Search found 35 matches

by stepbackjumper2
Fri Jun 05, 2026 12:44 pm
Forum: Tech Support
Topic: [B1877] AAR mission issues
Replies: 1
Views: 165

[B1877] AAR mission issues

I set up an AAR mission for a strike. During the strike mission, some aircraft completely skipped refueling and proceeded directly to bomb the targets (subsequently crashing from fuel exhaustion). Meanwhile, the others immediately RTB'ed after refueling instead of continuing the attack.
https://i ...
by stepbackjumper2
Thu Apr 30, 2026 9:06 pm
Forum: Command: Modern Operations series
Topic: CMO v1.09 Build 1859 (Public Beta)
Replies: 10
Views: 1654

Re: CMO v1.09 Build 1859 (Public Beta)

The slow performace issue has been fixed. Thanks to the dev team for the hard work!
by stepbackjumper2
Sun Mar 01, 2026 3:28 am
Forum: Lua Legion
Topic: Loading cargo via lua
Replies: 1
Views: 431

Loading cargo via lua

Is there a way to load cargo via Lua?

I’ve explored the Command Lua Docs and found only three functions related to cargo missions: ScenEdit_TransferCargo, ScenEdit_UnloadCargo, and ScenEdit_UpdateUnitCargo.

However, ScenEdit_UpdateUnitCargo seems to simulate loading by generating new cargo rather ...
by stepbackjumper2
Fri Feb 27, 2026 2:27 pm
Forum: Tech Support
Topic: [WAD][B1825] Cannot set the mission's takeoff, start, and end times via Lua.
Replies: 2
Views: 154

[WAD][B1825] Cannot set the mission's takeoff, start, and end times via Lua.

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Cannot set the mission's takeoff, start, and end times via Lua.
by stepbackjumper2
Mon Nov 24, 2025 11:11 am
Forum: Tech Support
Topic: [WAD] B1774. GNSS jammer displays no radius
Replies: 14
Views: 694

Re: [WAD] B1774. GNSS jammer displays no radius

I have a question. Does the GNSS enabler still have any effect on GNSS disruption?
by stepbackjumper2
Sat Nov 22, 2025 11:29 pm
Forum: Tech Support
Topic: [1774] Recalculating the path indefinitely
Replies: 1
Views: 176

[1774] Recalculating the path indefinitely

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I plotted a course for a group unit, but it can’t reach the destination. It keeps recalculating the path indefinitely.
by stepbackjumper2
Thu Sep 18, 2025 12:58 am
Forum: Command: Modern Operations series
Topic: CMO v1.08 - Public Beta - Build 1728.2
Replies: 14
Views: 4150

Re: CMO v1.08 - Public Beta - Build 1728.2

blu3s wrote: Wed Sep 17, 2025 7:23 am
stepbackjumper2 wrote: Tue Sep 16, 2025 11:45 pm Where can I find the usage and parameters of new Lua functions, such as ScenEdit_CreateMissionFlightPlan?
Added to the Lua Docs:

https://commandlua.github.io/assets/Fun ... tPlan.html
Thank you
by stepbackjumper2
Tue Sep 16, 2025 11:45 pm
Forum: Command: Modern Operations series
Topic: CMO v1.08 - Public Beta - Build 1728.2
Replies: 14
Views: 4150

Re: CMO v1.08 - Public Beta - Build 1728.2

Where can I find the usage and parameters of new Lua functions, such as ScenEdit_CreateMissionFlightPlan?
by stepbackjumper2
Tue Sep 02, 2025 11:06 am
Forum: Tech Support
Topic: [1706] Submunitions couldn't destroy ground units
Replies: 3
Views: 445

Re: [1706] Submunitions couldn't destroy ground units

So, is this determined by the unit’s armor type? That seems a bit inconsistent. For example, the ground unit type of the PHL-03 shows its armor as “Light (Handgun Resistant),” while the facility type shows “None.” Yet, the ground unit can’t be destroyed by submunitions, while the facility can ...
by stepbackjumper2
Mon Sep 01, 2025 12:01 pm
Forum: Tech Support
Topic: [FIXED][1706] Couldn't automatically attack ground units
Replies: 1
Views: 278

[FIXED][1706] Couldn't automatically attack ground units

I tried using the MLRS system to attack amphibious vehicles like the ZBD-05 and ZTD-05. I assigned the RT-2000 to a patrol mission, but it didn’t automatically launch any missiles. It seemed to ignore ground units and would only engage other types of targets.
by stepbackjumper2
Mon Sep 01, 2025 11:54 am
Forum: Tech Support
Topic: [1706] Submunitions couldn't destroy ground units
Replies: 3
Views: 445

[1706] Submunitions couldn't destroy ground units

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I tried using submunitions to attack ground units, but they caused no damage and couldn’t destroy any of them. However, they worked as expected against other types of targets, such as facility units.
by stepbackjumper2
Mon Jul 07, 2025 12:47 am
Forum: Mods and Scenarios
Topic: Request TestScenario for Patriot and Sky Bow
Replies: 3
Views: 749

Re: Request TestScenario for Patriot and Sky Bow

Sky bow 3s can not intercept because its' fire control radar can not detect ballistic missiles.
by stepbackjumper2
Wed Jun 04, 2025 11:13 am
Forum: Tech Support
Topic: [1674]Weird bug
Replies: 2
Views: 372

Re: [1674]Weird bug

Thanks for your response. I set the WRA to "do not use weapons against this type of target," and then the PHL-16 stopped firing missiles. This temporarily resolves the issue. However, the other unit does not need to change its WRA. Only the PHL-16 does. I’m not sure, but this might be a bug.
by stepbackjumper2
Sat May 31, 2025 11:12 am
Forum: Tech Support
Topic: [1674]Weird bug
Replies: 2
Views: 372

[1674]Weird bug

Weird bug. I found that the PHL-16 launcher automatically fires all its missiles for no reason when the scenario starts. It seems that the issue only affects the PHL-16s.
by stepbackjumper2
Wed May 21, 2025 1:51 am
Forum: Tech Support
Topic: [1662][lua] bark notification doesn't work
Replies: 1
Views: 253

[1662][lua] bark notification doesn't work

The function "ScenEdit_CreateBarkNotification_Geo" doesn't work. It returns true, but no text notifications show up.
by stepbackjumper2
Wed Apr 30, 2025 1:16 am
Forum: Command: Modern Operations series
Topic: CMO - v1.08 PUBLIC BETA - Brand NEW Features
Replies: 82
Views: 26236

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

The dev team did a great job on sim-speed improvement. :)
by stepbackjumper2
Sat Nov 30, 2024 4:08 am
Forum: Tech Support
Topic: [WAD][1500] DF-16B with submunitions cannot cause any damage to runways
Replies: 2
Views: 527

[WAD][1500] DF-16B with submunitions cannot cause any damage to runways

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When I tried using the DF-16B with submunitions to attack runways, the message log showed that the explosions did affect the target, but caused no damage.

The issue seems to affect all types of runways except for the 1400m runway.
by stepbackjumper2
Sat Nov 30, 2024 2:23 am
Forum: Tech Support
Topic: [1500] Unable to add a decoy unit
Replies: 1
Views: 260

[1500] Unable to add a decoy unit

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When I try to add a decoy unit, the unit added turns out to be a normal unit instead.

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