Search found 1376 matches

by mmarquo
Sat Apr 24, 2021 5:46 pm
Forum: Gary Grigsby's War in the East 2
Topic: Command Points
Replies: 4
Views: 223

RE: Command Points

thanks
by mmarquo
Mon Apr 19, 2021 3:57 pm
Forum: Gary Grigsby's War in the East 2
Topic: Command Points
Replies: 4
Views: 223

Command Points

Where can I find the number of CP's available and remaining during a move?

Thanks
by mmarquo
Sat Apr 17, 2021 4:39 pm
Forum: The War Room
Topic: Command Points
Replies: 0
Views: 105

Command Points

Where can I find the number of CP's available and remaining during a move?

Thanks
by mmarquo
Fri Apr 10, 2015 3:10 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW Meeting - April 11th, 2015
Replies: 16
Views: 680

RE: TOAW Meeting - April 11th, 2015

<r> <QUOTE><s>[quote]</s>ORIGINAL: sPzAbt653<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Marquo<br/> <br/> Soon to be living in Annapolis so I will not miss the next one... <e>[/quote]</e></QUOTE> <br/> That's really close. I'm about 15 miles west of Annapolis.<br/> <QUOTE><s>[quote]</s>Can we have on...
by mmarquo
Sun Apr 05, 2015 7:41 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW Meeting - April 11th, 2015
Replies: 16
Views: 680

RE: TOAW Meeting - April 11th, 2015

Soon to be living in Annapolis so I will not miss the next one...
by mmarquo
Thu Mar 19, 2015 10:21 am
Forum: Brother against Brother: The Drawing of the Sword
Topic: Turn Replay?
Replies: 28
Views: 441

RE: Turn Replay?

I second the vote for PBEM replay; nothing like seeing the action unfold in "real time."

Thanks
by mmarquo
Sun Feb 22, 2015 12:58 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: 3 Sides of Beef
Replies: 8
Views: 232

RE: 3 Sides of Beef

<t> What I think is there is a degree of abstract generalization is hexagon-based IGO-UGO systems; and that given the 4th dimension of time many of TOAW scenarios seem too generous in terms of functional survivability. We all agree that units project frontage into adjacent hexes; I have no problem w...
by mmarquo
Sat Feb 21, 2015 6:40 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: 3 Sides of Beef
Replies: 8
Views: 232

RE: 3 Sides of Beef

Elimination is abstract is such games - not meaning wiped out, rather dysfunctional and unable to offer meaningful resistance.
by mmarquo
Sat Feb 21, 2015 12:24 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: 3 Sides of Beef
Replies: 8
Views: 232

3 Sides of Beef

<t> I have every version of TOAW from the first to the most recent; I keep coming back but there are three issues which otherwise detract from my enjoyment of this great game.<br/> <br/> 1.) Lack of C/C function of HQ's.<br/> 2.) The extreme difficulty in eliminating units unless surrounded on 6 sid...
by mmarquo
Mon Feb 09, 2015 8:23 am
Forum: After Action Reports
Topic: Playtest of Pacific at War 3 25 14
Replies: 993
Views: 27245

RE: Playtest of Pacific at War 3 25 14

How are you setting aircraft range?

Thanks
by mmarquo
Sun Jan 25, 2015 9:15 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1102

RE: OOB Information

<r> <QUOTE><s>[quote]</s>As the designer of Ardennes 1944, let me jump in with a couple of comments. First, thank you for your interest, and your constructive criticisms. Indeed TOAW has an issue with hierarchy of command, but that has bothered me less as time has gone by. Indeed in an ideal TOAW wi...
by mmarquo
Fri Jan 23, 2015 6:12 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1102

RE: OOB Information

DO HQs enhance the supply of any units next to them - attached or not???
by mmarquo
Thu Jan 22, 2015 8:36 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1102

RE: OOB Information

<t> Larry,<br/> <br/> I am playing Ardennes 44, and trying to make some sense of the chain of command - impossible as it stands. My idea of assigning HQs to higher level ones is to simply be able to make some sense of the command structure even if it is chrome. I have an 8th corps HQ with an AA unit...
by mmarquo
Thu Jan 22, 2015 10:14 am
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1102

RE: OOB Information

I agree about TOAW.

What would happen if for example one were to simply assign division HQs to Corps HQs as formations, and then Corp HQs to Army HQs as formations?

Marquo
by mmarquo
Tue Jan 20, 2015 1:29 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1102

RE: OOB Information

<t> I agree with all above - but many scenarios have Higher HQs with no attached units seemingly for historical info purpose or completeness sake. Unless the player has intimate knowledge of the action being played they are frustrating clutter. They serve only as gamey speed bumps or some other ahis...
by mmarquo
Sun Jan 18, 2015 1:13 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: CFNA
Replies: 67
Views: 671

RE: CFNA

<t> FWIW, I greatly admire the effort you put into CFNA; I can only relate to my experience with 30% CW units fighting Italians was way too challenging. If the Italians are too strong and the CW needs unit units prematurely for play balance, perhaps the other approach might been to lower the Italian...
by mmarquo
Sun Jan 18, 2015 1:08 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1102

RE: OOB Information

If I hit the 101 HQ then it appears that all of the hexes with units which report to it in the formation report develop a grey hue; OTOH the 82 HQ has no units reporting to in in the formation report and no hexes develop a grey hue when the HQ is clicked.
by mmarquo
Sun Jan 18, 2015 12:06 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1102

RE: OOB Information

<t> So in Ardennes if I click on the 101 HQ all of the regiments show in grey on the map; if I hit the 101 HQ none of the regiments are displayed - why would that be?<br/> <br/> <br/> I understand the TOAW function of HQs, but what does one do with 10 or 20 corps/Army HQs scattered about a map with ...
by mmarquo
Sun Jan 18, 2015 11:51 am
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1102

RE: OOB Information

For example, there is an 8th corps HQ, I think an AA unit is the only unit which it seemingly commands...but how do I know which divisions? An which Army it reports to? Even if chrome for the game's sake, it should be demonstrable.
by mmarquo
Sun Jan 18, 2015 11:47 am
Forum: Norm Koger's The Operational Art Of War III
Topic: OOB Information
Replies: 36
Views: 1102

OOB Information

<t> Is there anyway to see the hierarchy of command in TOAW? For example, I am trying Ardennes 44; there are many HQs on the map but no way to see the regiment-->division--->corps--->Army hierarchy. Many of the regiments are seemingly independent; seems like clicking on an HQ should indicate all the...

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