Search found 17 matches

by ProblemChild5
Wed Jan 14, 2026 3:12 pm
Forum: Decisive Campaigns: Barbarossa
Topic: I wish this game had a 1941 - 1945 campaign
Replies: 1
Views: 2324

I wish this game had a 1941 - 1945 campaign

Looks extremely fun. I love shadow empire and transitioning over this due to my love and interest in the Eastern front seems inevitable.

Is there any scenario from 1941 - 1945? Covering the full war?
by ProblemChild5
Fri Mar 14, 2025 3:41 pm
Forum: The Operational Art of War IV
Topic: My Directive 21 Progress. Version 4.6
Replies: 2
Views: 805

Re: My Directive 21 Progress. Version 4.6


Very interesting! You've made great strides into enemy territory.
I have some questions. How do you organize yourself in the scenario with so many units and so many factors to take into account? do you move your formations in order (clic min Gon “O” and moving your counters in order) or according ...
by ProblemChild5
Thu Mar 13, 2025 11:06 am
Forum: The Operational Art of War IV
Topic: My Directive 21 Progress. Version 4.6
Replies: 2
Views: 805

My Directive 21 Progress. Version 4.6

https://imgur.com/a/7SHl3rC

Here's my progress. Turn 26. Advancing well, soviet armies are destroyed and battered, they're mustering whatever they can.

Next 2 weeks I am focusing on destroying Kiev, taking Tula and encircling Rzhev as it keeps changing hands. I want to destroy the 30th and 39th ...
by ProblemChild5
Thu Jan 09, 2025 5:49 pm
Forum: After Action Reports
Topic: My 3rd Annual D21 Run through
Replies: 84
Views: 8034

Re: My 3rd Annual D21 Run through

Lovely stuff. I am nearing turn 50 and soviets are wrecking my front line. We've got vyazma and are nearing Tula but don't have the strenght to push and its december too.
by ProblemChild5
Fri Dec 06, 2024 12:00 am
Forum: Armored Brigade II
Topic: ABII Visual Effects VFX Mod
Replies: 4
Views: 1604

Re: ABII Visual Effects VFX Mod

Lovely mod. Thank you :)

Will be showcased in my next video!

Heres first part if you haven't seen it: https://www.youtube.com/watch?v=5fcXZD7U1CM&t=2s
by ProblemChild5
Wed Dec 04, 2024 3:51 pm
Forum: Armored Brigade II
Topic: AB2 Sound Overhaul by Atlas
Replies: 5
Views: 2979

Re: AB2 Sound Overhaul by Atlas

Lovely mod, nice overhaul to an already great game.

My latest video incorporates your sound :): https://www.youtube.com/watch?v=5fcXZD7U1CM&t=4s
by ProblemChild5
Tue Dec 03, 2024 11:51 am
Forum: Armored Brigade II
Topic: DLC Wishlist
Replies: 5
Views: 1980

Re: DLC Wishlist

Not much need for DLCs tbh. Mods can fulfil this, just like in the first game :)
by ProblemChild5
Mon Dec 02, 2024 6:19 pm
Forum: Armored Brigade II
Topic: Campaign playthrough Videos
Replies: 0
Views: 928

Campaign playthrough Videos

Started a campaign on this game. Relief of Bastogne II Redux.

https://www.youtube.com/watch?v=5fcXZD7U1CM

Enjoy!
by ProblemChild5
Sun Nov 24, 2024 6:33 pm
Forum: Armored Brigade II
Topic: keybindings
Replies: 5
Views: 1129

Re: keybindings

Very much agreed.
by ProblemChild5
Sat Nov 23, 2024 8:36 pm
Forum: Armored Brigade II
Topic: Enemy is relying too much on Air/emplacement spotting
Replies: 3
Views: 377

Re: Enemy is relying too much on Air/emplacement spotting

Where's the issue? Why shouldn't it rely on one of the most reliable and effective supporting elements one can use in battle?

You have the same ability as the AI to use air support to its full power then use it, if it bothers you then limit the AI to only ground units. Best approach is to learn ...
by ProblemChild5
Fri Nov 22, 2024 8:17 am
Forum: Armored Brigade II
Topic: Please Release on Steam
Replies: 9
Views: 1795

Re: Please Release on Steam

The game will be released to steam.

I am unsure what prevents you from "mastering" the game. What does the steam release have to do with the need to play the game?

I bought it here and it works fine, steam would be more accessible, sure. I just don't understand the argument here tbh.
by ProblemChild5
Tue Sep 03, 2024 2:51 pm
Forum: Mods and Scenarios
Topic: 7.0 Ukraine on fire 2022
Replies: 2
Views: 1154

Re: 7.0 Ukraine on fire 2022


7.0 Ukraine on fire 2022
This version contains updated rewrite of the order of battle and new units, correction on the Kerch bridge location map, some events have been revised in relation to supplies and replacements, also takes into account the latest developments on the battlefield Ukrainian ...
by ProblemChild5
Sun Sep 01, 2024 8:01 pm
Forum: The Operational Art of War IV
Topic: Is the AI adaptive?
Replies: 10
Views: 1049

Re: Is the AI adaptive?

Thank you all for the explanations :).
by ProblemChild5
Sat Aug 31, 2024 12:10 pm
Forum: The Operational Art of War IV
Topic: Is the AI adaptive?
Replies: 10
Views: 1049

Re: Is the AI adaptive?


Snips from past posts:

AI / PO Explanation:

For TOAW, Single Player Mode has two levels. There is Level 1, an AI, it is a written code program that is in place for every scenario and is not accessible to scenario designers. Level 2 is separate, it is the Programmed Opponent [PO] that must be ...
by ProblemChild5
Fri Aug 30, 2024 10:14 pm
Forum: The Operational Art of War IV
Topic: Is the AI adaptive?
Replies: 10
Views: 1049

Re: Is the AI adaptive?


Snips from past posts:

AI / PO Explanation:

For TOAW, Single Player Mode has two levels. There is Level 1, an AI, it is a written code program that is in place for every scenario and is not accessible to scenario designers. Level 2 is separate, it is the Programmed Opponent [PO] that must be ...
by ProblemChild5
Thu Aug 29, 2024 9:12 pm
Forum: The Operational Art of War IV
Topic: Is the AI adaptive?
Replies: 10
Views: 1049

Re: Is the AI adaptive?


AI is from 1998 meaning it is scripted by the scenario designer.

This is not HAL 9000.


Thanks for answering. Could you elaborate more? I know that the AI won't be master mind and I wasn't expecting that. Believe it or not I've sunk over 300 hours in this game and I love it. Only thing that got ...
by ProblemChild5
Thu Aug 29, 2024 7:14 pm
Forum: The Operational Art of War IV
Topic: Is the AI adaptive?
Replies: 10
Views: 1049

Is the AI adaptive?

I understand that the game has scripted events within the campaigns but is the AI dynamic in anyway? Meaning, does it shift its strategic and tactical objectives according to the situation? Is it able to coherently dispatch, defend, attack, hold, sense player movements?

I am mainly asking because I ...

Go to advanced search