Search found 23 matches

by FranGuasch
Sun Jun 28, 2026 6:03 pm
Forum: Feature Suggestions
Topic: Weapons to TOE / Leader higher HQ
Replies: 0
Views: 29

Weapons to TOE / Leader higher HQ

P - Production Screen

Similar to the way Air data "needs", it would help if similar data could be displayed regarding all the other items, at least the total "type" amounts.

I like to know how many weeks do i need to fill all my units TOE to 100%. I do it fast manual checks some time, picking ...
by FranGuasch
Sun Jun 28, 2026 8:38 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2628
Views: 200655

Re: Quick Questions Thread

1.- Level 3 Trenches dont decay? Nah, confirmed it decays. 3-4% droped to 2 - 98%.

2.- Can these (or level 2) be built in second line areas (not in contact with enemy, with regular troops, not with fortified regions)... I do have some of them in 4th or 5th line... but unsure if they were built ...
by FranGuasch
Tue Jun 23, 2026 4:48 pm
Forum: Tech Support
Topic: Duplicate 4/5th Rifle Division + More Corps than Allowed
Replies: 14
Views: 447

Re: Duplicate 4/5th Rifle Division + More Corps than Allowed

The save from T34 is fine, still divisions are in the corps I am sure i moved some extra units, but did not save the final part. I believe it was just a few moves in the southern area, probably to form lines

T35 save from game after german turn (STILL FINE!)

T35 save.. .after some leader changes ...
by FranGuasch
Tue Jun 23, 2026 4:24 pm
Forum: Tech Support
Topic: Duplicate 4/5th Rifle Division + More Corps than Allowed
Replies: 14
Views: 447

Re: Duplicate 4/5th Rifle Division + More Corps than Allowed

Checking T27, T28 saves. I had my 3rd - 5th corps split... but together in same hex. They stay named as part of a corps

By T29, T30, seems i just rebuilt 4th and 5th in some moment, far from the front, In T31 seems i built the 3rd also,

(1st and 2nd, are also built in all these turns)

By the end ...
by FranGuasch
Tue Jun 23, 2026 2:45 pm
Forum: Tech Support
Topic: Duplicate 4/5th Rifle Division + More Corps than Allowed
Replies: 14
Views: 447

Re: Duplicate 4/5th Rifle Division + More Corps than Allowed

Decided to rebuild 1st and 2nd Gds Corps, while turning all the others (3rd -5th) into split divisions.

I just didnt care about reforming corps at all for some turns, now in 15 Feb 42. So.. as still dont know how many corps can be done, i tried building a 3rd one, and it went ok.

Manual 1.16 ...
by FranGuasch
Wed Jun 17, 2026 6:38 am
Forum: Tech Support
Topic: Duplicate 4/5th Rifle Division + More Corps than Allowed
Replies: 14
Views: 447

Re: Duplicate 4/5th Rifle Division + More Corps than Allowed

Trying sending a RAR, 5x Corps yet Done

Turn 26
by FranGuasch
Mon Jun 15, 2026 9:25 pm
Forum: Tech Support
Topic: Duplicate 4/5th Rifle Division + More Corps than Allowed
Replies: 14
Views: 447

Re: Duplicate 4/5th Rifle Division + More Corps than Allowed

Im in Dec 28, 1941

Also... i have been using my 3 motorized rifle divisions a lot, one of them has 8 victories, just a few defeats.

Still not Guards status, WAD?

Any way... Can these be used to form mech or tank corps? Or ... just brigades?
by FranGuasch
Mon Jun 15, 2026 10:09 am
Forum: Tech Support
Topic: Duplicate 4/5th Rifle Division + More Corps than Allowed
Replies: 14
Views: 447

Re: Duplicate 4/5th Rifle Division + More Corps than Allowed

Regarding using militias... First tried to form a Corps with a Brigade (as in WITE1), then found not allowed somewhere. Checked all my "Inf TOES", had some 41a,b,c... then a few Far east and the militias.
I believe many of my militias were reformed to standard rifles (the ones in Leningrad?), so ...
by FranGuasch
Sat Jun 13, 2026 8:55 am
Forum: Tech Support
Topic: Duplicate 4/5th Rifle Division + More Corps than Allowed
Replies: 14
Views: 447

Duplicate 4/5th Rifle Division + More Corps than Allowed

Just a minor problem.

GC 1941. Just created a couple of Soviet Corps. Both of them i used 2 guard divisions and a militia Moscow division.

