Search found 85 matches

by GI Seve
Wed Sep 03, 2025 12:42 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27f2 (10 jan 2025)
Replies: 1678
Views: 199090

Re: Open Beta Patch v1.27a (18 june 2025)



My only complaint (as with all strategy games) is that the AI is really terrible. I realize the more complex the game, the more difficult it is to write good AI, so I give a lot a leeway to this. However, there are some things that seem really broken, like the suicide invasions the AI does once ...
by GI Seve
Mon Aug 25, 2025 6:11 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27f2 (10 jan 2025)
Replies: 1678
Views: 199090

Re: Open Beta Patch v1.27a (18 june 2025)


@GI Seve
I took a look but could not repeat the crash from the savefile. Can you?
If so which exact clicks do you do to get there?
Best wishes,
Vic


I now suspect it might be also that the Pymous Shadow Stratagems Artpack somehow does it in the old save tho I have it in use with no changes on my ...
by GI Seve
Sun Jul 27, 2025 1:11 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27f2 (10 jan 2025)
Replies: 1678
Views: 199090

Re: Open Beta Patch v1.27a (18 june 2025)

I have found issue of sorts. When I was sorting leaders list to see who would make for best choice to be new air commander I noticed that leader tab is not listing correct value for op command. It will show only the lvl value and not total value that can be way bigger forcing you to go check all the ...
by GI Seve
Sat Jul 26, 2025 7:53 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27f2 (10 jan 2025)
Replies: 1678
Views: 199090

Re: Open Beta Patch v1.27a (18 june 2025)


I noticed on the SHQ Commander's character sheet--> mouse over 'High Command'--> and it says like 1440 usage points. An Advisor was attached recently, and his sheet also reads about '1160 usage points'.
New, or maybe I never noticed before, but this seems strange.


It just denotes what skills ...
by GI Seve
Sun Jul 13, 2025 6:01 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27f2 (10 jan 2025)
Replies: 1678
Views: 199090

Re: Open Beta Patch v1.27a (18 june 2025)

I just noticed this... AI Major actually did diplo with other Major (Tiefmark) before Tiefmark decided to become hostile towards me and attack... (he will crush me as he got med tanks while I barely unlocked my first ltank)
by GI Seve
Tue Jul 08, 2025 10:49 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27f2 (10 jan 2025)
Replies: 1678
Views: 199090

Re: Open Beta Patch v1.27a (18 june 2025)

Ok now I have had this crash happen on version 1.27a when I'm in the scrap card mode.

Severium3.zip

Following is the crash dump log:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System ...
by GI Seve
Sat May 17, 2025 4:02 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27f2 (10 jan 2025)
Replies: 1678
Views: 199090

Re: Open Beta Patch v1.26o2 (12 may 2025)

Not sure if anyone else stumbled to this:
Running on the 1.26o2 (12 may 2025) started as new campaign after patching up

When national troops are tagged obsolete and when they start to show up as militia the shq keeps getting them back and sending them out in loop unless I put the units back to 'not ...
by GI Seve
Tue Mar 01, 2022 3:26 pm
Forum: Story and Stratagem (S&S) Editor
Topic: [Mod] Ammo Depot acts as Ammo Factory
Replies: 8
Views: 4007

Re: [Mod] Ammo Depot acts as Ammo Factory

Sadly seems using this mod in 1.10.07 version now disables civilian buildings from giving any production to nation (for example no logistics from truck station and no food production from farms).

This is real shame as I loved this mod as it removes the hassle of having to remember to constantly be ...
by GI Seve
Sat Mar 27, 2021 9:01 pm
Forum: Suggestions and Feedback
Topic: Xeno mercenaries don't need any supply
Replies: 8
Views: 269

RE: Xeno mercenaries don't need any supply

<t> I would call both of your reasoning to be excuses for bad game design if them being not tied to human players supply is indeed WAD by Vic. <br/>
<br/>
I do accept the AI cheating on supply as having AI handle supply issues like human does would take tons of coding work but that does not excuse ...
by GI Seve
Sat Mar 27, 2021 4:32 pm
Forum: Suggestions and Feedback
Topic: Xeno mercenaries don't need any supply
Replies: 8
Views: 269

