Search found 228 matches

by Correcaminos
Sat Aug 22, 2026 10:24 am
Forum: Command: Modern Operations series
Topic: Is there a WEAPON MODIFIER quick reference list?
Replies: 2
Views: 397

Re: Is there a WEAPON MODIFIER quick reference list?

Compiling a static or universal quick-reference list for weapon modifiers in CMO isn't practical, given the sheer number of dynamic and interconnected variables processed by the simulation engine in real time.
​Fixed modifiers (such as sea-skimming altitude thresholds or target speed penalties) only ...
by Correcaminos
Sun Aug 16, 2026 3:56 pm
Forum: Mods and Scenarios
Topic: What Multiplayer Means for Scenario Design
Replies: 13
Views: 625

Re: What Multiplayer Means for Scenario Design

Hi everyone,

As someone who really enjoys getting his hands dirty designing scenarios, I have mixed feelings about how multiplayer is going to shape things.

When I build a mission, I love adding lots of scripted events to create atmosphere and tension: sudden GPS jamming, a random submarine ...
by Correcaminos
Sat Aug 15, 2026 9:32 pm
Forum: Mods and Scenarios
Topic: Community Scenario Pack (Updated August 14, 2026)
Replies: 184
Views: 62369

Re: Community Scenario Pack (Updated August 14, 2026)


CSP 52 is now live! Standalone "Download" link on the first post has been updated. Steam users, you should get the update automatically. If not, restarting Steam should force it to check for updates. Apologize for it being a year since the last update.

This release has 11 new and 3 updated ...
by Correcaminos
Fri Jun 26, 2026 5:05 pm
Forum: Tech Support
Topic: [ADDED] Realistic ASW and Sonobuoy Use?
Replies: 10
Views: 2100

Re: [ADDED] Realistic ASW and Sonobuoy Use?

This is greath !! Thanks.
by Correcaminos
Sat Jun 06, 2026 10:30 pm
Forum: Command: Modern Operations series
Topic: Red/Green Area
Replies: 9
Views: 1625

Re: Red/Green Area

Perfect ¡ Thanks Nikel ;)
by Correcaminos
Sat Jun 06, 2026 9:05 pm
Forum: Command: Modern Operations series
Topic: Red/Green Area
Replies: 9
Views: 1625

Re: Red/Green Area

Nikel wrote: Sat Jun 06, 2026 8:34 pm Is it a new scenario?

If not which one is it?
No no, Red Tide Mission " 8- Enemy at the Gate"
by Correcaminos
Sat Jun 06, 2026 6:40 pm
Forum: Command: Modern Operations series
Topic: Red/Green Area
Replies: 9
Views: 1625

Re: Red/Green Area


I think he's asking why the ring changes color and is half green and half red.



That's it, I haven't touched the weaponry yet; it's just that the ASW weapon rings of the different units change color as they overlap. It might just be the rings overlapping, that's all. It's the first time I've ...
by Correcaminos
Sat Jun 06, 2026 8:12 am
Forum: Command: Modern Operations series
Topic: Red/Green Area
Replies: 9
Views: 1625

Red/Green Area

Can anyone tell me why, when one of my MPA aircraft flies over my submarines, the green ASW weapon release range ring starts turning red?"

Could it be a warning about overlapping mission areas with the risk of impacting a friend?


https://i.postimg.cc/4yt6F0v3/Captura-de-pantalla-2026-06-06 ...
by Correcaminos
Sun Apr 12, 2026 4:57 pm
Forum: Mods and Scenarios
Topic: THE HORMUZ GAUNTLET V290 [ FINISHED ]
Replies: 25
Views: 2866

Re: THE HORMUZ GAUNTLET V290 [ FINISHED ]

Thank you very much for your kind words! I am thrilled to hear you enjoyed this operation so much and that you also liked the Venezuela scenario.

The tactical approach you mentioned for managing the convoy is fantastic. You hit the nail on the head regarding how to carefully handle the movement of ...
by Correcaminos
Mon Apr 06, 2026 5:00 pm
Forum: Mods and Scenarios
Topic: THE HORMUZ GAUNTLET V290 [ FINISHED ]
Replies: 25
Views: 2866

Re: THE HORMUZ GAUNTLET V290 [ FINISHED ]

My apologies. I made a mistake and, when initially reviewing your data, I confused some lines from another commander's report. I'll review it when I have a moment.
by Correcaminos
Sun Apr 05, 2026 8:35 pm
Forum: Mods and Scenarios
Topic: THE HORMUZ GAUNTLET V290 [ FINISHED ]
Replies: 25
Views: 2866

Re: THE HORMUZ GAUNTLET V290 [ FINISHED ]


Another scoring log.

