Search found 210 matches

by Correcaminos
Mon Mar 30, 2026 8:16 pm
Forum: Lua Legion
Topic: Lua for counting mines
Replies: 3
Views: 87

Re: Lua for counting mines

That exact inconsistency in how the game logs them (sometimes as losses, sometimes as expenditures, or both) is precisely why we made the script this way, filtering specifically by the 'Weapon' type and name.

This way, we ensure a clean and accurate count for scoring purposes without relying on the ...
by Correcaminos
Mon Mar 30, 2026 6:09 pm
Forum: Lua Legion
Topic: Lua for counting mines
Replies: 3
Views: 87

Re: Lua for counting mines

Just following up on my own question. I finally got a working script to count destroyed mines

Since CMO treats mines as 'Weapons' rather than standard units, standard unit triggers don't always catch them properly.

Here is a ready-to-use guide and script if anyone needs it for their own scenarios ...
by Correcaminos
Sun Mar 29, 2026 4:33 pm
Forum: Tech Support
Topic: B 1.09.1825.11 scenario editor steam scenario update not working
Replies: 2
Views: 105

Re: B 1.09.1825.11 scenario editor steam scenario update not working

I can confirm I am experiencing the exact same issue on my end with Beta 1.09 Build 1825.11
by Correcaminos
Sun Mar 29, 2026 2:37 pm
Forum: Mods and Scenarios
Topic: THE HORMUZ GAUNTLET V290
Replies: 7
Views: 265

Re: THE HORMUZ GAUNTLET V280

The scoring engine was searching for the word 'tanker' to penalize the loss of civilian Supertankers. It turns out it also triggered when an aerial refueling 'tanker' was shot down, thinking a 300-meter long ship just fell out of the sky! I've updated the script to differentiate between type='Ship ...
by Correcaminos
Sat Mar 28, 2026 7:43 pm
Forum: Mods and Scenarios
Topic: THE HORMUZ GAUNTLET V290
Replies: 7
Views: 265

Re: THE HORMUZ GAUNTLET V280

Perfect, I've changed the helicopter names, but I'll wait for someone else to report something because otherwise I'm going to drive half the forum crazy with these rapid changes. I don't know if I can do better with the convoy; handing control over to the player earlier shouldn't be a problem, but ...
by Correcaminos
Sat Mar 28, 2026 6:32 pm
Forum: Mods and Scenarios
Topic: THE HORMUZ GAUNTLET V290
Replies: 7
Views: 265

Re: THE HORMUZ GAUNTLET V270

V2.80 CHANGELOG:

[NEW] Dynamic Victory System: The scenario will no longer end abruptly when the first ship reaches the safe zone. Through a new LUA system, Command now requires at least 4 convoy ships to reach the dispersal area to declare a strategic victory. You will receive individual ...
by Correcaminos
Sat Mar 28, 2026 9:43 am
Forum: Mods and Scenarios
Topic: THE HORMUZ GAUNTLET V290
Replies: 7
Views: 265

Re: THE HORMUZ GAUNTLET V2.5

V 2.50

New feature implemented : SAR RESCUE MISSION EVENTS
by Correcaminos
Sat Mar 28, 2026 8:41 am
Forum: Mods and Scenarios
Topic: Operation Rite of Passage [beta version for testing]
Replies: 11
Views: 248

Re: Operation Rite of Passage [beta version for testing]

I've been reviewing your order of battle and I recommend the following adjustments; you know these are always just suggestions.

NAVAL UNIT RELOCATION
All ships currently in the Persian Gulf or the Strait of Hormuz should be relocated to the Gulf of Oman or the Arabian Sea. As for the Arleigh Burke ...
by Correcaminos
Sat Mar 28, 2026 12:07 am
Forum: Mods and Scenarios
Topic: THE HORMUZ GAUNTLET V290
Replies: 7
Views: 265

THE HORMUZ GAUNTLET V290

https://i.postimg.cc/3xMd8X3Z/BANNER-ORERMUZ.png


Hello everyone!

