Search found 5 matches

by tow-2
Thu Jun 08, 2000 1:45 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Campaign battles
Replies: 6
Views: 126

<t>Charles - <br/>
<br/>
Thanks for your continued insulting tone and barbed responses! It makes it much more fun to post inquiries about the game when someone jumps all over you like that... I'll try to keep my clarification clean - <br/>
<br/>
My point was simply that the AI - in my case and with ...
by tow-2
Wed Jun 07, 2000 9:26 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Campaign battles
Replies: 6
Views: 126

Campaign battles

<t>Greetings all - <br/>
<br/>
I've heard about the upcoming patch, and look forward to it tremendously. I love to play the campaigns when I can find time, and it sounds like that will be a focus of this patch.<br/>
<br/>
One thing I haven't heard about being fixed with regards to campaigns (or even ...
by tow-2
Sat Jun 03, 2000 7:05 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Tanks & Infantry in same hex
Replies: 23
Views: 701

Tanks & Infantry in same hex

<t>Just a little tactical tip for all commanders out there, which also begs a question:<br/>
<br/>
I'm sure by now most folks have noticed how effective and devastating that fire can be against tanks w/riders - it frequently can wipe out 50-75% of the riders in a single burst from a squad or MG (and ...
by tow-2
Wed May 31, 2000 5:33 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Defense?
Replies: 8
Views: 222

Defense?

<t>This is a repost from another board, but I never got an answer there:<br/>
<br/>
Looking for clarification on the use of "dug in" and "entrenchments" status for units. I've noticed in several scenarios<br/>
that my dug-in/entrenched infantry will frequently. when fired on, take casualties very ...
by tow-2
Wed May 31, 2000 5:19 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: A few points/questions
Replies: 14
Views: 383

<t>I have a suggestion for #2 - with regards to the player's 88s (or anything else) firing at AI infantry instead of better, "priority" targets. What about a couple of toggles for units, something like: <br/>
1) don't fire at - a. infantry, or b. vehicles<br/>
2) unless they within __ (range)<br ...

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