Search found 1749 matches

by RockinHarry
Tue Apr 27, 2021 5:04 pm
Forum: MODS and Scenarios
Topic: AB1943 - World War II mod link/desc here [UPDATED 22/10/22]
Replies: 67
Views: 15013

RE: AB1943 - World War II mod link/desc here

<r> Here´s some screen from a current generated campaign. 1943 german bad guys vs. soviet guards on beautifull ardennes map. Both sides forces auto generated. Just purchased an additional Arty. asset. As one can see I set lots of (to me) tactical meaningfull range settings. Those without rings are ...
by RockinHarry
Mon Apr 26, 2021 9:09 pm
Forum: MODS and Scenarios
Topic: AB1943 - World War II mod link/desc here [UPDATED 22/10/22]
Replies: 67
Views: 15013

RE: AB1943 - World War II mod link/desc here

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Veitikka<br/>
<br/>
The main criteria for identified targets is the purchase cost, which is calculated automatically, <B><s>[b]</s>or<e>[/b]</e></B> the overriding 'value' attribute set in the database editor. I can see that in the AB1943 database these are set ...
by RockinHarry
Sun Apr 25, 2021 6:15 am
Forum: MODS and Scenarios
Topic: AB1943 - World War II mod link/desc here [UPDATED 22/10/22]
Replies: 67
Views: 15013

RE: AB1943 - World War II mod link/desc here

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Veitikka<br/>

<QUOTE><s>[quote]</s>ORIGINAL: RockinHarry<br/>
<br/>
Main hindrance rather is "broken" engagement range SOP where units neglect given orders for soft and hard targets. Doesn´t make sense nor adds to motivation tweaking terrain graphics, when ...
by RockinHarry
Thu Apr 22, 2021 6:13 am
Forum: MODS and Scenarios
Topic: AB1943 - World War II mod link/desc here [UPDATED 22/10/22]
Replies: 67
Views: 15013

RE: AB1943 - World War II mod link/desc here

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Issue8<br/>
<br/>
Please share anything you have made if you think it is an improvement! Personally, I don't trust my eyes when adjusting for colors and brightness. I absolutely must have a histogram available. If I make a color adjustment to something, once I ...
by RockinHarry
Wed Apr 21, 2021 2:18 am
Forum: MODS and Scenarios
Topic: AB1943 - World War II mod link/desc here [UPDATED 22/10/22]
Replies: 67
Views: 15013

RE: AB1943 - World War II mod link/desc here

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Issue8<br/>
<br/>
<URL url="https://www.dropbox.com/s/22gsy9v4qnajylg/AB1943%20vehicle_brighter.zip?dl=0"><LINK_TEXT text="https://www.dropbox.com/s/22gsy9v4qnajy ... r.zip?dl=0">https://www.dropbox.com/s/22gsy9v4qnajylg/AB1943%20vehicle_brighter.zip?dl=0</LINK ...
by RockinHarry
Tue Apr 20, 2021 4:07 am
Forum: Armored Brigade
Topic: The "infantry problem"
Replies: 46
Views: 3974

RE: The "infantry problem"

<t> Got to agree with most the mentioned issues here. To me main annoyance is units giving up on ordered engagement ranges when receiving any direct enemy fires. After these resets to MAX(H) and MAX(S) units not just keep selecting unwanted return fire targets, they also forfeit a chance to regain ...
by RockinHarry
Mon Apr 19, 2021 3:45 pm
Forum: MODS and Scenarios
Topic: AB1943 - World War II mod link/desc here [UPDATED 22/10/22]
Replies: 67
Views: 15013

RE: AB1943 - World War II mod link/desc here

<r>
<QUOTE><s>[quote]</s>ORIGINAL: nikolas93TS<br/>
<br/>
<br/>
In the official database, truck-mounted units would have AI purchase at zero, but since this is a mode it would be interesting to play test them more.<br/>
<br/>

<e>[/quote]</e></QUOTE>
<br/>
Got to agree unfortunately. From ...
by RockinHarry
Thu Apr 15, 2021 10:07 pm
Forum: Armored Brigade
Topic: Trenches and foxhole in the game
Replies: 7
Views: 523

RE: Trenches and foxhole in the game

The "hedgehog" type defense works ok for me generally. ATM mainly playing AB43 mod, so more distinct types would surely be desireable. But what is the logic for not allowing a unit once it leaves the foxholes to enter back at later time? (after retreat and recovering i.e) [&:]
by RockinHarry
Tue Apr 13, 2021 5:23 am
Forum: MODS and Scenarios
Topic: AB1943 - World War II mod link/desc here [UPDATED 22/10/22]
Replies: 67
Views: 15013

RE: AB1943 - World War II mod link/desc here [UPDATED 13/3/21]

<t> Excellent mod! [8D] At last made me purchase AB which I had in Steam WL for some time already. From my few test plays on various maps I think with some more adaptions it yields an even better WW2 experience. I.e some rather smallish thing would be unticking turret scanning for all WW2 turreted ...
by RockinHarry
Fri Jan 08, 2016 10:41 am
Forum: General Discussion
Topic: SPWaW 2016 - Now Available
Replies: 40
Views: 1309