I'm bringing you a new mission, this time dealing with a highly topical issue: the blockade of the Strait of Hormuz (thanks to Knightpawn for the original idea). I've been gathering a ton of information on the subject—with the ...
by Correcaminos
Sun Mar 22, 2026 1:03 pm
Forum: Lua Legion
Topic: Lua for counting mines
Replies: 3
Views: 87

Lua for counting mines

I was wondering if there's a way to count destroyed mines using Lua, as the game treats them as weapons instead of units. I was thinking of developing a mine-clearing Lua where destroying a certain number of units triggers an event. Any ideas? I've tried a few things, but I'm not sure how CMO ...
by Correcaminos
Tue Mar 10, 2026 6:09 pm
Forum: Mods and Scenarios
Topic: Auto detect
Replies: 1
Views: 229

Re: Auto detect

I'm not sure if this question should go here in the missions section or in the specific LUA forum (I'll answer here and then the moderators can decide). Try this:


If your dropped contacts instantly reappear, it means your Side's global awareness is still set to auto-detect everything. To fix this ...
by Correcaminos
Sat Mar 07, 2026 2:33 pm
Forum: Mods and Scenarios
Topic: Please use this to post ready scenarios for Community
Replies: 820
Views: 68683

Re: Please use this to post ready scenarios for Community

https://i.postimg.cc/ZKmbfP6P/TRIDENTBOREALBANNER.png

TRIDENT BOREAL V3.47

STEAM MISSION LINK

https://steamcommunity.com/sharedfiles/filedetails/?id=3680395005


Or if you prefer the version with images not hosted on a hosting service, download the compressed file attached to this post to ...
by Correcaminos
Sat Mar 07, 2026 1:31 pm
Forum: Mods and Scenarios
Topic: TRIDENT BOREAL 2027 V3.47 [ FINISHED ]
Replies: 158
Views: 4680

Re: TRIDENT BOREAL 2027 V3.47

The work is done, Nikel. I don't know how to thank you enough for your enormous effort in testing the mission, as well as for having the incredible patience to put up with my mistakes.

I continue to learn every day from you all and from the game itself. I've taken away many new things from this ...
by Correcaminos
Fri Mar 06, 2026 10:04 pm
Forum: Mods and Scenarios
Topic: TRIDENT BOREAL 2027 V3.47 [ FINISHED ]
Replies: 158
Views: 4680

Re: TRIDENT BOREAL 2027 V3.47

New banner for Trident Boreal.
by Correcaminos
Fri Mar 06, 2026 8:30 pm
Forum: Mods and Scenarios
Topic: TRIDENT BOREAL 2027 V3.47 [ FINISHED ]
Replies: 158
Views: 4680

Re: TRIDENT BOREAL 2027 V3.47

That wasn't my intention from the start. Honestly, if you don't focus on preventing those submarines from passing, you're going to lose the game. It's more of a secondary objective that forces you to stay in the game. If you don't achieve it, there's no victory in the main mission.

My initial dea ...
by Correcaminos
Fri Mar 06, 2026 7:36 pm
Forum: Mods and Scenarios
Topic: TRIDENT BOREAL 2027 V3.47 [ FINISHED ]
Replies: 158
Views: 4680

Re: TRIDENT BOREAL 2027 V3.46

The Double Messages: There was a conflict because the Final Victory Lua script was trying to do the same job as the two separate individual events I already had for sinking the Nakhimov and the Yasen. I have simplified the Lua script so they don't overlap anymore.

The Ghost Points (13080 & 930): I ...
by Correcaminos
Fri Mar 06, 2026 4:16 pm
Forum: Mods and Scenarios
Topic: TRIDENT BOREAL 2027 V3.47 [ FINISHED ]
Replies: 158
Views: 4680

Re: TRIDENT BOREAL 2027 V3.46

Perfect, please send me the scoring log so I can analyze it. Regarding the victory event, it uses a LuA that constantly analyzes the status of those two units. It would probably be better to simplify it. I can test it. As for the rest, they're minor corrections. How well does Nakihnov defend?
by Correcaminos
Fri Mar 06, 2026 1:51 pm
Forum: Mods and Scenarios
Topic: TRIDENT BOREAL 2027 V3.47 [ FINISHED ]
Replies: 158
Views: 4680

Re: TRIDENT BOREAL 2027 V3.46


When the Yasen-M is sunk, it happens again.

Several more ACs were lost and no more survivors were created, only the first one.


Thanks for the report, @Nikel. I've been running extensive tests on my end in a controlled environment (shooting down helicopters, C-130s, F-16s, etc.) and I verified ...
by Correcaminos
Thu Mar 05, 2026 8:26 pm
Forum: Mods and Scenarios
Topic: TRIDENT BOREAL 2027 V3.47 [ FINISHED ]
Replies: 158
Views: 4680

Re: TRIDENT BOREAL 2027 V3.41

CHANGELOG 3.46

1.Tactical & AI Adjustments:

The "Eye of Sauron" is active: Following tactical feedback, the Nakhimov SAG will no longer attempt to hide using strict EMCON. The Russian Admiralty knows they cannot hide a 28,000-ton battlecruiser from NATO's AWACS/Satellites in this geography ...

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