Search found 24 matches

by currahee55
Fri Jan 19, 2018 5:27 pm
Forum: The Operational Art of War IV
Topic: Sealion 1940 question
Replies: 8
Views: 465

RE: Sealion 1940 question

<t> OK, Sealion has a bug, and if you trip it it’ll crash the game, but I think one can play through it if he's careful. I reloaded several times trying to figure out what happened. What happens ( you can check this yourself by loading a new move 1, just as if you were starting a new game) is that ...
by currahee55
Wed Jan 10, 2018 9:30 pm
Forum: The Operational Art of War IV
Topic: Sealion 1940 question
Replies: 8
Views: 465

Sealion 1940 question

<t> I think supply in this scenario doesn't work as advertised in the scenario briefing. The German's supply <br/>
sources (once he's in England) are all on deep water hexes; his notes say they'll supply adjacent land hexes,<br/>
without need for "land bridges" or other devices, and that if you ...
by currahee55
Sun Mar 16, 2014 9:31 pm
Forum: After Action Reports
Topic: Europe 44 Snapshots from ongoing games.
Replies: 6
Views: 339

RE: Europe 44 Snapshots from ongoing games.

Now Tn 33, Feb 1, 1945. Berlin is very hard to take because of the Seelow Heights and the Oder- I am finally into Overwhelming Victory, but just barely. Of course, I have plenty of time. With fall of the Ruhr, Breslau, Munich, and other critical spots, Axis resistance is severely weakened.
by currahee55
Tue May 14, 2013 11:56 pm
Forum: Opponents Wanted
Topic: AE Scenarios?
Replies: 2
Views: 168

RE: AE Scenarios?

That does help, thanks! I have the stock 14, and was sort of hoping the older WITP scenario, The First Year I think it was called, had been ported to AE. Guess I need to dust off the scenario editor and give it a try....
by currahee55
Tue May 14, 2013 10:03 pm
Forum: Opponents Wanted
Topic: AE Scenarios?
Replies: 2
Views: 168

AE Scenarios?

Is there a site which has gathered together all the AE scenarios, not included w the original game? Are there any, other than beta's? Or, can the older WITP scenarios be ported to AE?

Any help appreciated!

by currahee55
Wed Oct 05, 2011 9:12 pm
Forum: TOAW III Support
Topic: Readiness Recovery
Replies: 6
Views: 242

RE: Readiness Recovery

<t> Thanks to SPzAbt653 for putting me onto the right track; readiness gain is exclusively a function of the turn length, and is not dependent on unit shell, chemical release, availability of transportation assets, etc. (Readiness loss is dependent on a number of factors, many of which the designer ...
by currahee55
Wed Oct 05, 2011 5:42 pm
Forum: TOAW III Support
Topic: Readiness Recovery
Replies: 6
Views: 242

RE: Readiness Recovery

<t> I spoke too soon; did a more thorough examination, it's not just the air units, every single unit in the game loses readiness normally, but regains it a max of 2 pts per turn (half-day turns). Those are units that don't participate in movement or combat, so they're not losing any readiness ...
by currahee55
Sun Oct 02, 2011 10:50 am
Forum: TOAW III Support
Topic: Readiness Recovery
Replies: 6
Views: 242

RE: Readiness Recovery

<t> I think I've solved the mystery! For land units (not air units), transportation assets have to be in the unit, to promote recovery of readiness; in this scenario, the designer chose to use "helicopter" unit shells for his air units, rather than the true air units; ie, they have the heli ...
by currahee55
Sat Oct 01, 2011 10:35 pm
Forum: TOAW III Support
Topic: Readiness Recovery
Replies: 6
Views: 242

RE: Readiness Recovery

I don't think so,because it's not just halved, it creeps. 1 pt per turn. It may be related to the fact that both sides are using chemical ordnance; but the affected air units are all over the map, and none of them have been bombed or bombarded, so if it's the chemical release, it's a bug.
by currahee55
Sat Oct 01, 2011 4:36 pm
Forum: TOAW III Support
Topic: Readiness Recovery
Replies: 6
Views: 242

