Search found 7 matches

by thek3mu
Thu Dec 04, 2025 1:39 am
Forum: Scenario Design and Modding
Topic: Update: WAR IN THE EAST2 IMAGE LIBRARY (2,373 images) - VER. 1.04.01
Replies: 83
Views: 26262

Re: Update: WAR IN THE EAST2 IMAGE LIBRARY (2,373 images) - VER. 1.04.01

for your viewing pleasure, yay!
for your viewing pleasure, yay!
Pz_IV_G_editor.jpg (196.77 KiB) Viewed 27 times
find the modded .bmp inside the .zip file attached to this post.

cheers!
by thek3mu
Wed Dec 03, 2025 12:33 am
Forum: World in Flames
Topic: New 08.00.00.00 Public Beta Update Available Now!
Replies: 61
Views: 8552

Re: New 08.00.00.00 Public Beta Update Available Now!

heya everyone!

came here for a little look-see and oh, my... steve is still buggering on with his vision of a computerized monster wargame - wow!

reading the freshest posts here and on the first few pages of threads on this slot at the bottom of matrix' forums made me do it - again . i just re ...
by thek3mu
Fri Oct 17, 2025 12:07 am
Forum: Scenario Design and Modding
Topic: A hybrid map mod
Replies: 46
Views: 4435

Re: A hybrid map mod

groovy! seeing folks keep editing the map makes my heart jump!
by thek3mu
Wed Oct 15, 2025 12:33 am
Forum: Scenario Design and Modding
Topic: MAPMOD: GeneralsMap v0.5.4
Replies: 148
Views: 39027

Re: MAPMOD: GeneralsMap v0.5.4

LordSAS wrote: Mon Oct 13, 2025 7:53 pm Anyone know if the new roads added in the latest patch messes with this mod? I really like the coloring of this mod over vanilla.
updated hexart for 1.04.12 is online.

https://forums.matrixgames.com/viewtopi ... 8#p5212828

enjoy
by thek3mu
Thu May 22, 2025 9:14 am
Forum: Scenario Design and Modding
Topic: A hybrid map mod
Replies: 46
Views: 4435

Re: A hybrid map mod

@gigglebottom - great job! hope you had a fab time editing the map - soooo many details to take care of, right? thanks a lot! :D

[...] To those asking about a hexless version, I am sorry but it is highly unlikely.
I began this project editing the hex versions of the maps (I only play with hexes ...
by thek3mu
Mon Feb 17, 2025 12:31 am
Forum: Scenario Design and Modding
Topic: MAPMOD: GeneralsMap v0.5.4
Replies: 148
Views: 39027

Re: MAPMOD: GeneralsMap v0.5.4

@Zovs - yep, you're right. modded scenarios may be difficult to fix.

i had a look at the 1941 campaign from Teo41_ITA, the hexart seems to be integrated into his modded scen-file.

also, i had a 'harder' look at the stock map and there are still coastline errors in some hexes.
99% of the area ...
by thek3mu
Fri Feb 14, 2025 6:17 am
Forum: Scenario Design and Modding
Topic: MAPMOD: GeneralsMap v0.5.4
Replies: 148
Views: 39027

Re: MAPMOD: GeneralsMap v0.5.4

UPDATED w_hexart.dat FOR 1.04.12 - all changes (roads, etc) included - except coastlines,of course...

hey Zovs, i may have found a cure for our problem... at least for the coastline.

please try attached 'w_hexart.dat' - only coastlines are 'fixed'.

what i did:

- exported hexart from WitE2 v1 ...

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