Search found 14 matches

by rniles1149
Sat Jul 13, 2024 3:29 pm
Forum: Scenario Design and Modding
Topic: Scenario building and the AI
Replies: 9
Views: 585

Re: Scenario building and the AI

Beautifully done, Goran!

Is it relatively simple to use your map when playing the game?

Are the additional features shown on your map, such as airfields, actually coded as such in the game? Just curious…

Thanks for sending it!
by rniles1149
Sat Jul 13, 2024 10:40 am
Forum: Scenario Design and Modding
Topic: Scenario building and the AI
Replies: 9
Views: 585

Re: Scenario building and the AI

Teo41, You are right, that works! I also found another way to do it that works better if you’re trying to “zero out” fatigue on a large number of units. In the editor, you can go to the Commanders Report by typing “c” then go to the “editor functions” towards the top of the screen and you’ll see ...
by rniles1149
Fri Jul 12, 2024 3:17 pm
Forum: Scenario Design and Modding
Topic: Scenario building and the AI
Replies: 9
Views: 585

Re: Scenario building and the AI

Click where Teo?
by rniles1149
Fri Jul 12, 2024 2:56 pm
Forum: Scenario Design and Modding
Topic: Scenario building and the AI
Replies: 9
Views: 585

Re: Scenario building and the AI

Teo41_ITA is correct, you can choose between 30 choices (0–29) on the main tab of the editor screen to select your AI. These appear to be scripted AIs created individually by the game developers and directly related to the individual scenarios sold with the game. Maybe they were created using the ...
by rniles1149
Tue Jul 09, 2024 2:58 pm
Forum: Scenario Design and Modding
Topic: Scenario building and the AI
Replies: 9
Views: 585

Scenario building and the AI

I’m continuing to work on a number of scenarios centered on the campaigns in the Crimea during 1941 and 1942. I’ve got the basics down, and the initial scenario I have developed is playable at this point. I still need to refine it for historical accuracy, etc..

One of the issues I still have is ...
by rniles1149
Tue Jul 09, 2024 2:51 pm
Forum: Scenario Design and Modding
Topic: Scenario Building
Replies: 11
Views: 772

Re: Scenario Building

Yes, I did get some answers and some of the things I figured out for myself. The scenario I’m working on is working pretty well now, and I’m simply refining it to try to get it to perform somewhat historically. I’m going to post a question on the forum shortly related to how to get the AI to do ...
by rniles1149
Sat Jun 22, 2024 9:01 pm
Forum: Scenario Design and Modding
Topic: Scenario Building
Replies: 11
Views: 772

Re: Scenario Building

No problem. Thanks for your help Joel. Have a great vacation!
by rniles1149
Sat Jun 22, 2024 9:01 pm
Forum: Scenario Design and Modding
Topic: Scenario Building
Replies: 11
Views: 772

Re: Scenario Building

No problem. Thanks for your help Joel. Have a great vacation!
by rniles1149
Sat Jun 22, 2024 7:47 pm
Forum: Scenario Design and Modding
Topic: Scenario Building
Replies: 11
Views: 772

Re: Scenario Building

Joel,

Thank you! I do intend to incorporate the Soviet amphibious landings on the Kerch peninsula and at Feodosiya in one of my Crimea scenarios…

But now I’m onto the Air War portion of the scenario…and I’m lost. The description in the WITW editor manual doesn’t even begin to explain the ...
by rniles1149
Fri Jun 21, 2024 4:00 pm
Forum: Scenario Design and Modding
Topic: Scenario Building
Replies: 11
Views: 772

Re: Scenario Building

Joel,

Thanks so much for the quick response. It works! I guess I didn’t understand that both NSSs on each side had to be connected via rail, and both needed to be on the playable scenario map.

I’ll have some fun creating this, and I think it may be a good introductory campaign/scenario for newbies ...
by rniles1149
Fri Jun 21, 2024 2:31 pm
Forum: Scenario Design and Modding
Topic: Scenario Building
Replies: 11
Views: 772

Re: Scenario Building

Joel,

Thanks for the insights. I’ve tried to implement them, and in my work I’ve tried to emulate the introductory Velikie Luki scenario as much as possible, but I just can’t seem to get it to work. The rail networks for each side seem unstable, e.g., they change from green to yellow from in the ...
by rniles1149
Tue Jun 18, 2024 7:27 pm
Forum: Scenario Design and Modding
Topic: Scenario Building
Replies: 11
Views: 772

Scenario Building

Love the game!

Trying to build a new scenario based on the various Crimean battles/campaigns during 1942. I’m using the 1943 campaign map, cropped to include only the Crimea, the area immediately north, and the Taman Peninsula. I’ve created national supply sources for the Germans and Russians at ...
by rniles1149
Tue Jun 18, 2024 1:55 pm
Forum: Gary Grigsby's War in the East 2
Topic: Scenario Help
Replies: 1
Views: 297

Scenario Help

I’m hoping that someone on the forum can help me with this. I was monkeying around with the editor, and I mistakenly changed the map and scenario starting and ending dates on the 1943 campaign scenario rather than reinstalling the whole thing, could someone provide the Proper map coordinates and ...
by rniles1149
Mon Jun 17, 2024 11:03 pm
Forum: Scenario Design and Modding
Topic: Scenario Design
Replies: 1
Views: 397

Scenario Design

I’m a relative ‘newbie” to WitE 2, having been an avid player of the original WitE years ago. I love to design scenarios, and I’m currently working on several small campaign scenarios revolving around the Crimean campaigns of 1941-42. I’m having a few issues that I’m hoping someone in the forum can ...

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