Readiness Recovery

<t> Does anyone know why some units take much longer to recover readiness (up to the mazimum of available supply), than others? Is it the presence of transport assets?<br/>
<br/>
Also, some air units only recover readiness at 1 pt per turn! I'm thinking specifically of Allied air units in Red ...
by currahee55
Sat Jul 24, 2010 12:20 am
Forum: The War Room
Topic: Weapons Repair
Replies: 19
Views: 428

RE: Weapons Repair

Thanks all, that helps!!
by currahee55
Fri Jul 23, 2010 11:03 am
Forum: The War Room
Topic: Weapons Repair
Replies: 19
Views: 428

Weapons Repair

I've scoured Ch 14.2 and subsections on weapons repair; even the largest port can only repair up to port size X 25, or a weapon size of 250. How then do you repair larger weapons, such as BB main batteries?
by currahee55
Fri Dec 25, 2009 8:33 pm
Forum: The War Room
Topic: Help!
Replies: 2
Views: 140

Help!

<t> I've played WITP a lot, am now playing first game of AE, and having some trouble!<br/>
<br/>
Two questions (for now!)-<br/>
<br/>
First, my carriers in Coral Sea (I'm Japanese) will simply not attack his carriers, nor will his attack mine.....a few of my torp bombers set after some of his ...
by currahee55
Mon Jan 07, 2008 3:31 am
Forum: The War Room
Topic: Two Questions
Replies: 12
Views: 286

RE: Two Questions

<t> Against the Japanese AI, I'm holding Rabaul rather firmly on March10, '42. The Port is at 5, the AF at 4 and growing; 70 US and 16 Aussie fighters in place, with adequate avn spt; and the ground firmly held by 2d Marine Div and 1st Australian Div. Shortland is held firmly by US 26th Inf Div. I'm ...
by currahee55
Sat Jan 05, 2008 9:23 pm
Forum: The War Room
Topic: Two Questions
Replies: 12
Views: 286

RE: Two Questions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: wwengr<br/>
<br/>
<B><s>[b]</s>Partial Answer<e>[/b]</e></B>
<QUOTE><s>[quote]</s>ORIGINAL: emorris5<br/>
<br/>
Post: #1Help with WITP Rules <br/>
<br/>
I'm having problems in WITP in two areas...<br/>
<br/>
...What is the significance (if any) of ...
by currahee55
Sat Jan 05, 2008 9:20 pm
Forum: The War Room
Topic: Two Questions
Replies: 12
Views: 286

RE: Two Questions

Thanks!!
by currahee55
Sat Jan 05, 2008 2:04 pm
Forum: The War Room
Topic: Two Questions
Replies: 12
Views: 286

Two Questions

<t> Post: #1Help with WITP Rules <br/>
<br/>
I'm having problems in WITP in two areas:<br/>
<br/>
1. In a scenario with production turned off, small map, I can't get my damaged ships to leave the map, and head home for repairs. When they're in port, "return to Osaka/Kobe" is an option, but when ...
by currahee55
Tue Aug 29, 2006 12:27 pm
Forum: Tech Support
Topic: Combat Replays
Replies: 5
Views: 131

RE: Combat Replays

Thanks!
by currahee55
Mon Aug 28, 2006 3:51 pm
Forum: Tech Support
Topic: Combat Replays
Replies: 5
Views: 131

RE: Combat Replays

<t> I don't think it's a fluke. Last night I loaded my opponent's turn; just one file, because he's the US; I watched the combat replay, and then saved into a separate slot, so I could return to the game today.<br/>
<br/>
Today, I wanted to watch the replay again; first, I simply replayed from the ...
by currahee55
Mon Aug 28, 2006 1:15 pm
Forum: Tech Support
Topic: Combat Replays
Replies: 5
Views: 131

Combat Replays

<t> I played the combat replay last night in WITP, ver 18.00.1, and saved, to come back today. I had been in a big hurry last night, and wanted to watch the replay again; I loaded the move again, and this time the replay had markedly different results; I saved that one, too.<br/>
<br/>
Is this ...

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