Search found 12 matches

by Larcrivereagle
Fri Apr 11, 2025 8:46 am
Forum: Design and Modding
Topic: Larc's Ship Mods
Replies: 0
Views: 647

Larc's Ship Mods

Larc's Ship Mods 0.9.7z
I've found the templates available to the AI to be too easy to defeat, so I decided to slowly fix this over time by giving templates that I've saved over my playthroughs to vanilla nations for the AI to use. So far, this collection includes a combined 1,065 templates across ...
by Larcrivereagle
Wed Apr 09, 2025 12:08 am
Forum: Design and Modding
Topic: Larc's Sea Dart and Plane Models mod
Replies: 2
Views: 556

Re: Larc's Sea Dart and Plane Models mod

Screenshot 2025-04-08 200534.png
Screenshot 2025-04-08 200534.png (37.07 KiB) Viewed 516 times
Larc's Planes mod 0.3.7z
(22.17 KiB) Downloaded 19 times
Harrier Gaming!
by Larcrivereagle
Sun Apr 06, 2025 8:09 pm
Forum: Design and Modding
Topic: Kul Tiras nation replacement mod
Replies: 1
Views: 574

Re: Kul Tiras nation replacement mod

Redid era 1-4 carrier templates based off the testing of carrier armor schemes the discord did.
Kul Tiras Nation Mod 1.4.1.7z
(616.84 KiB) Downloaded 6 times
by Larcrivereagle
Tue Apr 01, 2025 7:05 pm
Forum: Design and Modding
Topic: Larc's Sea Dart and Plane Models mod
Replies: 2
Views: 556

Re: Larc's Sea Dart and Plane Models mod

Update!
Adds Torpedo bomber3.acs (S-3 Viking) and Medium bomber3.acs (A3D Skywarrior (ignore the name on the photo that was just to make it show up in an exercise))
Larc's Planes mod 0.2.png
Larc's Planes mod 0.2.png (102.69 KiB) Viewed 542 times
Larc's Planes mod 0.2.7z
(21.74 KiB) Downloaded 16 times
by Larcrivereagle
Mon Mar 31, 2025 8:50 am
Forum: Design and Modding
Topic: Larc's Sea Dart and Plane Models mod
Replies: 2
Views: 556

Larc's Sea Dart and Plane Models mod

Larc's Planes mod 0.1.7z
Sea Dart aircraft development (jet floatplanes!) data contains versions compatible with ⁠More Realistic Cold War Aircraft Mod (https://nws-online.proboards.com/post/110301/thread) and ⁠Late Cold War Aircraft Mod (https://nws-online.proboards.com/post/110597/thread). The ...
by Larcrivereagle
Fri Mar 28, 2025 5:42 pm
Forum: Design and Modding
Topic: Kul Tiras nation replacement mod
Replies: 1
Views: 574

Kul Tiras nation replacement mod

Screenshot 2024-10-09 114959.png
Kul Tiras Nation Mod 1.4.7z
This mod replaces the UK with Kul Tiras, inspired by BarbariousBarbarian's Age of Sail story, Toil and Strife. Much inspiration for ship and officer names comes from their work and the rest from the fandom at large. The templates ...
by Larcrivereagle
Wed Mar 26, 2025 5:15 pm
Forum: Rule the Waves 3
Topic: "Ship cannot be identified as any legal type" error
Replies: 41
Views: 2797

Re: "Ship cannot be identified as any legal type" error

This design I based off HMS Furious with 20 floatplanes with 3" hangar side armor is also a valid CA design
Screenshot 2025-03-26 131318.png
Screenshot 2025-03-26 131318.png (603.95 KiB) Viewed 373 times
by Larcrivereagle
Tue Mar 25, 2025 8:24 pm
Forum: Rule the Waves 3
Topic: Customizable countries for RTW3 expansion?
Replies: 2
Views: 436

Re: Customizable countries for RTW3 expansion?


Can we please get 4 or so nations we can customize in the expansion? Edit the name and flag so we can replay of make what if engagements with countries like Argentina, Brazil, Australia or Chile.


The SouthAmerican Dreadnought race mod was built for an older version of the game but still works ...
by Larcrivereagle
Mon Mar 24, 2025 5:36 am
Forum: After Action Reports
Topic: Admiral Mode (AI+)
Replies: 63
Views: 5151

Re: Admiral Mode (AI+)

I play rear Admiral, myself, and have taken to giving the AI my old ship templates when I finish a campaign to make the game harder. How does fighting in admirals mode work, how do you get such consistent results with it? Is carrier air power still handled automatically or do you have to do it ...
by Larcrivereagle
Sun Mar 23, 2025 6:25 am
Forum: After Action Reports
Topic: Germany AAR
Replies: 185
Views: 7846

Re: Germany AAR


1911, January.

The Russians are down to 2 Bs, 2 CAs and 56 DDs. I've formed the Baltic Fleet with 4 Bs, 3 CAs, 2 CLs and some destroyers to keep them quiet. The Bs will do 20kts and are all six-guns.

The rest of the fleet has rebased to the west and includes 2 actual BBs, 2 BCs and five Bs which ...
by Larcrivereagle
Sun Mar 23, 2025 6:08 am
Forum: Rule the Waves 3
Topic: "Ship cannot be identified as any legal type" error
Replies: 41
Views: 2797

Re: "Ship cannot be identified as any legal type" error

You're right about the belt armor restrictions
A CA can be
- 19900T; Any # 10in Guns; Any Speed; 9.5" Belt Armor
- 26000T; Any # 10in Guns; Any Speed; 7.5" Belt Armor
- 12000T; 6x 11in Guns in Any # Turrets; Any Speed; 7.5" Belt Armor (Panzershiffe Type Heavy Cruisers)
- 26000T; 7x Any sized Guns ...
by Larcrivereagle
Sun Mar 23, 2025 5:35 am
Forum: Rule the Waves 3
Topic: Possible to design rigged broadside ironclads?
Replies: 9
Views: 1206

Re: Possible to design rigged broadside ironclads?

Q-3 guns already exist in game on a few starter ships representing rifled muzzle loaders, and can be acquired in any caliber via file editing if desired.
Another thing would be more discreetly modeling multiple decks of armaments. Currently, casemates in the main battery and tertiary battery are ...

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