu Mar 23, 2023 1:03 pm
Forum: Distant Worlds 2
Topic: Spaceports and Resource Demand - the Hub and Spoke
Replies: 19
Views: 1986

Re: Spaceports and Resource Demand - the Hub and Spoke

If you ask me, the easy fix for this automation would be to just take the number for Caslon request now and add a multiplier corresponding the size of the colony. If the colony has just 10% max pop, it should just increase the demand by 80% instead of max 800% for instance. That would make the stock ...
by Luzario
Thu Mar 23, 2023 12:52 pm
Forum: Distant Worlds 2
Topic: A use for pirates??
Replies: 2
Views: 455

Re: A use for pirates??

Its a good idea and something similar was already present in Distant Worlds Universe. That said, anything with pirate factions update is a plan for the future in a patch, DLC or expansion. We will have to wait for that, but they already had better pirates (and you could play as them) in DWU so they ...
by Luzario
Sun Mar 19, 2023 9:56 am
Forum: Distant Worlds 2
Topic: Old factions rework - public brainstorming :D
Replies: 33
Views: 2416

Re: Old factions rework - public brainstorming :D


Hm - why "access to a unique espionage mission" ? - What does their ability/tendency for trading have to do with intelligence ? (other than gathering gossip-info during their trades; - just curious - no criticism ! ;) )


I believe its just ment to implement some kind of research aquisition bonus ...
by Luzario
Fri Mar 17, 2023 9:49 pm
Forum: Distant Worlds 2
Topic: fuel cells on space ports
Replies: 28
Views: 2048

Re: fuel cells on space ports

As post above stated, they don't do much in normal base operation but power collectors can usually not supply enough power when your weapons are firing and your shields need to be recharged. At that time the fuel from fuel cells gets used and its advisable to have enough to last trough a short ...
by Luzario
Fri Mar 17, 2023 9:46 pm
Forum: Distant Worlds 2
Topic: Old factions rework - public brainstorming :D
Replies: 33
Views: 2416

Re: Old factions rework - public brainstorming :D


Ooh, just thought of another cool faction trait. This could be a good one for a research-focused faction such as Ackdarians, but could apply to a crafty people like the Teekans as well, if it makes more sense.

Faction Trait: No Knowledge Wasted
Whenever this faction suffers a critical research ...
by Luzario
Thu Mar 16, 2023 10:00 pm
Forum: Distant Worlds 2
Topic: Old factions rework - public brainstorming :D
Replies: 33
Views: 2416

Re: Old factions rework - public brainstorming :D



After that, yeah, it will probably be up to mods. You got any interesting idea willing to share?


Ideas I got enough, I think, but often it's something else to know what can be changed how or where (in the files). :roll:

But I can tell you what I'm working on myself (actually and planned ...
by Luzario
Thu Mar 16, 2023 2:59 pm
Forum: Distant Worlds 2
Topic: Which race will you play first?
Replies: 18
Views: 1215

Re: Which race will you play first?

U235 wrote: Thu Mar 16, 2023 2:52 pm
Fetrik wrote: Thu Mar 16, 2023 2:06 pm Ikkuro. I want organic hulls.
You could always steal or capture their repair tech. The Ikkuro pacifist ideology might be too restrictive for some.
Put them in a military dictatorship and war ahead ;)
by Luzario
Wed Mar 15, 2023 9:56 pm
Forum: Distant Worlds 2
Topic: Old factions rework - public brainstorming :D
Replies: 33
Views: 2416

Re: Old factions rework - public brainstorming :D



What do you wish or imagine as changes to the starting factions in DW2 to get them up to par with Ikkuro and Dhayut in the new DLC? It is probably already too late and the devs already have all mapped out, but im still interested in any ideas you might have. Just for fun while we wait for new ...
by Luzario
Wed Mar 15, 2023 8:47 pm
Forum: Distant Worlds 2
Topic: Old factions rework - public brainstorming :D
Replies: 33
Views: 2416

Re: Old factions rework - public brainstorming :D

Idea for Mortalen:

They are already the "Klingons" of DW2, but in their race description, they hold grudges and pursue them aggressively.

So, why not give them an ability to "mark" a faction as nemesis. Mortalen ambassadors would have a mission to "declare blood oath" (name pending), that would ...
by Luzario
Wed Mar 15, 2023 8:33 pm
Forum: Distant Worlds 2
Topic: Old factions rework - public brainstorming :D
Replies: 33
Views: 2416

Re: Old factions rework - public brainstorming :D




- special government: Union of States/Colonies (or just Democratic Union or something) - humans like to stay independent as entities (colonies) but join together in a Union for military and common trade. In game this would maybe be similar to Democracy on drugs? with even more attacking war ...
by Luzario
Wed Mar 15, 2023 8:14 pm
Forum: Distant Worlds 2
Topic: Old factions rework - public brainstorming :D
Replies: 33
Views: 2416

Re: Old factions rework - public brainstorming :D


Don't forget that Teekans are one of the more peaceful races. I'd actually think it a big hit to them if they had to play like pirates and steal everyone else's stuff. There is some interesting food for thought on them learning to reverse-engineer ship designs from other races, but I think this ...
by Luzario
Wed Mar 15, 2023 7:20 pm
Forum: Distant Worlds 2
Topic: Old factions rework - public brainstorming :D
Replies: 33
Views: 2416

Re: Old factions rework - public brainstorming :D

Yeah, maybe Teekans should go all-in on capturing and salvaging ships?

Maybe not boarding bonuses as they are weak, but they could have a special disabeling weapon that could kill enemy crew and make it easy for them to board. Then also more bonuses from scraping ships, or as you 2 said, ability to ...
by Luzario
Wed Mar 15, 2023 5:38 pm
Forum: Distant Worlds 2
Topic: Old factions rework - public brainstorming :D
Replies: 33
Views: 2416

Re: Old factions rework - public brainstorming :D


Actually, I don't think the devs have mapped anything concrete yet. They probably have ideas, but they said they wanted to hear feedback on the Ikkuro and Dhayut first before deciding how to proceed.

Ackdarians are still my favorite faction, especially since DW2 gave them the most beautiful ship ...
by Luzario
Wed Mar 15, 2023 4:18 pm
Forum: Distant Worlds 2
Topic: Old factions rework - public brainstorming :D
Replies: 33
Views: 2416

Old factions rework - public brainstorming :D

Hello people, I am a long time lurker of this forums since DW1 (mainly used it for modding DW1 and DWU after, and now for DW2 info of-course), but now I am eagerly anticipating my new playthrough of DW2 with the new DLC and I made an account so I can brainstorm with you kind people a bit:

What do ...

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