As already commented to you, only the first of the tankers is counted when they arrive to the safe zone.


It is fascinating to compare your AAR with other commanders who just finished the scenario. You took a completely different, "Danger Close" tactical approach, and the ...
by Correcaminos
Sun Apr 05, 2026 2:21 pm
Forum: After Action Report
Topic: Operation Absolute Resolve : Insertion & Extraction in Caracas
Replies: 5
Views: 9596

Re: Operation Absolute Resolve : Insertion & Extraction in Caracas




It looks like a fun mission and I downloaded it myself to try and play. The mission briefing screen was really nice and I had high hopes. However when I loaded and started play, my LCS kept issuing a message showing on screen, that it was holding from attacking air units, over and over, and ...
by Correcaminos
Sun Apr 05, 2026 1:39 pm
Forum: Mods and Scenarios
Topic: THE HORMUZ GAUNTLET V290 [ FINISHED ]
Replies: 25
Views: 2866

Re: THE HORMUZ GAUNTLET V290 [ FINISHED ]




Would it be possible to obtain your score log for analysis, please?


This is what you want correct? Not the full game log?


Yout detailed AAR actually helped me QA the underlying Lua code, and you managed to find a couple of unintentional "loopholes" in the economy engine!

Because I didn't ...
by Correcaminos
Sun Apr 05, 2026 12:24 pm
Forum: Mods and Scenarios
Topic: THE HORMUZ GAUNTLET V290 [ FINISHED ]
Replies: 25
Views: 2866

Re: THE HORMUZ GAUNTLET V290 [ FINISHED ]


Just finished the release version of this scenario. This was an outstanding piece of work. Not that difficult but very well designed and totally immersive. Keep up the good work.

I finished with a Triumph 13000+. I never faced a swarm attack by small boat against the convoy. I lost two refuel ...
by Correcaminos
Sun Apr 05, 2026 9:28 am
Forum: After Action Report
Topic: Operation Gauntlet 2026
Replies: 2
Views: 725

Re: Operation Gauntlet 2026

Let's do a deep dive into your logs, because the numbers tell a fascinating story about asymmetric warfare and the true cost of opening the Strait. If we analyze the expenditure versus losses for both sides, it highlights exactly how brutal this scenario is.

1. The Strategic Trade: US Expenditure ...
by Correcaminos
Sun Apr 05, 2026 9:07 am
Forum: After Action Report
Topic: Operation Gauntlet 2026
Replies: 2
Views: 725

Re: Operation Gauntlet 2026

This should fix these messages you're getting.

I'll fix it and upload the mission back to the completed missions section, and I'll also update its Steam version.

Image
by Correcaminos
Sun Apr 05, 2026 8:10 am
Forum: After Action Report
Topic: Operation Absolute Resolve : Insertion & Extraction in Caracas
Replies: 5
Views: 9596

Re: Operation Absolute Resolve : Insertion & Extraction in Caracas


It looks like a fun mission and I downloaded it myself to try and play. The mission briefing screen was really nice and I had high hopes. However when I loaded and started play, my LCS kept issuing a message showing on screen, that it was holding from attacking air units, over and over, and that ...
by Correcaminos
Thu Apr 02, 2026 3:06 pm
Forum: Mods and Scenarios
Topic: Please use this to post ready scenarios for Community
Replies: 829
Views: 89823

Re: Please use this to post ready scenarios for Community

https://i.postimg.cc/3xMd8X3Z/BANNER-ORERMUZ.png


FINAL STEAM VERSION V291

https://steamcommunity.com/sharedfiles/filedetails/?id=3694364270


Hello everyone!

I'm bringing you a new mission, this time dealing with a highly topical issue: the blockade of the Strait of Hormuz (thanks to ...
by Correcaminos
Mon Mar 30, 2026 8:16 pm
Forum: Lua Legion
Topic: Lua for counting mines
Replies: 3
Views: 1449

Re: Lua for counting mines

That exact inconsistency in how the game logs them (sometimes as losses, sometimes as expenditures, or both) is precisely why we made the script this way, filtering specifically by the 'Weapon' type and name.

This way, we ensure a clean and accurate count for scoring purposes without relying on the ...
by Correcaminos
Mon Mar 30, 2026 6:09 pm
Forum: Lua Legion
Topic: Lua for counting mines
Replies: 3
Views: 1449

Re: Lua for counting mines

Just following up on my own question. I finally got a working script to count destroyed mines

Since CMO treats mines as 'Weapons' rather than standard units, standard unit triggers don't always catch them properly.

Here is a ready-to-use guide and script if anyone needs it for their own scenarios ...

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