Search found 19 matches

by mischiefmaker
Sat Jan 12, 2002 12:16 am
Forum: Starships Unlimited v3
Topic: Initial Impressions and Suggestions
Replies: 12
Views: 283

<t>Oh wow. Doubling up the drives on my scout had me snatching up artifacts four times faster than building a second scout. Too bad for all the AI, I snatched up all the wisdom artifacts. The ending was messy. I had a fleet full of Anti-Matter techs and only one AI world had reached fusion.<br/>
<br ...
by mischiefmaker
Fri Jan 11, 2002 10:42 am
Forum: Starships Unlimited v3
Topic: Initial Impressions and Suggestions
Replies: 12
Views: 283

<t>Waitaminit! You mean in STUN 2 drives have a cumulative effect? That changes everything!<br/>
<br/>
By the way, I'm very impressed with how the AI handles itself in this new game. Only getting an instant cruiser near the beginning and stuffing it silly with weapon boosting artifacts allowed me to ...
by mischiefmaker
Wed Jan 09, 2002 9:57 am
Forum: Starships Unlimited v3
Topic: Initial Impressions and Suggestions
Replies: 12
Views: 283

<r>I like the new game. I like it a lot. The first time I let a spread of pack rockets fly I cracked a smile. The graphics are excellent, the ship designs are refreshingly original (Although why were my beloved robots and treeclops replaced by hairy guys in masks?) and the AI caught me off-guard ...
by mischiefmaker
Tue Jan 08, 2002 2:31 am
Forum: Starships Unlimited v3
Topic: Does anyone except A.P.E. have this game yet?
Replies: 20
Views: 441

Just got it today! I'm in the 90%!
by mischiefmaker
Mon Jan 07, 2002 7:17 pm
Forum: Starships Unlimited v3
Topic: First Impressions
Replies: 14
Views: 388

<t>Nice try, Mark. I know the real reason for the DVD cases. They're not the more expensive option to preserve the shipped CDs, they're actually a cost-cutting measure!<br/>
<br/>
For those of you who don't know, the whole habit of using DVD cases for games traces back to some guy, maybe he was a ...
by mischiefmaker
Thu Jan 03, 2002 9:24 pm
Forum: Starships Unlimited v3
Topic: Does anyone except A.P.E. have this game yet?
Replies: 20
Views: 441

<t>Oog...<br/>
<br/>
I was kinda hoping that Old Blue Light and Weekswee were the exception when I placed my order yesterday (2-day delivery.) Top that off with the fact that Fed Ex NEVER shows up to my apartment when I'm home. And people wonder why I don't like ordering stuff online.<br/>
<br/>
I ...
by mischiefmaker
Wed Jan 02, 2002 2:06 am
Forum: Starships Unlimited v3
Topic: Demo?
Replies: 5
Views: 96

Windows-compatible Mouse?!!

Well so much for this game. I guess it's back to Nethack for me.
by mischiefmaker
Tue Jan 01, 2002 8:32 pm
Forum: Starships Unlimited v3
Topic: Does anyone except A.P.E. have this game yet?
Replies: 20
Views: 441

<t>I'll ask once again: is this game going to ship in stores? Is it only available from the matrixgames site? Does ANYONE who falls in the 90% read these forums?<br/>
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Oh, and while we're twiddling our thumbs, question for Andrew: Does the AI specialize its worlds for production and research ...
by mischiefmaker
Sat Dec 29, 2001 5:24 am
Forum: Starships Unlimited v3
Topic: When do we get to see some play shots.
Replies: 2
Views: 120

Those look like the same screenshots to me. I think he's refering to ship battles and planet assaults and the like, not sunflower extermination.
by mischiefmaker
Fri Dec 28, 2001 1:57 am
Forum: Starships Unlimited v3
Topic: It's the 19th, did it ship today?
Replies: 7
Views: 154

I'm curious, will this game be shipping in stores? If so, which ones and when?
by mischiefmaker
Tue Dec 18, 2001 10:40 pm
Forum: Starships Unlimited v3
Topic: Starships Unlimited Shipping December 19
Replies: 8
Views: 138

