Search found 43 matches

by KWP
Sun Nov 23, 2008 2:02 pm
Forum: Close Combat: Wacht am Rhein
Topic: Impressions - Pathfinding/Maps
Replies: 79
Views: 4688

RE: Impressions - Pathfinding/Maps

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Nomada_Firefox<br/>
<br/>
not was flamethower who coded many of the maps? I have seen many bad things of these on them. [8|]
<e>[/quote]</e></QUOTE>
<br/>
I'm not sure what is up with you and FT but it is getting extremely old. It doesn't matter which forum ...
by KWP
Sun Nov 23, 2008 12:33 pm
Forum: Mods and Scenarios
Topic: Max map size?
Replies: 14
Views: 517

RE: Max map size?

Getting a lot of good info in this thread.

Thanks to all!

Do you know of any other prohibited characters?
by KWP
Sun Nov 23, 2008 2:42 am
Forum: Mods and Scenarios
Topic: Max map size?
Replies: 14
Views: 517

RE: Max map size?

<t> Thank you!<br/>
<br/>
Next question:<br/>
<br/>
In the campaign.txt file there is a line that allows you to set the 'home' direction (friendly rear that way. 0 = N, 1 = NE, 2 = E, 3 = SE, 4 = S, 5 = SW, 6 = W, 7 = NW).<br/>
<br/>
Does this setting also determine the deployment area of an ...
by KWP
Sat Nov 22, 2008 11:08 pm
Forum: Mods and Scenarios
Topic: Max map size?
Replies: 14
Views: 517

RE: Max map size?

<t> The VL "to South Eifel" contained in the Andler.btd has an X,Y value of 16,6. This victory level is a short distance from the right edge of the map.<br/>
<br/>
X=16x120=1920<br/>
Y=6x120=720<br/>
<br/>
It appears that the co-ordinates for this VL are 1920,720<br/>
<br/>
The Andler.bgm is ...
by KWP
Sat Nov 22, 2008 8:13 pm
Forum: Mods and Scenarios
Topic: Max map size?
Replies: 14
Views: 517

RE: Max map size?

<t> I checked the tile sizes and it appears that the number of tiles listed in the Map.txt file is the number of elevation tiles (40x40 pixels).<br/>
<br/>
The Andler.bgm is 2040x1680 (measured in pixels)<br/>
<br/>
From the Andler.txt file:<br/>
10<br/>
Andler <br/>
51 X Max<br/>
42 Y Max ...
by KWP
Sat Nov 22, 2008 3:11 am
Forum: Mods and Scenarios
Topic: Max map size?
Replies: 14
Views: 517

Max map size?

The map text files have a listing for map width and height listed in number of tiles . What is the maximum height and width in pixels that the game will handle and how many pixels are in a tile? Is each tile 120 pixels as CC3,4 and 5?
by KWP
Sun Nov 16, 2008 1:48 pm
Forum: Close Combat: Wacht am Rhein
Topic: Where's the snow?
Replies: 3
Views: 237

RE: Where's the snow?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Andrew Williams<br/>
<br/>
We had 116 players continuously testing this very point.<br/>
<br/>
It was revealed after exhaustive trial and error testing that it was the mud and not the snow that was slowing them down.... if you exclude stopping to throw snow ...
by KWP
Sun Nov 16, 2008 3:16 am
Forum: Close Combat: Wacht am Rhein
Topic: Where's the snow?
Replies: 3
Views: 237

Where's the snow?

<r> I haven't checked the actual VOX files but according to the list @ <URL url="http://closecombat.matrixgames.com/WaR/WaRVox.html">http://closecombat.matrixgames.com/WaR/WaRVox.html</URL> there is no file that says:<br/>
<br/>
The snow is slowing us down (radio)<br/>
<br/>
I did notice that ...
by KWP
Sat Nov 15, 2008 8:05 pm
Forum: Close Combat: Wacht am Rhein
Topic: Armor / Next Patch ??
Replies: 78
Views: 1930

RE: Armor / Next Patch ??

<t> I think you might have misunderstood me. The workbook allows you to enter a weapon's PB, Close, Medium, and Long ranges for different ammo loads. I am just asking if it is realistic to assume that the same distance is PB for all weapons as all weapons have varying characteristics. I was under ...
by KWP
Sat Nov 15, 2008 6:43 pm
Forum: Close Combat: Wacht am Rhein
Topic: WaR x Classic CC4
Replies: 31
Views: 812

RE: WaR x Classic CC4

Good to know. Thanks for looking into it.
by KWP
Sat Nov 15, 2008 6:38 pm
Forum: Close Combat: Wacht am Rhein
Topic: Armor / Next Patch ??
Replies: 78
Views: 1930

RE: Armor / Next Patch ??