RE: SPWaW 2016 - Now Available

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
Hi guys,<br/>
<br/>
Looks great, glad to see this.<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Major Mess<br/>
Erik ................ Lemmee at it!
<e>[/quote]</e></QUOTE>
<br/>
I'm planning to give the members of the SPWAW community the ...
by RockinHarry
Thu Jun 25, 2015 8:07 am
Forum: General Discussion
Topic: 2by3 to publish Steel Tigers
Replies: 370
Views: 8026

RE: 2by3 to publish Steel Tigers

<r>
<QUOTE><s>[quote]</s>ORIGINAL: shunwick<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
Steel Tigers is what you have all been waiting for, no more details for now, but when we can share we will. [8D]
<e>[/quote]</e></QUOTE>
<br/>
[&o][&o][&o][&o][&o][&o][&o][&o][&o ...
by RockinHarry
Mon Apr 20, 2015 5:01 pm
Forum: General Discussion
Topic: What classic wargame do you wish would be remade?
Replies: 288
Views: 5614

RE: What classic wargame do you wish would be remade?

Steel Panthers...off course! [:)]
by RockinHarry
Sat Feb 28, 2015 4:32 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: What would you like to see in a new Steel Panthers?
Replies: 129
Views: 6027

RE: What would you like to see in a new Steel Panthers?

<t> Many excellent suggestions from other posters here, particularly from Major Mess and DROregon, that I might add to mine as well! [8D]<br/>
<br/>
Can´t quite remember all the features added since SP 1, but since the further development of SP 3 to SPWAW to latest V 8.03, I very much welcomed ...
by RockinHarry
Fri Feb 27, 2015 7:40 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: What would you like to see in a new Steel Panthers?
Replies: 129
Views: 6027

RE: What would you like to see in a new Steel Panthers?

<t> some wishes for upgraded or polished Steel Panthers:<br/>
<br/>
Higher screen resolutions<br/>
Windows compatibility from XP onwards<br/>
Relative spotting system (no more borg spotting)<br/>
refined urban combat environments with multi story buildings incl. basements<br/>
wider range of ...
by RockinHarry
Wed Jun 19, 2013 12:26 pm
Forum: Mods and Scenarios
Topic: Problem with a map.
Replies: 1
Views: 147

RE: Problem with a map.

<t> There´s terrain/height smoothing coming into effect and terrain feature accuracy depends how much of any the layers outlines touch or intersect with the invisible 100m grid below. Thus you can´t have totally accurate map terrain/heights at this scale and it´s better to sacrifice some accuracy ...
by RockinHarry
Wed Jun 19, 2013 12:16 pm
Forum: Command Ops Series
Topic: operational doctrines writeup?
Replies: 4
Views: 317

RE: operational doctrines writeup?

<t> I´d say there´s no such programmed doctrine and the AI handles all forces the same, which is no big disadvantage, as by late 1944 all major combatants approached each other to a similar doctrinal frame (ground combat).<br/>
<br/>
When it comes to early war period (39 to 42), things should look ...
by RockinHarry
Wed Jun 19, 2013 10:51 am
Forum: Command Ops Series
Topic: Sherman Tanks and Panthers
Replies: 45
Views: 1630

RE: Sherman Tanks and Panthers

<r>
<QUOTE><s>[quote]</s>ORIGINAL: GoodGuy<br/>
<br/>
<br/>
Hi Rockinharry!<br/>
<br/>
I agree with you regarding the averaged value, and with you assessing that it's a problem not to factor in the different thickness of turret and frontal armor, if the CO engine really generalizes like that ...
by RockinHarry
Wed Jun 05, 2013 4:25 am
Forum: Command Ops Series
Topic: Sherman Tanks and Panthers
Replies: 45
Views: 1630

RE: Sherman Tanks and Panthers

<t> Well, if considering the Shermans all have an overall frontal armor of 100mm +, there´s some issues, the more when paired with elite/high morale units, like in Return to St. Vith maybe. I repeatedly cursed lacking performance of german armor in there and german player is far from repeating ...
by RockinHarry
Wed Jun 05, 2013 4:11 am
Forum: Command Ops Series
Topic: So... Counterbattery fire.
Replies: 9
Views: 385

RE: So... Counterbattery fire.

ORIGINAL: Arjuna

OK consider a task option for CBF has now moved up the list for development.

Good to hear and a challenging task for sure. [8D]
by RockinHarry
Wed Jun 05, 2013 4:08 am
Forum: Command Ops Series
Topic: So... Counterbattery fire.
Replies: 9
Views: 385

RE: So... Counterbattery fire.

<t> Basically the AI shoots at what it actually "sees" (depending on FOW level) or suspecting within its units line of sight. Next likely measurement is threat level and unit value, when it selects enemy units for Arty treatment. This is not true counter battery fire though, which normally involves ...

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