Search found 5 matches

by Dzezmen83
Sun Dec 07, 2025 9:36 am
Forum: Flashpoint Campaigns: Cold War
Topic: Illumination Level Affects Unit Speed
Replies: 8
Views: 479

Re: Illumination Level Affects Unit Speed



“It would be helpful if the manual also included information on how Readiness is affected by different movement speeds and movement types.”


It isn't - all movement has the same impact. Readiness losses due to movement are insignificant relative to those from combat, receiving indirect fire ...
by Dzezmen83
Sat Dec 06, 2025 9:51 am
Forum: Flashpoint Campaigns: Cold War
Topic: “Question About Counter-Battery Availability”
Replies: 2
Views: 277

“Question About Counter-Battery Availability”

From what I understand from the manual, artillery units with the On Call or Counter-Battery orders should be able to carry out Counter-Battery missions assigned by the FSCC.However, in the Tutorial - Artillery Operations, neither the MLRS on Counter-Battery duty nor the M109 on On Call ever fired ...
by Dzezmen83
Sat Dec 06, 2025 9:20 am
Forum: Flashpoint Campaigns: Cold War
Topic: Illumination Level Affects Unit Speed
Replies: 8
Views: 479

Re: Illumination Level Affects Unit Speed

“It would be helpful if the manual also included information on how Readiness is affected by different movement speeds and movement types.”
by Dzezmen83
Fri Dec 05, 2025 6:25 pm
Forum: Flashpoint Campaigns: Cold War
Topic: “Clarification Needed: Hold, Screen, and Assault Mechanics”
Replies: 13
Views: 4692

“Clarification Needed: Hold, Screen, and Assault Mechanics”

In the tutorial there is very little information about the differences between the Hold and Screen postures, and I can't find anything that clearly explains the specific advantages of the Assault movement order. Could someone please clarify how these mechanics actually work in detail?

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