Search found 36 matches

by BadOptics
Tue Dec 09, 2025 11:44 pm
Forum: Mods and Scenarios
Topic: Full camo counters
Replies: 7
Views: 584

Re: Full camo counters

Probably gonna put this one on hiatus to make sure none of the camos run into any IP issues. Not looking for commercial use or getting any sort of compensation personally, but especially the more modern camos I want to make sure I'm not running afoul of anything. The good thing is that it does prove ...
by BadOptics
Tue Dec 09, 2025 11:38 pm
Forum: Mods and Scenarios
Topic: National Flags and roundels on unit counters
Replies: 6
Views: 701

Re: National Flags and roundels on unit counters

Should be my final version of this. Changes:

- UK and Belgian roundels adjusted to be a bit higher due to the counter size difference.
- Soviet and Polish flags had a black background added to give them a border outline to make them distinct from the counter background. Zooming out kind reduces the ...
by BadOptics
Tue Dec 09, 2025 3:28 pm
Forum: Requested Features and Ideas
Topic: Small suggestion: Artillery animation is too long and Painful (both to watch and ear)
Replies: 6
Views: 296

Re: Small suggestion: Artillery animation is too long and Painful (both to watch and ear)


Hi.
Just a small suggestion. Artillery animation is really long.

you can sometimes have nearly a dozen of artillery units firing each minutes, and in this case the on-map animation is long and boring. Maybe it can be shorten a bit ? Any % of reduction will help. Also maybe not so loud ?

Or ...
by BadOptics
Mon Dec 08, 2025 8:59 pm
Forum: Mods and Scenarios
Topic: Full camo counters
Replies: 7
Views: 584

Re: Full camo counters


Because those detailed counter backgrounds drown the black text label (unit name) and make them hard to read, would an additional and optional light halo around the text label be helpful? (It's not in the game - we're just experimenting here).


William,

Yeah, something like that is what I had ...
by BadOptics
Fri Dec 05, 2025 8:36 pm
Forum: Flashpoint Campaigns: Cold War
Topic: Infinite withdraw loops
Replies: 4
Views: 187

Re: Infinite withdraw loops

I recently confirmed this in a testing scenario I created. I've also created a feature request (bug report?) on the Discord which is logged under FPSS-6766. Just being able to have an SOP option to have the unit stop executing the orders given when a withdraw is initiated would be a godsend for ...
by BadOptics
Thu Dec 04, 2025 6:32 pm
Forum: Flashpoint Campaigns: Cold War
Topic: "SOP" Preset Question.
Replies: 3
Views: 279

Re: "SOP" Preset Question.


Standard Operating Procedures (SOP)

When I modify it using the SOP MANAGER option, everything is fine until I issue a movement command. After issuing a movement command, SOP immediately returns to its default settings.

Is this how SOP is supposed to work?


To explain the way the SOPs are ...
by BadOptics
Thu Dec 04, 2025 2:16 am
Forum: Mods and Scenarios
Topic: Full camo counters
Replies: 7
Views: 584

Re: Full camo counters

Ok, so I was actually able to figure out how to get the camos working with SILs; some national colors will look somewhat different in the Game Control Panel, but nothing too crazy. Tried to lighten up the camos enough that they weren't to washed out but the unit name text wasn't completely illegible ...
by BadOptics
Wed Dec 03, 2025 10:14 pm
Forum: Mods and Scenarios
Topic: Full camo counters
Replies: 7
Views: 584

Re: Full camo counters

I'm also using the same GIMP files/templates as my flag and roundel mod, so I might package this with both of those as well. Roundels would look best due to not getting covered in any way by the NATO symbols, but if you like having the full flag on there I'd want the option to be available.
by BadOptics
Wed Dec 03, 2025 9:46 pm
Forum: Mods and Scenarios
Topic: FPSS Colored Counters Mod
Replies: 40
Views: 16164

Re: FPSS Colored Counters Mod





Thanks for the new images. I just got Cold War and noticed still many missing images.
Did you happen to find any for the MLBT-2 ?

I'm having a hard time with this one.


The letter order you're looking for is wrong:

https://tank-afv.com/coldwar/ussr/MT-LB.php

Thanks, yeah that was just ...
by BadOptics
Wed Dec 03, 2025 9:44 pm
Forum: Mods and Scenarios
Topic: Full camo counters
Replies: 7
Views: 584

Full camo counters

With a bit of help from Cap'n Darwin and messing around in GIMP moving a 50x50px square to locate where the command cycle national colors was getting pulled from on the counter, I'm now able to create a full camo counter for each nation. At the moment I've created the test bed and template around ...
by BadOptics
Wed Dec 03, 2025 9:24 pm
Forum: Mods and Scenarios
Topic: Color Sils and Subunits
Replies: 6
Views: 522

Re: Color Sils and Subunits




Hi...

