Search found 115 matches

by jmikkone
Mon Feb 04, 2002 10:18 pm
Forum: Titans of Steel - Warring Suns
Topic: How widespread is ToS?
Replies: 8
Views: 276

Gee, thanks, Hetz. It's nice to know that banging my head against the wall to score those few kills I actually managed was for at least some good. <img src="smile.gif" border="0">

--
Sir Rechet a.k.a Jukka Mikkonen a.k.a jmikkone
by jmikkone
Sun Dec 09, 2001 5:19 pm
Forum: Titans of Steel - Warring Suns
Topic: new weapon thread
Replies: 6
Views: 154

I've heard that all sorts of airstrikes and tactical nukes and the like are strictly banned as ideas. If we're to keep the scale of TOS in the tactical side (and not strategical), weapons of mass destruction must be avoided.
by jmikkone
Fri Dec 07, 2001 5:53 pm
Forum: Titans of Steel - Warring Suns
Topic: Where is everyone?
Replies: 5
Views: 194

<t>taren,<br/>
<br/>
I suppose you're aware of that little option in the ICQ program called 'invisible mode'? I use it most of the time, especially when I have something going on, such as CD burning or other games.<br/>
<br/>
I've been off the whole ICQ network for a couple of weeks now, I've had my ...
by jmikkone
Sun Dec 02, 2001 4:21 am
Forum: Titans of Steel - Warring Suns
Topic: Deep Philosophical Question
Replies: 26
Views: 469

<t>Iceman,<br/>
<br/>
Woopsie. <img src="rolleyes.gif" border="0"> Stepped on my own trap.<br/>
<br/>
You propably can't put any more current or voltage on a powerline that's already running red hot.. But I don't think such a powerline could be considered being under very 'normal' circumstances ...
by jmikkone
Fri Nov 30, 2001 3:14 pm
Forum: Titans of Steel - Warring Suns
Topic: Battle module crashes
Replies: 13
Views: 217

<t>Larkin,<br/>
<br/>
My work computer has a network card (ethernet) installed and has a gazillion of little devious firewall etc configurations running so that the IM gets to control what can and what can't be done with it. Still, the old version worked just right. <img src="frown.gif" border="0 ...
by jmikkone
Fri Nov 30, 2001 2:42 am
Forum: Titans of Steel - Warring Suns
Topic: Temporal Retirement
Replies: 7
Views: 216

<t>Larkin,<br/>
<br/>
All I can say.. LOL!!! <img src="smile.gif" border="0"> <br/>
<br/>
I can think of myself as being pretty much obsessed with the success of ToS:WS, but I can still separate the concept between 'a life' and 'a computer game'. Not implicating that the difference would be much ...
by jmikkone
Fri Nov 30, 2001 2:35 am
Forum: Titans of Steel - Warring Suns
Topic: new weapon thread
Replies: 6
Views: 154

<t>Since heat seems to be the worst problem in so many cases, how about having a system that lets you battle heat buildup?<br/>
<br/>
A coolant depository, from plain-vanilla 'mk I' to 'Military-CF-X' (Grade 6), having a set number of charges (say, 7?), each allowing you to slice off a set number of ...
by jmikkone
Fri Nov 30, 2001 1:46 am
Forum: Titans of Steel - Warring Suns
Topic: Deep Philosophical Question
Replies: 26
Views: 469

<t>Oh my God, am I the only one with any knowledge of basic physics around here?? <img src="smile.gif" border="0"> <br/>
<br/>
We all know that U = RI (voltage equals ohms multiplied by current)<br/>
<br/>
Power (in electrical terms) can thus be<br/>
<br/>
a) P = UI (so-called 'normal form')<br/>
b ...
by jmikkone
Fri Nov 30, 2001 1:32 am
Forum: Titans of Steel - Warring Suns
Topic: Temporal Retirement
Replies: 7
Views: 216

<t>PC,<br/>
<br/>
I've learned that the military service in the US is like 4 years straight? I certainly hope we'll hear from you sooner than that. <img src="smile.gif" border="0"> <br/>
<br/>
Please keep in mind that ToS, albeit being a good game, is still nothing more than a computer GAME. It ...
by jmikkone
Fri Nov 30, 2001 1:21 am
Forum: Titans of Steel - Warring Suns
Topic: Gravitation
Replies: 46
Views: 1030

<t>Tarendelcymir,<br/>
<br/>
Oh gosh, I propably should stick to "normal" substances as I draw my examples, you guys somehow always manage to think I'm completely unaware of the other practical implications of using materials I proposed. <img src="wink.gif" border="0"> <br/>
<br/>
Yes, it would be ...
by jmikkone
Fri Nov 30, 2001 12:24 am
Forum: Titans of Steel - Warring Suns
Topic: Deep Philosophical Question
Replies: 26
Views: 469

