Search found 7 matches

by HermannMatern
Sun Dec 22, 2024 5:46 pm
Forum: Tech Support
Topic: Plan Martin // Missing Proximity Trigger on 74. Sicherungsregiment
Replies: 0
Views: 487

Plan Martin // Missing Proximity Trigger on 74. Sicherungsregiment

I am playing Plan Martin at the Moment. The second batallion has an enemy unit directly next to it and is not activated. Description says it would activate, when enemy gets within 3 Hexes. Date in game is still 17th of December.

Plan Martin.JPG
Plan Martin.JPG (517.73 KiB) Viewed 487 times
by HermannMatern
Tue Dec 17, 2024 7:25 pm
Forum: Scenario Design and Modding
Topic: Questions regarding the Editors and trooptype/officer evaluation
Replies: 2
Views: 1232

Re: Questions regarding the Editors and trooptype/officer evaluation

Thank you for always answering. Amazing work with the game and also with the community.
by HermannMatern
Sat Dec 07, 2024 10:47 am
Forum: Tech Support
Topic: Missing line in combat value calculation in detailed results
Replies: 0
Views: 759

Missing line in combat value calculation in detailed results

When checking detailed combat results i found values that didnt make sense. Previous value was 16, next line was HQ +58% and the result was 12,7, when the result mathematically should have been 25,3. I realized the attack startup penalty was calculated but not included in the UI. Including the ...
by HermannMatern
Sat Dec 07, 2024 10:40 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Love game, but wish unit values more accurate
Replies: 12
Views: 2119

Re: Love game, but wish unit values more accurate


Remember that in Ardennes editor the scale is fixed to 1km/hex.
Have you tried the DC Community Project editor ? both DC4 Ardennes and the future DC5 started with the DCCP editor !
You can start modding my November 42 (10km/hex) or Fastov 43 (5km/hex) scenarios.


I already made the map, what ...
by HermannMatern
Wed Dec 04, 2024 4:02 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Love game, but wish unit values more accurate
Replies: 12
Views: 2119

Re: Love game, but wish unit values more accurate

Thank you for the pdf. I am working in the Ardennes Editor and make the scenario there, even if it is on the eastern front, but it involves creating a lot of new/changing existing trooptypes.
by HermannMatern
Wed Dec 04, 2024 11:20 am
Forum: Scenario Design and Modding
Topic: Questions regarding the Editors and trooptype/officer evaluation
Replies: 2
Views: 1232

Questions regarding the Editors and trooptype/officer evaluation

I have the following questions regarding the editors:

1. In the Historical Models sheet, what is the battlegroup coloumn meant for? It's not mentioned in the guide.
2. [solved]
3. How are officers evaluated? I noticed that german officers, even army leaders, have in average lower organisational ...
by HermannMatern
Wed Dec 04, 2024 8:00 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Love game, but wish unit values more accurate
Replies: 12
Views: 2119

Re: Love game, but wish unit values more accurate



atksoft = (gun (mm) * shot weight (kg)) / 10
defsoft = 75% atksoft
atkhard = ((barrel lenght mm*2) * muzzle vel. ms) /100) /300)
defhard = 75% atkhard
defense = (weight * protection / 30 ) + speed (km)


Hello,

are these formulas also used in Case Blue? I am working on a Seelow '45 scenario and ...

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