So I am using the mods from the previous game forum but many units and subunits have missing images still.

The subunits are easier to "fix" than the Sils. For example, for MLBT-2, I can't seem to find a good image for this. This unit comes up in the first basic operations tutorial, so ...
by BadOptics
Tue Dec 02, 2025 7:40 pm
Forum: Flashpoint Campaigns: Cold War
Topic: A Few Suggestions for the Future FCCW tournament
Replies: 9
Views: 590

Re: A Few Suggestions for the Future FCCW tournament


I'm Muracley, the runner-up of the FCSS 2025 Winter tournament and champion of both the Spring and Fall tournaments. I had a great time during the matches, but there are still some flaws in the current tournament format. For this reason, I'd like to share some of my personal thoughts and ...
by BadOptics
Tue Dec 02, 2025 7:25 pm
Forum: Mods and Scenarios
Topic: Color Sils and Subunits
Replies: 6
Views: 522

Re: Color Sils and Subunits


Hi...

So I am using the mods from the previous game forum but many units and subunits have missing images still.

The subunits are easier to "fix" than the Sils. For example, for MLBT-2, I can't seem to find a good image for this. This unit comes up in the first basic operations tutorial, so I ...
by BadOptics
Tue Dec 02, 2025 7:25 pm
Forum: Mods and Scenarios
Topic: FPSS Colored Counters Mod
Replies: 40
Views: 16164

Re: FPSS Colored Counters Mod



Inspired by original mod creator I expanded it with 92 additional images for my own use (all inside packed directory).

I'm not the owner nor creator of any of these graphics.
Most of them comes from Tank Encyclopedia, various internet sites and from Warno.

Feel free to use them.

Thanks for ...
by BadOptics
Tue Dec 02, 2025 7:17 pm
Forum: Mods and Scenarios
Topic: Color Sils and Subunits
Replies: 6
Views: 522

Re: Color Sils and Subunits

I think he's asking where the images for the original mod are from so they can make their own versions for the units missing from the original mod. I know from the FCSS mod thread they got them from https://tanks-encyclopedia.com/, but I also found a good site for the side image art style on https ...
by BadOptics
Tue Dec 02, 2025 7:10 pm
Forum: Flashpoint Campaigns: Cold War
Topic: why no LOS, but enemy has LOS
Replies: 5
Views: 409

Re: why no LOS, but enemy has LOS




Since you are playing with the enemy units visible on the map, units with the white spotting dot at the bottom of the counter have been seen by the enemy. So, your 3/B tank unit has probably been spotted by the Red arty unit to the southeast. Tank 2/B has probably spotted the red anti-tank ...
by BadOptics
Sun Nov 30, 2025 3:42 am
Forum: Flashpoint Campaigns: Cold War
Topic: why no LOS, but enemy has LOS
Replies: 5
Views: 409

Re: why no LOS, but enemy has LOS


Since you are playing with the enemy units visible on the map, units with the white spotting dot at the bottom of the counter have been seen by the enemy. So, your 3/B tank unit has probably been spotted by the Red arty unit to the southeast. Tank 2/B has probably spotted the red anti-tank unit ...
by BadOptics
Sun Nov 30, 2025 3:38 am
Forum: Flashpoint Campaigns: Cold War
Topic: Why wont my unit fire
Replies: 6
Views: 276

Re: Why wont my unit fire

Best is to open the Unit Dashboard and see what it can actually see in the Staff tab. It might be that it detects something in that hex, but hasn't classified it yet (i.e. it has a thermal detection of a contact vs thermal classification of 2 x APCs, for example). I believe if it's just a vague ...
by BadOptics
Sun Nov 30, 2025 3:31 am
Forum: Opponents Wanted
Topic: Not a good two player game ?
Replies: 3
Views: 245

Re: Not a good two player game ?

scout1 wrote: Sun Nov 30, 2025 12:46 am No offers for a multiplayer game ???

Does this game not suit human vs human ?
I'd recommend hoping on the discord and posting the "opponents for pbem" found here: https://discord.com/channels/9117113140 ... 1489630218
by BadOptics
Sun Nov 30, 2025 3:27 am
Forum: Mods and Scenarios
Topic: Scenario completion tracker
Replies: 8
Views: 2582

Re: Scenario completion tracker


Thanks for this, I'll put it to good use. A couple of thoughts, you forgot the "grognard/custom" difficulty settings. Also maybe another column with "personal rating" a sort of how much you liked the scenario, maybe on a 1-10 star rating or something.


I could see about this. I'd have to figure ...

Go to advanced search