Search found 388 matches

by Tom Proudfoot
Thu Oct 30, 2014 5:44 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Arty Question
Replies: 2
Views: 207

RE: Arty Question

It's the FP of the offboard artillery attacks, which a certain # of are given in the editor. If there are no missions given, it doesn't do anything.

Design-wise, the FP is usually 2 or 4, 2 for small artillery, 4 for big guns.
by Tom Proudfoot
Thu Oct 02, 2014 4:25 pm
Forum: Tech Support
Topic: rule 13.4.1
Replies: 5
Views: 1081

RE: rule 13.4.1

The mortar min range is figured automatically from the firepower, nothing to enter for that. Though it will probably not work if you put in a completely new FP that didn't exist before. [:'(]
by Tom Proudfoot
Thu Oct 02, 2014 2:57 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: campaign question
Replies: 6
Views: 314

RE: campaign question

For the German campaign, unit upgrading doesn't actually start until after the third mission, that might be it.
by Tom Proudfoot
Wed Oct 01, 2014 8:31 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Editor Questions
Replies: 5
Views: 273

RE: Editor Questions

I have some documentation up here, not sure if you saw it already: tm.asp?m=3545313

by Tom Proudfoot
Wed Oct 01, 2014 8:30 pm
Forum: Tech Support
Topic: polygons
Replies: 1
Views: 926

RE: polygons

<t> There are two possibilities - the terrain has to be flagged as actually using polygons in the terrain.csv (has to be Blocking or Degrading, and NOT Whole-Hex).<br/>
<br/>
The more likely is that when you put down the polygon you actually had a different hex selected. It lets you click outside ...
by Tom Proudfoot
Wed Oct 01, 2014 8:28 pm
Forum: Tech Support
Topic: rule 13.4.1
Replies: 5
Views: 1081

RE: rule 13.4.1

Alive, just busy. I looked through everything and I think that rule got forgotten. Looking at the counters, in this time period it looks like it would only be the German rocket launchers - I think it's more common for the modern stuff? Anyway, I'll put it on the list.
by Tom Proudfoot
Wed Oct 01, 2014 8:22 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: campaign question
Replies: 6
Views: 314

RE: campaign question

Which battle did you just finish?
by Tom Proudfoot
Sat Sep 13, 2014 9:04 pm
Forum: Tech Support
Topic: Overlay
Replies: 2
Views: 763

RE: Overlay

It's not really set up for that, I'm afraid. Probably best to just manually draw it on the map and set the terrain in the editor accordingly.
by Tom Proudfoot
Thu Aug 28, 2014 8:07 pm
Forum: Tech Support
Topic: Game Version Mismatch
Replies: 15
Views: 2205

RE: Game Version Mismatch

No, lower case should be fine if that's what your Slitherine account name is.
by Tom Proudfoot
Wed Aug 27, 2014 6:26 pm
Forum: Tech Support
Topic: Game Version Mismatch
Replies: 15
Views: 2205

RE: Game Version Mismatch

I think it is the Slitherine account that must match, not the forum ID (unless they happen to be the same). For example, my forum ID is Tom Proudfoot, but my game login and slitherine login are both proudft. But if I type Proudft into HoS, then problems would ensue.
by Tom Proudfoot
Wed Aug 27, 2014 6:23 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Mismatch versions.
Replies: 2
Views: 222

RE: Mismatch versions.

<t> The login name should be set to whatever your Slitherine account name is, case included. Mine is all lowercase and I don't have issues with that. I would make extra sure you are on the same versions, that you both did the same patches and the CRC that the game displays when you enter the lobby ...
by Tom Proudfoot
Fri Aug 22, 2014 3:39 am
Forum: Tech Support
Topic: file CSV
Replies: 4
Views: 640

RE: file CSV

<t> I think that's a bug/typo with the Tiger, but not one the player will see. I believe that number is used for quick scans by the AI to see if something is in range of any of the guns. But not really a big deal. But, yeah, I'd just put the max range of either weapon there for consistency.<br ...
by Tom Proudfoot
Wed Aug 06, 2014 10:45 pm
Forum: Tech Support
Topic: file CSV
Replies: 4
Views: 640

RE: file CSV

<t> For vehicles, just put the greater of the MG range or the HE max range (the top of the third column on the counter back).<br/>
<br/>
Heat 2 shot is for vehicles like the Sd222, where there is a '2x' written before the HE value. They get two shots in a turn with that weapon, it is otherwise ...
by Tom Proudfoot
Fri Aug 01, 2014 2:25 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Is Taps Playing?
Replies: 17
Views: 541

RE: Is Taps Playing?

I would but I dunno what to say!

by Tom Proudfoot
Mon Jul 28, 2014 10:20 pm
Forum: Tech Support
Topic: now problem with the turret
Replies: 21
Views: 594

RE: now problem with the turret

You might be able to do variable reinforcements by using the random placement groups, with some of them entering on, say turn 2, and others on turn 3.

For the sprites, your example is the only way I can think of right now.
by Tom Proudfoot
Mon Jul 28, 2014 10:19 pm
Forum: Tech Support
Topic: Units
Replies: 2
Views: 150

RE: Units

Units from different 'branches' basically can't stack together in the same hex. There are some exceptions (I think vehicles is one), but that's the gist of it.
by Tom Proudfoot
Sun Jul 20, 2014 2:08 am
Forum: Tech Support
Topic: Tank reinforcement not appearing on the map?
Replies: 7
Views: 1105

RE: Tank reinforcement not appearing on the map?

Ok, cool - and thanks for the clues!
by Tom Proudfoot
Sat Jul 19, 2014 7:07 pm
Forum: Tech Support
Topic: Tank reinforcement not appearing on the map?
Replies: 7
Views: 1105

RE: Tank reinforcement not appearing on the map?

<t> Are you on version 1.10? I assume so but it's safer to ask, since there were some reinforcement bugs fixed before.<br/>
<br/>
Then some questions, if you can recall:<br/>
<br/>
- Did you play this scenario continuously from the beginning (i.e., no reloads while playing)?<br/>
<br/>
- If ...
by Tom Proudfoot
Sat Jul 19, 2014 12:46 pm
Forum: Mods and Scenarios
Topic: Purchase list with mod units
Replies: 6
Views: 253

RE: Purchase list with mod units

Yes, that's correct. I'd recommend just making a second PZIIIJ in your units.csv, just copy the whole stats line, give it a new ID #, and add the cost. Should be pretty transparent to the player.
by Tom Proudfoot
Wed Jul 16, 2014 5:01 pm
Forum: Tech Support
Topic: now problem with the turret
Replies: 21
Views: 594

RE: now problem with the turret

I leave that to people further up the chain, I just program. [:'(]

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