Search found 3 matches

by Walro
Sun Jun 28, 2026 6:59 pm
Forum: Scenario Design and Modding
Topic: Bottlenecks Mod: Updated Jan 16, 2026
Replies: 382
Views: 61489

Re: Bottlenecks Mod: Updated Jan 16, 2026

Hi.

I paused all production at the Naval Shipyard, and after skipping a turn, instead of gaining, say, 1,000 points, I only gained 967 points, and the submarine KMU-178 appears in the available ships with a Build rate of ---. Can anyone confirm this?

I know this isn’t the right thread, but there’s ...
by Walro
Fri Jun 26, 2026 4:38 pm
Forum: Scenario Design and Modding
Topic: Bottlenecks Mod: Updated Jan 16, 2026
Replies: 382
Views: 61489

Re: Bottlenecks Mod: Updated Jan 16, 2026

Hi.
I'm afraid that the submarines I mentioned in my previous message are consuming NavalShipyard points. I ran a test that confirms this. Even though I turned them off—making them disappear from the "Normal Building" and "Accelerate" views—they reappeared as "Normal Building" units after the turn ...
by Walro
Sun Jun 21, 2026 8:23 pm
Forum: Scenario Design and Modding
Topic: Bottlenecks Mod: Updated Jan 16, 2026
Replies: 382
Views: 61489

Re: Bottlenecks Mod: Updated Jan 16, 2026

Hi.
In the Ship Availability section, after pressing the i key, select only Submarine (SS). Even though, for example, all SS ships have been decommissioned, I see that ships such as KMU-178, 188, 168, 532, 183, 511, 533, KMUIT 23, 24, and 25 are still being produced. The following format is ...

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