<t>How abount an instant action feature? The player customizes a bunch of ships, chooses his opponents' (and allies) ships and what the fight is over (Deep space encounter, protecting a planet, capturing the most artifacts in a single system.) It'd make for a nice tutorial for new players to get the ...
by mischiefmaker
Tue Dec 18, 2001 7:51 am
Forum: Starships Unlimited v3
Topic: Stun and Stun two whats the diff?
Replies: 20
Views: 1236

<t>Lemme just add that I'm against freely rotating ship turrets. Not only would that screw with the weapon balance (and make everyone pick beams as their primary weapon) but it would guarantee that scouts will be useless in the endgame. Why maneuver when your guns can track the enemy freely?<br ...
by mischiefmaker
Sun Dec 16, 2001 5:08 am
Forum: Starships Unlimited v3
Topic: Starships Unlimited Shipping December 19
Replies: 8
Views: 138

<r>If these new graphics look as good as they sound, this game should clobber the market if there's any justice in the world. I already say STUN 2.3a is the game Starfleet command should have been.<br/>
<br/>
As much as I hate to butt into the development process <U>I HIGHLY RECCOMEND YOU MAKE A ...
by mischiefmaker
Mon Dec 10, 2001 1:12 am
Forum: Starships Unlimited v3
Topic: Keeping fleets at a manageable size (With big guns!)
Replies: 12
Views: 439

<r>Ha ha ha! He likes my idea! They laughed! They all laughed at me! But one by one they will all learn to appreciate my genius, and those who don't will wish they had. Soon I will rule the galaxy! Bwahahahahaha!!!<br/>
<br/>
I like your "enhancement pod" idea for mega weapons. There's just one big ...
by mischiefmaker
Thu Dec 06, 2001 8:21 pm
Forum: Starships Unlimited v3
Topic: Keeping fleets at a manageable size (With big guns!)
Replies: 12
Views: 439

<t>Are you letting the computer fight your battles for you?<br/>
<br/>
Agreed, I'd have a hell of a time swarming your missile cruiser with waves, but three scouts with equivalent tech in either beams or guns (or even bolts, if you're daring) would cut that short-ranged cruiser to shreds.<br/>
<br ...
by mischiefmaker
Sat Dec 01, 2001 10:37 pm
Forum: Starships Unlimited v3
Topic: Keeping fleets at a manageable size (With big guns!)
Replies: 12
Views: 439

<r>Must... shut up... haven't played STUN2 yet... don't... respond...<br/>
<br/>
Hrm. You'd think with all the space I took, I would have made the idea clear. You've got to understand I was literally about to quit video games for good when I stumbled across a review for STUN and now I love this game ...
by mischiefmaker
Thu Nov 29, 2001 4:16 am
Forum: Starships Unlimited v3
Topic: Keeping fleets at a manageable size (With big guns!)
Replies: 12
Views: 439

<r>I know, having just finished the game and all, this isn't the time for suggestions, but I think this is an idea too good to go unconsidered for any updates/fututre versions, etc.<br/>
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It's kind of a combination of your "weapon marks" idea and my "capital guns" idea. When designing a ship ...
by mischiefmaker
Sun Nov 25, 2001 7:09 am
Forum: Starships Unlimited v3
Topic: Keeping fleets at a manageable size (With big guns!)
Replies: 12
Views: 439

<r><I><s>[i]</s>I'm actually kind of glad to hear that someone has found a good use for smaller ships.<e>[/i]</e></I><br/>
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How could I not? Every time I form a federation I end up with more scouts and gunships than I know what to do with. Since my preferred battle tactics are to stay outside ...
by mischiefmaker
Sat Nov 24, 2001 10:17 am
Forum: Starships Unlimited v3
Topic: Keeping fleets at a manageable size (With big guns!)
Replies: 12
Views: 439

Keeping fleets at a manageable size (With big guns!)

<t>I don't know if it's too late in development to be posting suggestions, but I have an idea that would help discourage players from building up huge fleets of scouts and gunships and rushing the AI's homeworlds in the Atomic age.<br/>
<br/>
Three Words: Capital Ship Weapons<br/>
<br/>
These would ...

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