Search found 3 matches

by GasTurbineAIP
Wed May 06, 2026 4:37 pm
Forum: Modern Naval Warfare
Topic: Energy-limited high-speed submarine gameplay – based on a patented thermal cycle
Replies: 2
Views: 724

Re: Energy-limited high-speed submarine gameplay – based on a patented thermal cycle

The submarine continued gliding silently through the deep Pacific at 12 knots.

Inside the control room, the tension had eased slightly, but nobody relaxed completely.

Captain Walker stood motionless beside the tactical display.

“Set course for the seabed ridge. Bearing one-seven-zero.”

“Aye, sir ...
by GasTurbineAIP
Wed May 06, 2026 3:25 pm
Forum: Modern Naval Warfare
Topic: Energy-limited high-speed submarine gameplay – based on a patented thermal cycle
Replies: 2
Views: 724

Re: Energy-limited high-speed submarine gameplay – based on a patented thermal cycle

The control room was calm and dimly lit, filled with the quiet glow of tactical displays and the low hum of onboard electronics.

Deep beneath the Pacific, the submarine moved silently under pure electric propulsion.

No turbine noise.
No cavitation.
Only darkness and silence.

Captain Walker stood ...
by GasTurbineAIP
Tue May 05, 2026 10:49 am
Forum: Modern Naval Warfare
Topic: Energy-limited high-speed submarine gameplay – based on a patented thermal cycle
Replies: 2
Views: 724

Energy-limited high-speed submarine gameplay – based on a patented thermal cycle

I’ve been exploring an alternative submarine gameplay model based on an energy-limited high-speed concept, derived from a patented thermal cycle approach. Originally, this thermal cycle was developed for high-efficiency ground power generation, but I’ve found that it leads to some interesting ...

Go to advanced search