<t>Hetz,<br/>
<br/>
I couldn't possibly agree more. I can't imagine using A1 chassis unless I'm planning to have some very interesting weapons configurations leaving me with lots of extra slots to play with. Even at +15 better handling the slot space sacrifice is quite drastic in Assault size class ...
by jmikkone
Wed Nov 28, 2001 11:36 pm
Forum: Titans of Steel - Warring Suns
Topic: Gravitation
Replies: 46
Views: 1030

<t>Iceman,<br/>
<br/>
You're only partly right. Only thing that keeps me from adding armor is BULK, that's what I agree with.<br/>
<br/>
But MASS means nothing in zero-g, and next to nothing in low-g. Let's use a "well-known" (in scifi-terms) substance called neutronium as base. That stuff is ultra ...
by jmikkone
Wed Nov 28, 2001 11:06 pm
Forum: Titans of Steel - Warring Suns
Topic: Gravitation
Replies: 46
Views: 1030

<r>The missing paragraphs :<br/>
<br/>
<B><s>[b]</s>7) DfA damage : <e>[/b]</e></B><br/>
Damage = original damage * G<br/>
<br/>
If 10x damage at 10G seems off limits, then go with sqrt(G).<br/>
<br/>
<B><s>[b]</s>8) Climb rates : <e>[/b]</e></B><br/>
Climb rate = Original / sqrt(sqrt(G))<br/>
<br ...
by jmikkone
Wed Nov 28, 2001 10:37 pm
Forum: Titans of Steel - Warring Suns
Topic: Gravitation
Replies: 46
Views: 1030

<t>Iceman wrote :<br/>
<br/>
"The chassis will always support the same amount of armor whatever the gravity"<br/>
<br/>
This is absolutely false. <br/>
<br/>
Chassis rigidity is completely independent of gravity. Therefore you could coat a recon with an extra 100mm of Dullaroy and it would still be ...
by jmikkone
Wed Nov 28, 2001 10:27 pm
Forum: Titans of Steel - Warring Suns
Topic: Gravitation
Replies: 46
Views: 1030

<r>Okay, Larkin, some simple formulas..<br/>
<br/>
We still want to keep the modifications rather moderate in order to maintain at least a reasonable play balance between .5 and 2 G? Extreme conditions may end up being rather.. well, extreme, but since they're rare (?), who cares?<br/>
<br/>
Most of ...
by jmikkone
Thu Nov 22, 2001 9:59 pm
Forum: Titans of Steel - Warring Suns
Topic: Weapon ratings
Replies: 1
Views: 58

Weapon ratings

<t>I was going to add a 'RATINGS' section on to my weapon chart. Please feel free to add a rating you feel would be important or just plain nice to know.<br/>
<br/>
To keep things 'equal', also assign a weight on this rating, and also a short description why it should be so (un)important. After all ...
by jmikkone
Thu Nov 22, 2001 9:40 pm
Forum: Titans of Steel - Warring Suns
Topic: Indepth study of weapons
Replies: 40
Views: 666

<t>LOL, Iceman, you really think my designs look the same? Well, guess what? They do, for a very good reason. Any other design method has given me worse results, especially titans that depended too much on energy weapons. <img src="biggrin.gif" border="0"> <br/>
<br/>
Well, a BRG is supposed to be ...
by jmikkone
Thu Nov 22, 2001 8:44 pm
Forum: Titans of Steel - Warring Suns
Topic: Gravitation
Replies: 46
Views: 1030

<t>ste_mark,<br/>
<br/>
Those astronauts at low-g (either on the Moon or in space stations) do have severe problems with movement at first. Go check any documentary about the first moon walks and see how those poor astronauts tumble on their noses (or backs) most of the time until they learned that ...
by jmikkone
Thu Nov 22, 2001 5:35 am
Forum: Titans of Steel - Warring Suns
Topic: Indepth study of weapons
Replies: 40
Views: 666

<t>Well, nice to know that those 10+ hours weren't spent for nothing. Thanks! <img src="smile.gif" border="0"> <img src="smile.gif" border="0"> <br/>
<br/>
There's a lot of statistics you could devise from those weapons, but I can't really think of anything REALLY important that is still missing.<br ...
by jmikkone
Thu Nov 22, 2001 4:53 am
Forum: Titans of Steel - Warring Suns
Topic: Gravitation
Replies: 46
Views: 1030

<r>Ahh, physics. I love this stuff. <img src="smile.gif" border="0"> <br/>
<br/>
A gyro, albeit a bit clumsy to install in a battle vehicle, is nothing more than a "compass", so to speak. It always tells you exactly which way is up and where the north is. The gyro ITSELF doesn't help in any way to ...

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