Search found 3 matches

by thek3mu
Thu May 22, 2025 9:14 am
Forum: Scenario Design and Modding
Topic: A hybrid map mod
Replies: 30
Views: 2046

Re: A hybrid map mod

@gigglebottom - great job! hope you had a fab time editing the map - soooo many details to take care of, right? thanks a lot! :D

[...] To those asking about a hexless version, I am sorry but it is highly unlikely.
I began this project editing the hex versions of the maps (I only play with hexes ...
by thek3mu
Mon Feb 17, 2025 12:31 am
Forum: Scenario Design and Modding
Topic: MAPMOD: GeneralsMap v0.5.4
Replies: 146
Views: 29460

Re: MAPMOD: GeneralsMap v0.5.4

@Zovs - yep, you're right. modded scenarios may be difficult to fix.

i had a look at the 1941 campaign from Teo41_ITA, the hexart seems to be integrated into his modded scen-file.

also, i had a 'harder' look at the stock map and there are still coastline errors in some hexes.
99% of the area ...
by thek3mu
Fri Feb 14, 2025 6:17 am
Forum: Scenario Design and Modding
Topic: MAPMOD: GeneralsMap v0.5.4
Replies: 146
Views: 29460

Re: MAPMOD: GeneralsMap v0.5.4

hey Zovs, i may have found a cure for our problem... at least for the coastline.

please try attached 'w_hexart.dat' - only coastlines are 'fixed'.

what i did:

- exported hexart from WitE2 v1.04.05 as .csv
- exported hexart from GeneralsMap v0.5.4 as .csv
- copied columns AA - AF from GM v0.5.4 ...

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