Thank you very much my friend!thek3mu wrote: Fri Feb 14, 2025 6:17 am hey Zovs, i may have found a cure for our problem... at least for the coastline.
please try attached 'w_hexart.dat' - only coastlines are 'fixed'.
what i did:
- exported hexart from WitE2 v1.04.05 as .csv
- exported hexart from GeneralsMap v0.5.4 as .csv
- copied columns AA - AF from GM v0.5.4
- overwrite columns AA - AF from WitE2 v1.04.05 with copied columns
- save as .csv
- import new .csv with WitE2 Editor
- save Generic Data for Hex Art
that's the file attached to this post. exchange with w_hexart.dat in GMv0.5.4 folder and voila -
a fresh and crispy coastline for your viewing pleasure.
there may be other issues... sry, i just had to have a go at these coastline errors.
just take this as a quick and dirty fix for this awesome mapmod until overkill continues his work.
cheers!
Unfortunately the two Teo scenarios I tried still show the weird blotchiness on some coastal hexes, but the default stock game your mod works perfectly.
So not sure why the Teo mods (the 1941 and 1942 OOB 3.5 mods) don't work right other then those two mods some how use something else that is messing up this map mod?