Militia divisions are "renamed" to 4th and 5th Rifle division (1st / 2nd GRC) when divided
by FranGuasch
Sat Jun 13, 2026 7:42 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2628
Views: 200655

Re: Quick Questions Thread

Cannot find some good guide to explain how freight works.

1.- Every depot picks "required supply" from the most nearby supply source with a "lower priority?

The question is... How can i pick the supply from i.e "Kazan" towards East Moscow, instead picking it from moscow? Is there some way? For ...
by FranGuasch
Thu Jun 11, 2026 4:32 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2628
Views: 200655

Re: Quick Questions Thread

Captura de pantalla 2026-06-11 183610.png

My attack wheel does not pop up.

I am attacking from 2 hexes. lets sat 4 mechanized type units, all with 25 MPS +, also, 2 infantry, perhaps 10 MPs

2 different armies involved, perhaps different fronts can not combine attacks?

They can.
River?
One ...
by FranGuasch
Thu Jun 11, 2026 6:25 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2628
Views: 200655

Re: Quick Questions Thread

My attack wheel does not pop up.

I am attacking from 2 hexes. lets sat 4 mechanized type units, all with 25 MPS +, also, 2 infantry, perhaps 10 MPs

2 different armies involved, perhaps different fronts can not combine attacks?
by FranGuasch
Sun Jun 07, 2026 10:47 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2628
Views: 200655

Re: Quick Questions Thread

Regarding Assault Front Trenches, Lets say i have a stabilised line with trench 2 - 3 and i decide to give assault status to the front in them

Do trenches are reduced to level 1 inmediatly... or these just go on decaying at the normal rate, but without able to rebuild them to level 2?

Other units ...
by FranGuasch
Mon May 25, 2026 9:31 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2628
Views: 200655

Re: Quick Questions Thread

Question about Russian Air transports, specifically the huge amounts of U-2 (transport). Cannot find nothing about this.
In GC seems only 1 air group can be filled with U2, and just 4 or 5 in all. Checking reinforcements... seems only 1 additional U2 transport capable unit will arrive, by the end of ...
by FranGuasch
Tue May 19, 2026 5:10 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2628
Views: 200655

Re: Quick Questions Thread

Need some help with pilots

Used to WITP AE... pilots and planes were controled in a very precise way, this is simplified, and confuses me a bit.

Lets say I have a Polk with 32 planes and 64 pilots. They are Strategic Recon. Lets say 32 of them got XP 70, 32, just XP 30. Average XP 50. I want to ...
by FranGuasch
Fri May 08, 2026 7:03 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2628
Views: 200655

Re: Quick Questions Thread

Soviet Factory Evacuation: Can not find the answer elsewhere. Manual tells
*** In this window, if you click on the “Move to…” text
(shown in yellow) you will be given the option to order
the immediate movement of the factory.***

I understand, the game engine moves it automatically, sometimes, i.e ...
by FranGuasch
Sun Sep 14, 2025 4:52 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Base Infographic parethesis (what?!)
Replies: 7
Views: 1051

Re: Base Infographic parethesis (what?!)

Searching for some info on MDL, just wanted to put this example of a 10/16 Maximum detection level

A lot of chinese units besieged: 12 corps, 12 other types, surrounded by 4000 japanese AV and all the artillery available

I am doing daily recon here with 40 planes, at least 10 or 15 days
by FranGuasch
Fri May 02, 2025 7:05 am
Forum: War in the Pacific: Admiral's Edition
Topic: Logistics 101
Replies: 97
Views: 19546

Re: Logistics 101


I repeat what I said ealier the load cost of the Hvy art is greater (193 or 139) than the unload ability of an amphibious TF (125) in port. It will never unload on it own while in an amphiboius TF, it matters not what size the TF is. Naval support, like it does for all unloading increased a ports ...
by FranGuasch
Tue Apr 29, 2025 12:59 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Logistics 101
Replies: 97
Views: 19546

Re: Logistics 101

I am playing Scenario 1, no mods at all, at least thats what i believed until now, i downloaded the game from scratch a few weeks ago

Version 1.18.11.28.4 Mar 04 2023




Two separate problems here. This is under 28b. There seems to be conflicting info in the manual?

In the first a cargo ship ...
by FranGuasch
Sun Apr 27, 2025 3:35 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Logistics 101
Replies: 97
Views: 19546

Re: Logistics 101


FraunGausch, unload your resources in Babeldaob. If the code can push surplus resources to the adjacent port level 0 in Peleliu, it will do so (thousgh 500 x 0 should be 0). If not, expand the port in Peleliu to level 1, and afterwards always drop resources in Babeldaob (see manual section 9.3.3.3 ...

Go to advanced search