Search found 5 matches

by alenalenalen
Wed Aug 19, 2026 12:32 am
Forum: Tech Support
Topic: Bloodless victory leveling town
Replies: 7
Views: 895

Re: Bloodless victory leveling town






I am not nor was not joking.

I have had it happen in my game.

The only way to change the outcome would be to change something other than this combat so that other thing happens before this battle. The random number is saved and the outcome will be the same for every turn unless something ...
by alenalenalen
Tue Aug 18, 2026 10:02 pm
Forum: Tech Support
Topic: Bloodless victory leveling town
Replies: 7
Views: 895

Re: Bloodless victory leveling town




So the Republicans razed the town and slaughtered the inhabitants. So what is new?

Let's not get jokey jokey about war crimes.

What is new is that this is not typical behavior I see when taking a town. None of the other battles taking place in light urban areas this turn cause near as many ...
by alenalenalen
Tue Aug 18, 2026 9:11 pm
Forum: Tech Support
Topic: Bloodless victory leveling town
Replies: 7
Views: 895

Re: Bloodless victory leveling town


So the Republicans razed the town and slaughtered the inhabitants. So what is new?

Let's not get jokey jokey about war crimes.

What is new is that this is not typical behavior I see when taking a town. None of the other battles taking place in light urban areas this turn cause near as many ...
by alenalenalen
Sun Aug 16, 2026 11:50 pm
Forum: Tech Support
Topic: Bloodless victory leveling town
Replies: 7
Views: 895

Bloodless victory leveling town

Urban fighting leads to civilian casualties, I get this. But I'm seeing the highest civilian casualties in battles where the enemy retreated without a fight and 0 soldiers were hurt on either side. Is this intentional? It happens every time I play this turn when I take La Zaida-Sastago.
by alenalenalen
Tue Jul 28, 2026 6:31 pm
Forum: War in Spain 1936-39
Topic: Best ASW Device: Mines, combined with dumb Subs
Replies: 9
Views: 938

Re: Best ASW Device: Mines, combined with dumb Subs




You can set this somewhat indirectly but not directly.

RangerJoe, explain that please.

I am thinking in tell the subs to not to go up to XXXXX yards from coast maybe?

Regards:
Melvi


Exactly that! No closer than 10k yards which should keep them out of the coastal hexes where the ports ...

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