MAPMOD: GeneralsMap v0.5.4

Post new scenarios and mods here to share with other gamers.

Moderator: Joel Billings

User avatar
Zovs
Posts: 9201
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

Re: MAPMOD: GeneralsMap v0.5.4

Post by Zovs »

thek3mu wrote: Fri Feb 14, 2025 6:17 am hey Zovs, i may have found a cure for our problem... at least for the coastline.

please try attached 'w_hexart.dat' - only coastlines are 'fixed'.

what i did:

- exported hexart from WitE2 v1.04.05 as .csv
- exported hexart from GeneralsMap v0.5.4 as .csv
- copied columns AA - AF from GM v0.5.4
- overwrite columns AA - AF from WitE2 v1.04.05 with copied columns
- save as .csv
- import new .csv with WitE2 Editor
- save Generic Data for Hex Art

that's the file attached to this post. exchange with w_hexart.dat in GMv0.5.4 folder and voila -
a fresh and crispy coastline for your viewing pleasure.

there may be other issues... sry, i just had to have a go at these coastline errors.
just take this as a quick and dirty fix for this awesome mapmod until overkill continues his work.

cheers!
Thank you very much my friend!

Unfortunately the two Teo scenarios I tried still show the weird blotchiness on some coastal hexes, but the default stock game your mod works perfectly.

So not sure why the Teo mods (the 1941 and 1942 OOB 3.5 mods) don't work right other then those two mods some how use something else that is messing up this map mod?
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
thek3mu
Posts: 3
Joined: Fri Feb 14, 2025 5:53 am

Re: MAPMOD: GeneralsMap v0.5.4

Post by thek3mu »

@Zovs - yep, you're right. modded scenarios may be difficult to fix.

i had a look at the 1941 campaign from Teo41_ITA, the hexart seems to be integrated into his modded scen-file.

also, i had a 'harder' look at the stock map and there are still coastline errors in some hexes.
99% of the area covered for the barbarossa campaign should be ok, though...

i'll leave it like that - maybe someone else will continue from here.

regards,
k3mu
FriedrichII
Posts: 101
Joined: Tue Mar 16, 2021 7:51 pm
Location: Germany

Re: MAPMOD: GeneralsMap v0.5.4

Post by FriedrichII »

Hello thek3mu,

thanks for fixing the coastlines!
It works and looks way better now.

Best regards!
LordSAS
Posts: 44
Joined: Fri Mar 07, 2025 4:42 pm

Re: MAPMOD: GeneralsMap v0.5.4

Post by LordSAS »

Thank you for this MAP!
LordSAS
Posts: 44
Joined: Fri Mar 07, 2025 4:42 pm

Re: MAPMOD: GeneralsMap v0.5.4

Post by LordSAS »

Any chance of getting a map like this for WiTW?
LordSAS
Posts: 44
Joined: Fri Mar 07, 2025 4:42 pm

Re: MAPMOD: GeneralsMap v0.5.4

Post by LordSAS »

Does anyone know off hand if the new beta would be compatible with this mod. I see some road adds to the beta.
rexursus2
Posts: 15
Joined: Sun Jan 26, 2025 10:32 pm

Re: MAPMOD: GeneralsMap v0.5.4

Post by rexursus2 »

Looks nice. Thank you.
Post Reply

Return to “Scenario Design and Modding”