Search found 5 matches

by Abstract9
Mon Nov 27, 2023 8:43 pm
Forum: Tech Support
Topic: SM-6 losing speed too quickly
Replies: 3
Views: 424

Re: SM-6 losing speed too quickly

Sorry if I wasn't clear before, but the issue I'm finding here isn't the fuel endurance. The issue here is that post-burnout, the SM-6 is losing speed too quickly. I understand that it has less burn time in the early variants compared to the block IB. When the SM-6 is gliding post-burn, it loses ...
by Abstract9
Mon Nov 27, 2023 12:57 am
Forum: Tech Support
Topic: SM-6 losing speed too quickly
Replies: 3
Views: 424

SM-6 losing speed too quickly

I was messing around in a scenario where a squadron of JH-7s is hunting down a Burke. I had an AWACS nearby and tried to throw SM-6s at the JH-7s before they detected me, and I noticed that the fired SM-6s were losing speed too quickly and not scoring kills despite being fired around 50-60 nmi. I ...
by Abstract9
Wed Oct 25, 2023 11:19 pm
Forum: Tech Support
Topic: [FIXED] AEGIS ships not Auto-firing SAMs
Replies: 8
Views: 609

Re: AEGIS ships not Auto-firing SAMs

Yes, I made another scenario but I tried C-802s instead of YJ-12 (not sure why the YJ-12s showed up as SAMs in the last one), and I had the same issue, the ship had it's radar on and despite having enough time to finish the OODA loop, it didn't engage the missiles. I checked manual weapon allocation ...
by Abstract9
Sat Oct 21, 2023 1:14 am
Forum: Tech Support
Topic: [FIXED] AEGIS ships not Auto-firing SAMs
Replies: 8
Views: 609

Re: AEGIS ships not Auto-firing SAMs

Thank you. After looking at the patch notes though, I noticed that this was stated to be fixed a few patches ago in the case of ships with the SM-3 not using shorter ranged weapons. I wonder why it is still happening?
by Abstract9
Fri Oct 20, 2023 9:22 pm
Forum: Tech Support
Topic: [FIXED] AEGIS ships not Auto-firing SAMs
Replies: 8
Views: 609

[FIXED] AEGIS ships not Auto-firing SAMs

I've had this issue for a while in a few different scenarios, but essentially, some AEGIS ships (I haven't seen this bug on any other ships) just ignore incoming vampires unless I manually fire the SAMs at the incoming weapons. In the save file, I have the Jack H. Lucas being fired on by a land ...

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