<r> <QUOTE><s>[quote]</s>One thing that I will be doing...giving the range of CC engagements, is standardizing all tank guns at 100m/500m/1000m...and using a formula to estimate PB range (50m) penetrations<e>[/quote]</e></QUOTE>
<br/>
I thought the range modifiers (Point Blank, Close, Medium, and ...
by KWP
Fri Nov 14, 2008 10:38 pm
Forum: Close Combat: Wacht am Rhein
Topic: WaR x Classic CC4
Replies: 31
Views: 812

RE: WaR x Classic CC4

<r> Here is a more extensive list of what the patch resolved:<br/>
<br/>
What Issues Does the 4.02 Patch Address?<br/>
A patch has been created to address many of the post-release issues of Close Combat™: Battle of the Bulge. These issues are listed below. Also, the 4.02 patch can be downloaded ...
by KWP
Fri Nov 14, 2008 9:31 pm
Forum: Close Combat: Wacht am Rhein
Topic: WaR x Classic CC4
Replies: 31
Views: 812

RE: WaR x Classic CC4

<r> The patch is for help if you experience a long lag time when saving a game and other minor issues, like the ridiculously large JagdPanzer or the inability to finish a Grand Campaign due to corrupted save games.<br/>
<br/>
<URL url="http://home.wanadoo.nl/cclinks/cc4.html">http://home.wanadoo ...
by KWP
Fri Nov 14, 2008 6:58 pm
Forum: Close Combat: Wacht am Rhein
Topic: WaR x Classic CC4
Replies: 31
Views: 812

RE: WaR x Classic CC4

Does "Classic" come fully patched?
by KWP
Sun Dec 02, 2007 2:49 pm
Forum: Tech Support
Topic: Norton Firewall parameters to play online
Replies: 2
Views: 177

RE: Norton Firewall parameters to play online

<r> Maybe this will help you..........<br/>
<br/>
<URL url="http://service1.symantec.com/SUPPORT/nip.nsf/docid/2006101715551936?Open&docid=2003120510272036&nsf=nip.nsf&view=0"><LINK_TEXT text="http://service1.symantec.com/SUPPORT/ni ... nsf&view=0">http://service1.symantec.com/SUPPORT/nip.nsf ...
by KWP
Sun Dec 02, 2007 2:40 pm
Forum: Opponents Wanted
Topic: This Sunday...December 2nd
Replies: 4
Views: 937

RE: This Sunday...December 2nd

I'll try to make it.
by KWP
Sat Dec 01, 2007 6:45 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: No sound for Matrix games
Replies: 3
Views: 120

RE: No sound for Matrix games

<r> If you have a Creative Labs SoundBlaster audio card........<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=1383534&mpage=1&key=&#1383561"><LINK_TEXT text="tm.asp?m=1383534&mpage=1&key=&#1383561">http://www.matrixgames.com/forums/tm.asp?m=1383534&mpage=1&key=&#1383561</LINK ...
by KWP
Sat Dec 01, 2007 5:16 pm
Forum: Close Combat: Modern Tactics
Topic: Any improvements or additions to MT - please make suggestions
Replies: 78
Views: 2867

RE: Any improvements or additions to MT - please make suggestions

Add a column or change an unused column in the teams.txt files that allows one to specify if the passengers are riding internally (protected from fire) or externally (exposed to fire).
by KWP
Sat Jul 07, 2007 2:55 am
Forum: Cross of Iron Support
Topic: Postmortem Death of CC3!
Replies: 5
Views: 2334

RE: Postmortem Death of CC3!

<r> If you are behind a router, the IP Address the game displays is your LAN (Local Area Network) IP address. This address can be used to play against another computer on your LAN.<br/>
<br/>
When you play over the internet, ie MMCC3 Multiplayer, you need to know your WAN (Wide Area Network)IP ...
by KWP
Fri Mar 30, 2007 5:47 pm
Forum: Close Combat - Cross of Iron
Topic: MMCC3 servers question
Replies: 7
Views: 215

RE: MMCC3 servers question

ORIGINAL: 7A_CavScout
What are our choices?

Make a suggestion of a campaign you would like to see. I think schrecken is looking for ideas.

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