Search found 14 matches

by Gessie
Tue Dec 03, 2024 4:46 pm
Forum: Distant Worlds 2
Topic: [ Distant Worlds 2 Advanced Guide ]
Replies: 42
Views: 21603

Re: [ Distant Worlds 2 Advanced Guide ]

Damn, I've been discovered! Seriously though, I wasn't absent during this debacle but chose not to post. I wrote an elaborate reply but stored it on my desktop, realizing I had just wasted my time and was soliciting a social media grade mud-slinging fest by replying. Still, here it is, for anyone in...
by Gessie
Thu Aug 29, 2024 12:53 pm
Forum: Distant Worlds 2
Topic: [ Distant Worlds 2 Advanced Guide ]
Replies: 42
Views: 21603

Re: [ Distant Worlds 2 Advanced Guide ]

May i get clarification on what you mean by "when your empire becomes passively profitable"? Certainly! In short : The number shown next to your state cash is passive income, and "passively profitable" means the number is above 0 (it'll turn green). This number doesn't include a...
by Gessie
Sat Aug 17, 2024 1:01 am
Forum: Distant Worlds 2
Topic: Scott's Guide to DW2 available to download (version 3.2)
Replies: 143
Views: 106975

Re: Scott's Guide to DW2 available to download (version 3.2)

Thanks for the endorsement. I've removed the part about your guide being somewhat outdated, since you released a new version.

Best of luck with your health issues.
by Gessie
Tue Jul 30, 2024 4:15 pm
Forum: Distant Worlds 2
Topic: [ Distant Worlds 2 Advanced Guide ]
Replies: 42
Views: 21603

Re: [ Distant Worlds 2 Advanced Guide ]

I think I've finished working in the last suggestions, unless I missed something. Ready for another round! Edit: Added some images (chapter banners). Not sure if it's better or worse. Edit 2: Added energy costs in the form of ED (energy per damage). Edit 3: Expanded diplomacy info and moved it to Ch...
by Gessie
Sun Jul 28, 2024 11:53 am
Forum: Distant Worlds 2
Topic: [ Distant Worlds 2 Advanced Guide ]
Replies: 42
Views: 21603

Re: [ Distant Worlds 2 Advanced Guide ]

Quick update: You guys were entirely correct - DC does not apply to shields or armor. Not sure why I thought otherwise, but it's fixed now. Edit: @Nightskies, I went over your suggestions and added many of them. Let me know if anything is not what you intended. A few questions: 2-13: Note that more ...
by Gessie
Sun Jul 28, 2024 10:32 am
Forum: Distant Worlds 2
Topic: [ Distant Worlds 2 Advanced Guide ]
Replies: 42
Views: 21603

Re: [ Distant Worlds 2 Advanced Guide ]

Thanks a lot for the suggestions and corrections! DC not applying to shields/armor was especially surprising to me, so I'll first generate a near-identical Defensive Station test setup again to double-check. Perhaps I misunderstand some aspect of the damage calculation. After that I'll need time to ...
by Gessie
Thu Jul 25, 2024 2:21 pm
Forum: Distant Worlds 2
Topic: Suggestions based on Advanced Guide
Replies: 3
Views: 867

Suggestions based on Advanced Guide

While writing my guide I've uncovered various balance issues, then added a few ideas of my own, listed below. Doesn't include anything related to the closed beta, which I intentionally didn't install until publishing this list and the guide. 1. Balance fixes Balance diplomacy, which is extremely exp...
by Gessie
Thu Jul 25, 2024 12:30 pm
Forum: Distant Worlds 2
Topic: [ Distant Worlds 2 Advanced Guide ]
Replies: 42
Views: 21603

[ Distant Worlds 2 Advanced Guide ]

Intro This is a compact Distant Worlds 2 guide intended for maximum difficulty, which can be too easy when using an overpowered government - that's why I've included tips on how to make things more interesting. Basic information isn't included, though some tips present in the Galactopedia may be (I...
by Gessie
Sun Jul 14, 2024 6:42 pm
Forum: Distant Worlds 2
Topic: Auto Build Military Ships
Replies: 5
Views: 414

Re: Auto Build Military Ships

Feudal ships under private control are funded through the private economy, and sadly use state resources (Steel, Polymer and such). This is effectively a downside of Feudalism, as it reduces the private funds available due to maintenance costs completely disappearing. Those few random Escorts can't ...
by Gessie
Sun Jul 14, 2024 5:14 pm
Forum: Distant Worlds 2
Topic: Democratic leaders seem to be unbalanced...
Replies: 2
Views: 266

Re: Democratic leaders seem to be unbalanced...

You're right, and the devs have announced their intent to overhaul various "old" government types after power-creeping Republic, Hive Mind and Mercantile Guild (its main bonus, from treaties, isn't even attached to difficulty). These three are the unopposed, overpowered options, especially...
by Gessie
Tue Jun 25, 2024 4:25 pm
Forum: Distant Worlds 2
Topic: Roadmap questions, suggestions
Replies: 4
Views: 502

Re: Roadmap questions, suggestions

Thanks for the replies! I'll keep your tips in mind when I purchase the game, Omnius and Jorgen_CAB. I'm sure we will make improvements here over time as well, but I can't promise an exact date for these. Awesome, that answers my post. I'll check back periodically for when the update hits. I'm not e...
by Gessie
Tue Jun 18, 2024 6:04 am
Forum: Distant Worlds 2
Topic: Roadmap questions, suggestions
Replies: 4
Views: 502

Roadmap questions, suggestions

Hey all, Old fan of DW1 here. I've been trying out DW2 for about 30 hours and am considering purchasing it myself (latest stable version; 1.2.2.0 IIRC). However, the current state of DW2's UX is unacceptable to me, especially since I have early-stage MS now, and would like to know if this will be fi...
by Gessie
Mon Jun 17, 2024 8:16 pm
Forum: The War Room
Topic: Ackdarian - small craft + Missiles
Replies: 2
Views: 1043

Re: Ackdarian - small craft + Missiles

If you truly want to roleplay and embrace kiting for fun, as opposed to winning at max difficulty, try max-range weapons (Heavy Missiles IIRC) on the lightest ship which can carry them, plus Ackdarian engines. Empty slots are a feature, not a bug. Unless the enemy also brings high-range seeker weapo...
by Gessie
Mon Jun 17, 2024 7:17 pm
Forum: Distant Worlds 2
Topic: Could somebody smart come talk me through ship scale/tonnage please
Replies: 3
Views: 540

Re: Could somebody smart come talk me through ship scale/tonnage please

Awesome question, one which I feel compelled to answer elaborately! Quick correction to the previous post: Weight matters equally in space, as is excellently simulated in the Kerbal Space Program franchise via thrust-to-weight (effective acceleration), fuel weight combined with fuel efficiency (spec...

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