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by golden delicious
Wed Jul 29, 2026 2:43 pm
Forum: After Action Reports
Topic: Fall Grau 2.29 Jeremy (Axis) vs. Chris (Allies)
Replies: 23
Views: 1133

Re: Fall Grau 2.29 Jeremy (Axis) vs. Chris (Allies)


I realize I have a lot more Germans here then is really at all useful. Maybe it is time to get them to a port with an HQ and wait for them to resupply and get up to 100% readiness before transferring them back to the main front? Somehow when I was planning this campaign I thought I would need this ...
by golden delicious
Sun Jul 26, 2026 5:36 pm
Forum: After Action Reports
Topic: Fall Grau 2.29 Jeremy (Axis) vs. Chris (Allies)
Replies: 23
Views: 1133

Re: Fall Grau 2.29 Jeremy (Axis) vs. Chris (Allies)


Against what Chris is doing here I suspect the best Axis response is to take it. Race forward to the Super Rivers and cross over trying to get to Chicago before turn 50.

Unless the Allies are really wrecked at this point, aren't they just pulling back to start building an indestructible position ...
by golden delicious
Mon Jul 06, 2026 5:41 pm
Forum: After Action Reports
Topic: Fall Grau 2.29 Jeremy (Axis) vs. Chris (Allies)
Replies: 23
Views: 1133

Re: Fall Grau 2.29 Jeremy (Axis) vs. Chris (Allies)


I somewhat question the idea of a clearly separate landing in v2.29. If the idea of early game German knock out blows are substantially less of a thing, and I think that might be the case with the very deep starting Allied manpower reserves in v2.29, then the German player is going to have to deal ...
by golden delicious
Sat Jul 04, 2026 5:43 pm
Forum: After Action Reports
Topic: Fall Grau 2.29 Jeremy (Axis) vs. Chris (Allies)
Replies: 23
Views: 1133

Re: Fall Grau 2.29 Jeremy (Axis) vs. Chris (Allies)


This can be something of a double-edged sword in the West and I should keep that in mind. Ultimately as the flank expands and expands, trying to cover it by spreading units along it just makes you vulnerable to having your units gobbled up.

This is especially a concern (albeit not yet) as you ...
by golden delicious
Thu Jul 02, 2026 5:50 pm
Forum: After Action Reports
Topic: Fall Grau 2.29 Jeremy (Axis) vs. Chris (Allies)
Replies: 23
Views: 1133

Re: Fall Grau 2.29 Jeremy (Axis) vs. Chris (Allies)


Chris also does an interesting thing where he keeps his units headed for the front lines in tactical reserve to speed them up I assume.

Presumably you mean Local Reserve? This is the setting that means they move towards the nearest combat. It won't speed them up as any movement under Local ...
by golden delicious
Sat Jun 27, 2026 5:13 pm
Forum: After Action Reports
Topic: Fall Grau 2.29 Jeremy (Axis) vs. Chris (Allies)
Replies: 23
Views: 1133

Re: Fall Grau 2.29 Jeremy (Axis) vs. Chris (Allies)


Then there is the Mobile Landing. This basically just adds easy to reach Industrial Cities, rail repair units and some extra VP as well. Essentially one of the problems with a Western Plan is not enough Industrial Cities and they are so spread out. So here I grab the south as far as Charlotte but ...
by golden delicious
Thu May 28, 2026 6:23 pm
Forum: The Operational Art of War IV
Topic: Operation Olympic
Replies: 43
Views: 2632

Re: Operation Olympic


In summary, I think the main reason the infantry are getting slaughtered both on the way to the beach and after landing is that this is the likely historical outcome if Operation Olympic had gone ahead, if only a limited bombardment by sea and air had taken place beforehand. It would likely have ...
by golden delicious
Tue May 26, 2026 6:40 pm
Forum: The Operational Art of War IV
Topic: Integration of AI with TOAW IV boring script stuff.
Replies: 9
Views: 702

Re: Integration of AI with TOAW IV boring script stuff.


My experience with AI hasn't been very good. Back when I was updating my Next War 1979 scenario, I tried asking chatGPT about various commanders I was having trouble finding. It gave me answers to all questions. Then I tried to verify its answers and found it was rubbish!


AI is not a good way ...
by golden delicious
Wed May 20, 2026 6:14 pm
Forum: The Operational Art of War IV
Topic: value of equipment
Replies: 12
Views: 868

Re: value of equipment


Here's an old thread where I showed a strength calculation example:

https://forums.matrixgames.com/viewtopic.php?p=4681753#p4681753


Is the scaling done once at scenario start and not refreshed per turn? I think this is the reason in some scenarios you can end up with units rated over 31 (and ...
by golden delicious
Sun May 17, 2026 5:27 pm
Forum: The Operational Art of War IV
Topic: Operation Olympic
Replies: 43
Views: 2632

Re: Operation Olympic


1. Use a pre-dawn turn to move the entire fleet to just over 10km from the coast.

When you're starting with the assumption that the game has sub-24 hour turns, there's a problem.

