Search found 26 matches

by emernic
Sat Oct 17, 2026 8:24 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Steam demo is finally up!
https://store.steampowered.com/app/5036770/Steel_Company/
and an updated trailer here: https://www.youtube.com/watch?v=HHNSRRcyxrM

As noted, the demo (and the full release) will continue to be available through the website as well.

Huge thanks to everyone who has provided ...
by emernic
Tue Oct 13, 2026 1:32 am
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

bigus wrote: Mon Oct 12, 2026 11:41 pm I hope matrix picks this one up. Unfortunately if it's Steam only I probably won't buy.
Thanks! It will be available through the website as well.
by emernic
Mon Oct 12, 2026 9:01 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Thanks flibby and RedwoodForest for the kind words. It's very encouraging to see people already enjoying it.


Posting PATCH NOTES for 0.88.0

Major features:
- You can hold Shift to temporarily tone down smoke and weather effects and show the available movement area for the unit (and unit names ...
by emernic
Sun Oct 04, 2026 3:01 am
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

I think I am going to start posting patch notes here (as well as on the Discord) for anyone interested.

PATCH NOTES for v0.87.0

Major features:
- Scenario editor has been completely reworked! All essential settings have been consolidated into a "Scenario Setup" menu, and the terrain placement UI ...
by emernic
Tue Sep 15, 2026 4:42 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Very nice looking counters. I will see if I can get a fix out for both of those issues tonight. The infantry sprites changing size is a hack that I forgot about and shouldn't be necessary at all.
by emernic
Mon Sep 14, 2026 9:32 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Just released a very large update today that overhauls essentially the entire UI for the game. Let me know what you think!

Features include:
- Unit counters (currently NATOish style, but fully moddable) to increase map readability and make dealing with stacked units easier. These are optional but ...
by emernic
Mon Sep 07, 2026 4:47 am
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Thanks! Yes it's still slowly making its way around while I gather feedback and make improvements.

I guess that reminds me, I should post the Steam link here for anyone who wants to wishlist (it helps massively in Steam's algorithm later on).
https://store.steampowered.com/app/5036 ... l_Company/
by emernic
Thu Sep 03, 2026 3:55 am
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Very nice.

The stances may change (and are intended to be moddable, including allowing manual stance adjustment) but currently it's:
- Standing is very exposed, and it is triggered by moving more than 1 hex in a turn.
- "Prone" (maybe slightly misleadingly named) is much less exposed. This for ...
by emernic
Tue Sep 01, 2026 5:55 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Yes, there actually is one (it's used for the big aid station tents etc.).

The field is
"fixed_orientation": true
on the sprite definition in units.json
e.g.

"sprites": {
"hq_tent": { "files": "sprites/hq_tent.png", "fill_frac": 0.65, "fixed_orientation": true }
}


(it does not currently do ...
by emernic
Fri Aug 21, 2026 11:00 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

VERY nice. Now we just need a mod to replace all the terrain sprites so they don't look extra crappy behind the detailed tanks :D

Are a couple of vehicles near the bottom of the second image missing a turret?

EDIT: Oh, wait are those the ones that I haven't added separate turrets to in the base ...
by emernic
Fri Aug 21, 2026 6:07 am
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)


I played around a little and its a fantastic start.

One recommendation is being able to click on the message and have the map center on the unit or action being addressed. At least I didn't notice it happening in my quick play through.

One thing you can do to make units stand out more is maybe ...
by emernic
Fri Aug 21, 2026 5:56 am
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)


I've been playing this game non stop for almost a week. It's a fantastic start to what I feel will become the successor to Steel Panthers. I see that you've been updating it almost every day now and the improvements show.

One of my favorite features is the multiple unit move command (M). I'm ...
by emernic
Fri Aug 21, 2026 5:54 am
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)


i liked the part that you included my fav battle, Arnhem, but while the map looks something like it, it didn't play or feel like it and that's not a bad thing, just a comment from someone who owns and plays every game and engine which covers this battle.


Yeah this is one of the earliest ...
by emernic
Fri Aug 21, 2026 2:32 am
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)


Thanks a lot.
I’m going to try creating a graphics mod using unit sprites in PNG format, matching the quality of the example.
If I understand correctly, I just need to create a folder for my mod within the `modules` folder—located at `C:\Users\myname\AppData\Roaming\Steel Company`—and drop all the ...
by emernic
Thu Aug 20, 2026 9:01 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Wow, those sprites look absolutely incredible.

Yeah definitely can't be in the base game if you don't own the IP unfortunately, but could be a very nice mod and a useful reference for any artists contributing sprites to the game.

There have actually been a few updates just recently, related to ...
by emernic
Wed Aug 19, 2026 9:27 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

On top of just improving the sprites themselves, I've also thought about adding some "high visibility" setting that adds prominent outlines, shadows, and/or highlights to all sprites (or whatever else might make them stand out). Or potentially even adding a setting/mod to switch to square symbolic ...
by emernic
Wed Aug 19, 2026 9:23 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)

Very nice!! The sprites definitely need to be made more legible somehow.

And great minds think alike... :D I already updated the engine to accept png yesterday, but it is not released yet. It will go out sometime today or tomorrow.

I have played what I would consider a "fair amount" of SPWAW and a ...
by emernic
Tue Aug 18, 2026 9:53 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)


It would be great if there were still time to modify your code and increase the resolution of all the game's sprites (including terrain and all elements) to eliminate that pixelated look.
I could try to help you out with the graphics—on a voluntary, unpaid basis, depending on my availability, just ...
by emernic
Tue Aug 18, 2026 5:06 pm
Forum: General Discussion
Topic: Steel Company Development & Feedback (2D WWII Tactical Scale)
Replies: 51
Views: 7463

Re: Steel Company Development & Feedback (2D WWII Tactical Scale)


The first thing I notice immediately, as a graphics modder, is the very small size of the sprites used. Is this a program limitation, or can we envision modding these sprites with larger pictures to achieve a result better suited to modern screen resolutions?

Please, could you show me how to ...

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