Xeno mercenaries don't need any supply

<r> Version 1.08.05 <br/>
As stated in current form they spawn in your capital and have no supply requirements giving you quite amazing terrain capture units (even tho most of the time they struggle to defeat even nomad stacks)<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/661 ...
by GI Seve
Thu Jan 21, 2021 4:20 pm
Forum: Shadow Empire
Topic: We NEED equidistant spawns as a History Class
Replies: 28
Views: 1395

RE: We NEED equidistant spawns as a History Class

I wholeheartedly support this proposition. It can be really time consuming to have to reroll planets&settings multiple times to finally get one random game start where majors are not right next door neighbors to player nation.
by GI Seve
Tue Jul 28, 2020 11:05 am
Forum: Suggestions and Feedback
Topic: 1 SHQ gave unit "bit" more supplies than needed.
Replies: 1
Views: 260

1 SHQ gave unit "bit" more supplies than needed.

<r> Strat moved unit to capital. Moved 9 trucks and couple buggies to unit from SHQ1 stock. Unit took 5823 fuel (all but one on stock), 618 food and 402 ammo. Well at least they can now go on real long range mission [8D]<br/>
I had all fancy pictars for this but the forums 200kb one pic limit kinda ...
by GI Seve
Wed Jul 15, 2020 9:00 am
Forum: Shadow Empire
Topic: Nukes
Replies: 17
Views: 1866

RE: Nukes

<t> Pressing the red button, listening to the wailing of my enemies on their comm net while they wither and die of horrible radiation while drinking beer, smoking massive cuban cigar and nomming on popcorn *evil laughter intensifies*<br/>
<br/>
They said I can't be their God Emperor. I showed them ...
by GI Seve
Wed Jul 15, 2020 8:42 am
Forum: Shadow Empire
Topic: Units not stocking full amount of food.
Replies: 1
Views: 206

Units not stocking full amount of food.

<t> Beta7 run started on beta6 <br/>
<br/>
I have to ask from someone who started new game on beta7 (as the readme tells about some kinda double food consumption thingimabobber) do their units stock full amount of food or is it still as follows:<br/>
<br/>
* Units seem to be consistently running ...
by GI Seve
Mon Jul 13, 2020 3:28 pm
Forum: Shadow Empire
Topic: Planet generation for more raiders
Replies: 9
Views: 971

RE: Planet generation for more raiders

<t> I started current game on beta6 extreme difficulty,slowed down research, severe violence, survival stress and alien life settings on. Managed to generate world with 8 major AI and dozen minor AI humans of whom most are raider nations with towns. Then got rolls on native fauna and got roll on big ...
by GI Seve
Thu Jul 02, 2020 4:44 am
Forum: Shadow Empire
Topic: Am I a Keynesian?
Replies: 21
Views: 1076

RE: Am I a Keynesian?

I'm definitely stealing that idea to boost public investment up to 1k for one or two turns for the new colonies. Will get the civilian side good boost early on.
by GI Seve
Sat Jun 27, 2020 4:27 pm
Forum: Shadow Empire
Topic: Massive emigration to freshly conquered city?!?
Replies: 21
Views: 805

Massive emigration to freshly conquered city?!?

<t> Has anyone else stumbled to situation where 100k lvl 4 city captured from religious fanatic major suddenly started to get 5-8k emigrants from my two other cities. The city is literally pile of rubble with all buildings under repairs before reaching even minor working order and no quality of life ...
by GI Seve
Tue Oct 16, 2012 11:13 am
Forum: The War Room
Topic: Question about super lasers
Replies: 0
Views: 117

Question about super lasers

<t> I had satisfactory reputation and all my superlaser equiped supplyships were nowhere near enemy colonies and still I got to diabolical rep in an instant. So does reputation hit from superlasers also occur from space combat? I also have superlaser on my med/large spacedocs so can they be culprit ...
by GI Seve
Wed Oct 03, 2012 6:53 pm
Forum: The War Room
Topic: Mixed reactors to have or not to have?
Replies: 2
Views: 190

Mixed reactors to have or not to have?

<t> I'm pondering what fuel will my mixed reactor ships be using? For example got capital with 2 quantum (casion) and 2 fusion (hydrogen). All that it seems to effect is power/fuel unit. Will the ship also be taking both casion and hydrogen when it refuels leading to half empty tanks if there happen ...
by GI Seve
Thu Sep 13, 2012 11:38 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 43990

RE: Distant Worlds Extended

Am I sensing mod with 50 (was that max amount) of unique races in near(ish) future?

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