4. Get all surface naval gunnery in range first, before any auxillaries or troop ships.
5. With all gunnery units ...
by golden delicious
Sun May 17, 2026 5:25 pm
Forum: The Operational Art of War IV
Topic: Operation Olympic
Replies: 43
Views: 2632

Re: Operation Olympic

Curtis Lemay wrote: Fri May 15, 2026 3:01 pm
So...if only one target is in range, it's automatically going to be interdicted. If it is one of dozens of targets in range, it has a chance to get through.
Bob 150mm guns shouldn't be damaging battleships
by golden delicious
Fri May 15, 2026 11:16 am
Forum: The Operational Art of War IV
Topic: value of equipment
Replies: 12
Views: 868

Re: value of equipment


*I do not know the exact details but it works roughly like this: There is one unit that has the highest AP strength in the sce and all other strengths are related to it for on-counter display purposes.

Very roughly, the highest number for either AP or defence strength is normalised to ~31 (the ...
by golden delicious
Fri May 15, 2026 11:08 am
Forum: The Operational Art of War IV
Topic: Operation Olympic
Replies: 43
Views: 2632

Re: Operation Olympic


Be sure to read section 19.6 in the manual, ending with this:

"Both of these formulae pose a tactic for the
phasing player: bring the entire fleet to be moved
through the interdictor’s range into its detection
before moving through. The more in-range targets
detected the less interdiction there ...
by golden delicious
Tue May 12, 2026 6:43 pm
Forum: The Operational Art of War IV
Topic: Operation Olympic
Replies: 43
Views: 2632

Re: Operation Olympic


The scenarios with naval combat elements that have been specifically designed for IV - I think most of them, if not all, by Bob - seem to work fine however.

The thing is, they don't have "naval combat elements"; they're naval scenarios, some of which have land elements. This is because the time ...
by golden delicious
Sun May 10, 2026 4:58 pm
Forum: The Operational Art of War IV
Topic: Operation Olympic
Replies: 43
Views: 2632

Re: Operation Olympic


Bombing them massively by air before moving units into their range could help as they lose guns, readiness and might even go into reorg if you are lucky.

Tested it. The units are chock full of infantry equipment. It doesn't make a dent.

I would suggest stripping the actual coast guns out to a ...
by golden delicious
Sat May 09, 2026 4:56 pm
Forum: The Operational Art of War IV
Topic: Operation Olympic
Replies: 43
Views: 2632

Re: Operation Olympic


Good idea. I'll try escorting. But yes, the game uses the word "evaporated" when a unit is eliminated.


See my Edit to the comment above. You might be out of luck entirely with this scenario. Even quite small coast artillery emplacements seem to be able to outfight battleships (hey maybe this ...
by golden delicious
Sat May 09, 2026 4:38 pm
Forum: The Operational Art of War IV
Topic: Operation Olympic
Replies: 43
Views: 2632

Re: Operation Olympic


I tried a couple times this "what if" scenario, playing the Allies, but it's frustrating. Before having the land units sail to their landing beaches, I went on the air unit display and put every one of my air units, except the bombers, on "air superiority", as a precaution against the kamikaze ...
by golden delicious
Fri May 08, 2026 9:46 am
Forum: The Operational Art of War IV
Topic: Now I can see how great this game is...
Replies: 12
Views: 1717

Re: Now I can see how great this game is...


Look at everything going on here - the amount of information that gets processed and the mods that are available is amazing. You can see things like where Elmer pocketed me on the left side.


Whoever designed this scenario sure loves grey. How about some contrast so I can tell what the heck I'm ...
by golden delicious
Fri May 08, 2026 9:44 am
Forum: The Operational Art of War IV
Topic: How to use the editor?
Replies: 12
Views: 688

Re: How to use the editor?

weinsoldner wrote: Fri May 08, 2026 9:02 am Picture included
Yes, this is your user path. You need to navigate to the install path, which will be somewhere under program files.
by golden delicious
Thu May 07, 2026 5:25 pm
Forum: The Operational Art of War IV
Topic: How to use the editor?
Replies: 12
Views: 688

Re: How to use the editor?


If I try and open another folder it also stays empty


TOAW, like a lot of modern games, lives in two different locations: one for the core game files and another for user content, which is good for the 1-2% of people who share games with multiple users on one PC, but annoying for the rest of us ...

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